Anyway, I set up some grenade tests with Sentries and Grenadiers on Boulevard. Sentries because you can line them up nicely, and since they have no armor you can see just how far and how much the damage from an explosion travels. Boulevard because it has a nice long open space for testing things.
Anyway, I found a 16m fire-line produces the best distance (iirc it was 27m from Gren to Explosion) and also gives an airburst explosion - got the most damage travel this way. 17m is still pretty good, but airburst is less high and there's no appreciable gain in distance. After 17, you get a groundburst and slightly less distance. Similarly, when you go down to a 15m fire line, the airburst is less good, distance slightly less (less than 1m diff) below 15 it seems that groundbursts are the norm, and you get a little less overall distance than the 16m line as well. 17 was better than 15 though, and 18 less bad than 14.
Again, this is all IIRC, the tests were quite a while ago, and I can't be bothered to test again right now. The one thing I am sure about is 16m was the most bestest.
For those who don't already know, airbursts are normally the best way for grenades to explode rather than right next to the ground. An airburst's damage will not be blocked by sandbags, like a groundburst grenade. It's also more likely that a unit behind an open window will get damaged, esp if the grenade goes off close to a window. The damage seems to travel farther, as well.
In games, I have see the damage from a grenade get blocked by the little lip of destroyed sections of wall. With the right fire-line that shouldn't have to happen (weird bounces excepting). I have seen an HT get saved by being just a few meters behind a sandbag - the grenade detonated near the bottom of the bag.
I hope someone finds this useful. It's a small point, but I think worth the trouble. If you don't find this useful or already know about it, then - sorry to have wasted your time. =P hehehe
OH - when firing "on the diagonal" and having problems counting 16m, I go out 16m at a "normal" right angle (i.e. true NW SW NE SE as appropriate) and then estimate as I drag my fire line to the angle I want. There are more precise ways of doing this (counting waypoints and calculating 16m), but I usually don't go to all that trouble. But once in a while I will, in order to try for the perfect placement of one of those bouncy-balls.
DA's left nut













































