Here are the conditions for the match.
Days: 60
Turns: 20
Victory conditions: HQ match
Map: random - any size
20fp for each team
Race: Marine or Machina
Each player will have 6FP of mobile units to command.
The two remaining FP will be deployed as 2 HQ units.
It is up to the team to decide where these units will be deployed.
With the day and turn limits given, each team must submit one set of orders every three days in order to avoid Time Out.
It is advised to work faster! However, each team has the final say in how the play schedule is worked out.
If a player is unable to submit orders for whatever reason, then they may request that a set of empty orders be sent on their behalf.
Their team-mates should inform Fuzzywinker that this is the case.
Although this is a "test match" it is important to win. Give your opponents no quarter and show no mercy.
Days: 60
Turns: 20
Victory conditions: HQ match
Map: random - any size
20fp for each team
Race: Marine or Machina
Each player will have 6FP of mobile units to command.
The two remaining FP will be deployed as 2 HQ units.
It is up to the team to decide where these units will be deployed.
With the day and turn limits given, each team must submit one set of orders every three days in order to avoid Time Out.
It is advised to work faster! However, each team has the final say in how the play schedule is worked out.
If a player is unable to submit orders for whatever reason, then they may request that a set of empty orders be sent on their behalf.
Their team-mates should inform Fuzzywinker that this is the case.
Although this is a "test match" it is important to win. Give your opponents no quarter and show no mercy.

