See data for statistics. Not necessarily completely balanced, altough aimed in that direction a bit. Just to test how different thingies work.
Commie has a minimissile launcher thingy. More health, less armour, very slow reactions.
Grunt has little more powerful gun, but is slower and sturdier in general just as commie
Sniper is a small robot thingy with little hp and no armor, and only one shot, that regenerates quickly. Can go under high things like trees and high pipes (and shower booths for some reason). Handy for hit and runs.
Medic has a very short range weapon for wallbusting and melee (and stats as other footsoldiers). Consumes a lot of energy, but recharges VERY quickly (19-20 per turn)
Grenadier is high flying small robot (no armour 5 hp), wich carries one small bomb. When dropped, seems to "dig" in the ground, and aoe is small. When dropped on things aoe grows. Fast and can fly over crenallated walls, trees etc.
HQ unchanged
Have tought that they should have names of insects for some reason.
Commie as Tick
Grunt as Ant
Nader as Wasp
Sniper as Spider
Medic as Mantis
HQ as Hive or somesuch
[Commander]
Race = marn
Display Name = @0
Cost = 3
Speed = 13
Endurance = 22
Armour = 1
Size = 2
Weapon Range = 80
Weapon Speed = 200
Reaction Time = 1.6
Aim Time = 0.3
Prepare Weapon = 0
Rest Weapon = 0
Damage = 9
Accuracy = 1.6
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 8
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 25
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
[Grunt]
Race = marn
Display Name = @1
Cost = 1
Speed = 13
Endurance = 20
Armour = 1
Size = 2
Weapon Range = 80
Weapon Speed = 400
Reaction Time = 1.6
Aim Time = 0.2
Prepare Weapon = 0
Rest Weapon = 0
Damage = 7
Accuracy = 1.5
Damage Effect = none
Explosive Radius = 0
Ammunition = 28
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 25
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
[Grenadier]
Race = marn
Display Name = @2
Cost = 1
Speed = 26
Endurance = 5
Armour = 0
Size = 1
Weapon Range = 80
Weapon Speed = 5
Reaction Time = 1.4
Aim Time = 0.1
Prepare Weapon = 0
Rest Weapon = 0
Damage = 8
Accuracy = 4.0
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 1
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 20
Visibility = 0.7
Flying = yes
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 0
CorpseEndurance = 1
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 3.1
FiringHeight = 2.9
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 3
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Sphere | 0,0,3.0 | 0.16
[Sniper]
Race = marn
Display Name = @3
Cost = 1
Speed = 18
Endurance = 5
Armour = 0
Size = 1
Weapon Range = 80
Weapon Speed = 400
Reaction Time = 0.2
Aim Time = 0.08
Prepare Weapon = 0.1
Rest Weapon = 0.1
Damage = 4
Accuracy = 0.6
Damage Effect = none
Explosive Radius = 0
Ammunition = 1
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 30
Vision = 20
Visibility = 0.7
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 0
CorpseEndurance = 3
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.05
FiringHeight = 0.09
RecoveryRate = 3
ShieldRate = 0
ReloadRate = 2
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Sphere | 0,0,0.02 | 0.1
[Medic]
Race = marn
Display Name = @4
Cost = 2
Speed = 13
Endurance = 28
Armour = 2
Size = 2
Weapon Range = 3
Weapon Speed = 100
Reaction Time = 1
Aim Time = 0.2
Prepare Weapon = 0
Rest Weapon = 0
Damage = 15
Accuracy = 2.1
Damage Effect = none
Explosive Radius = 0
Ammunition = 50
AmmoPerShot = 10
Ammodeath = no
Reaction Range = 3
Vision = 22
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 10
Healing Rate = 0.1
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0.5
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
[Marine HQ]
Race = marn
Display Name = @5
Cost = 1
Speed = 0
Endurance = 40
Armour = 2
Size = 3
Weapon Range = 0
Weapon Speed = 0
Reaction Time = 0
Aim Time = 0
Prepare Weapon = 0
Rest Weapon = 0
Damage = 0
Accuracy = 0
Damage Effect = none
Explosive Radius = 0
Ammunition = 0
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 0
Vision = 0
Visibility = 1.2
Flying = no
Death Explosion Damage = 14
Death Explosion Radius = 12
Food Value = 2
CorpseEndurance = 18
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = halt
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 0
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 1
LOS Shape = Box | 0,0,0.5 | 1.7,1.7,0.9
Have fun in your hotseat. You might have better luck with the testers tho, as I only got myself here...
Commie has a minimissile launcher thingy. More health, less armour, very slow reactions.
Grunt has little more powerful gun, but is slower and sturdier in general just as commie
Sniper is a small robot thingy with little hp and no armor, and only one shot, that regenerates quickly. Can go under high things like trees and high pipes (and shower booths for some reason). Handy for hit and runs.
Medic has a very short range weapon for wallbusting and melee (and stats as other footsoldiers). Consumes a lot of energy, but recharges VERY quickly (19-20 per turn)
Grenadier is high flying small robot (no armour 5 hp), wich carries one small bomb. When dropped, seems to "dig" in the ground, and aoe is small. When dropped on things aoe grows. Fast and can fly over crenallated walls, trees etc.
HQ unchanged
Have tought that they should have names of insects for some reason.
Commie as Tick
Grunt as Ant
Nader as Wasp
Sniper as Spider
Medic as Mantis
HQ as Hive or somesuch
[Commander]
Race = marn
Display Name = @0
Cost = 3
Speed = 13
Endurance = 22
Armour = 1
Size = 2
Weapon Range = 80
Weapon Speed = 200
Reaction Time = 1.6
Aim Time = 0.3
Prepare Weapon = 0
Rest Weapon = 0
Damage = 9
Accuracy = 1.6
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 8
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 25
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
[Grunt]
Race = marn
Display Name = @1
Cost = 1
Speed = 13
Endurance = 20
Armour = 1
Size = 2
Weapon Range = 80
Weapon Speed = 400
Reaction Time = 1.6
Aim Time = 0.2
Prepare Weapon = 0
Rest Weapon = 0
Damage = 7
Accuracy = 1.5
Damage Effect = none
Explosive Radius = 0
Ammunition = 28
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 25
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
[Grenadier]
Race = marn
Display Name = @2
Cost = 1
Speed = 26
Endurance = 5
Armour = 0
Size = 1
Weapon Range = 80
Weapon Speed = 5
Reaction Time = 1.4
Aim Time = 0.1
Prepare Weapon = 0
Rest Weapon = 0
Damage = 8
Accuracy = 4.0
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 1
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 20
Visibility = 0.7
Flying = yes
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 0
CorpseEndurance = 1
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 3.1
FiringHeight = 2.9
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 3
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Sphere | 0,0,3.0 | 0.16
[Sniper]
Race = marn
Display Name = @3
Cost = 1
Speed = 18
Endurance = 5
Armour = 0
Size = 1
Weapon Range = 80
Weapon Speed = 400
Reaction Time = 0.2
Aim Time = 0.08
Prepare Weapon = 0.1
Rest Weapon = 0.1
Damage = 4
Accuracy = 0.6
Damage Effect = none
Explosive Radius = 0
Ammunition = 1
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 30
Vision = 20
Visibility = 0.7
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 0
CorpseEndurance = 3
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.05
FiringHeight = 0.09
RecoveryRate = 3
ShieldRate = 0
ReloadRate = 2
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Sphere | 0,0,0.02 | 0.1
[Medic]
Race = marn
Display Name = @4
Cost = 2
Speed = 13
Endurance = 28
Armour = 2
Size = 2
Weapon Range = 3
Weapon Speed = 100
Reaction Time = 1
Aim Time = 0.2
Prepare Weapon = 0
Rest Weapon = 0
Damage = 15
Accuracy = 2.1
Damage Effect = none
Explosive Radius = 0
Ammunition = 50
AmmoPerShot = 10
Ammodeath = no
Reaction Range = 3
Vision = 22
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 10
Healing Rate = 0.1
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = FireAtWill
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0.5
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
[Marine HQ]
Race = marn
Display Name = @5
Cost = 1
Speed = 0
Endurance = 40
Armour = 2
Size = 3
Weapon Range = 0
Weapon Speed = 0
Reaction Time = 0
Aim Time = 0
Prepare Weapon = 0
Rest Weapon = 0
Damage = 0
Accuracy = 0
Damage Effect = none
Explosive Radius = 0
Ammunition = 0
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 0
Vision = 0
Visibility = 1.2
Flying = no
Death Explosion Damage = 14
Death Explosion Radius = 12
Food Value = 2
CorpseEndurance = 18
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = halt
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 0
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 1
LOS Shape = Box | 0,0,0.5 | 1.7,1.7,0.9
Have fun in your hotseat. You might have better luck with the testers tho, as I only got myself here...







