Name: Different pathfinding
When it happens: player places a waipoint, to reach which unit need to go "knight's move" or in a more complicated path. (i.e. not in straight direction). On orders screen and during test orders the unit moves through the path that satifies player, however...
What happens: ...after processing unit chooses different path to reach the waypoint. The difference might be crucial for player. (Bug doesn't depend from terrain change that becomes visible). Possible occurs only with direction as in screenshot below
How often it happens: Always (for according direction)
Screenshots:


__orders, same in testing______processed by server
Sources: 1 (video)
Name: Temporal files not deleted after wholegame crash
When it happens: player tryes to run some wholegame that won't display in his client (usually beta version (*.lsb ) or a newer version than his client)
What happens: after wholegame wasn't opened there remain files in the "Games" folder outside of any other folders. this leads to that player cannot view any other turn or wholegame (that often causes panic - game isn't working). this is fixed by deleting these files-outside-folders, but they actually shouldn't have appeared there.
How often it happens: Always
Sources: too much of them...
Name: Grenade/Goo Ball Getting Inside the Object (Tile) (such effect was used in mouseholing)
When it happens: a grenade or a goo ball hits some objects (their edges) in a weird angle. It is thought that it happens when the grenade (goo ball) hits 2 objects simultaneosly, usually the edge between consistant wall tiles
What happens: the grenade (goo ball) blows inside of the object (usually wall) and there is no damage (spreading goo) around that object.
How often it happens: Now and then
Screenshots:
Sources: 1 and more of old topics
Name: Queen Eating Splatters Corpse (old bug)
When it happens: queen is about to eat corpse (or she's left on FAW) near the place where splatter was once blown
What happens: Queen eats splatters "invisible" corpse. This doesn't give food value, but wastes time and is very annoying
How often it happens: From time to time
Screenshots:
Sources: 1
Name: Goo Gets Through a Wall
When it happens: A goo ball is blown in certain distance and position in front the wall (mostly works for military (metal) walls).
What happens: The Goo gets to the 1st tile behind the wall.
How often it happens: From time to time
Screenshots:

Sources: 1
Name: Wrong Target Points
(1) for Floor Tiles
When it happens: Using Terrain Fire, mostly it's about MTs using TF at the floor tile.
What happens: As the center of a floor tile (and the point that is targeted) is 40 cm below its surface, the missiles are hitting floor tiles too early. This means that Machina players must plot the TF order at the much further point, and in the case of the map edge they just don't have a way to plot missile to hit floor near the edge.
(2) for Barrels and Boxes
When it happens: Barrels and Boxes are destroyed and standing behind low obstacles.
What happens: As the center of these tiles is near the surface, units' visions are clouded by low obstacles. This means that Units don't see this terrain destroyed.
Note: There may be also other tiles with wrong target points.
How often it happens: Always
Screenshots:
Sources: 1 2
Name: Loosing Orders Bug
When it happens: (unknown, but it seems like path selection is involved here)
What happens: Unit looses some (all) of the orders (starting from the move order (?))
How often it happens: From time to time
Sources:1 2
Name: Zero Range Shooting Bug
When it happens: Unit-Shooter stands very-very close to his aim and shoots at it
What happens: Shots are fired with a strange angle and don't hit aim.
How often it happens: Rare
Screenshots:
video to the last screenshotSources:1
Name: Units Moving Through One Another
When it happens: Units from both players move through the same waypoint, maybe in some precise moment, maybe size of units is valueable. Maybe the fact that one of units stops in that point values.
What happens: One of the units goes through the other one.
How often it happens: Rare
Screenshots:

video (DivX 6; ~300KB)
Sources: 1
Name: Guardians Weapon Bugs/Exploits (Bothered-Spaceman)
(1)
When it happens: Guardian has a force-fire order plotted directly at the point in front of him
What happens: Guardian's Weapon Bolt is fired behind his back, through some distance.
(2)
When it happens: Guardian firing when standing most closely to the military(metal) wall.
What happens: Guardians Weapon Bolt is actually fired on the other side of the wall (Through the wall). Note, this may be done as with using (1) bug, as without.
How often it happens: Manual Usage
Screenshots:

video of what is happening
Sources:1
Name: Guardian operating controllers
When it happens: Player wants his Guardian unit to operate door and forcefield controls
What happens: He cannot reach them and stucks without actually doing something, no matter of further orders.
How often it happens: Always
Screenshots:
Sources: 1
Name: Guardians Weapon with Force-Field
When it happens: Guardian is shooting in such a way, that his weapon bolt should be reflected from a turned-on force-field
What happens: Game Client crashs
How often it happens: Very Rare, (may be Manually Used, but person will notice crash during test orders)
Screenshots:

Warning: Using it in onine game will cause that game to permanently stuck on processing
Sources: 1 2
Name: Terrain Exploit (via path selection)
When it happens: Unit has a waypoint, that he can reach in different ways, depends if some terrain was destroyed, but this terrain is unseen, or/and there is an unseen enemy unit blocking the other way
What happens: Unit takes the route through the destroyed terrain, though to the moment of route choosing it was unseen.
How often it happens: Rare, possible manual usage
Screenshots:


(note that the door, to which commander is running is of destroyable locked door type)
Sources: 1
Name: Explosion getting through walls, without destroying them
When it happens: There is an Explosion. Usually: splatter, missile, warp - as they have the biggest explosion radius.
What happens: Units/objects standing behind the wall have damage from the explosion, although the wall isn't destroyed. Common thouhts are that damage "creeps" in the slots between wall sections.
How often it happens: From time to time
Screenshots:

tankers are blown even in testing orders
Sources: 1 2 wholegame1
Name: Opfiring in the first seen target
When it happens: Unit spots an enemy while running to the point where he must take an OpFire order.
What happens: Unit aims and shoots the first spotted enemy, while there could be targets closer to the plotted yellow line.
How often it happens: From time to time
Screenshots:
Sources: 1
Name: Zombie Units
When it happens: A unit has about 0 HP after hit (maybe just explosion, that happened at the End of Turn) and maybe it is healed/regenerates energy at this time. good description and possible problem is here
What happens: Unit dies immediately in Test Orders, but is alive in next turns after Processing.
How often it happens: Rare
Screenshots:
Sources: 1 2 3
Name: Teleporting Units (non-Grey)
When it happens: not fully known, but units are on Retreat-on-Sight when it happenes
What happens: Units are teleporting in short distance.
How often it happens: From time to time
Screenshots:

video same game on LGA
Sources: 1
Name: Small oddities with obstacle-units
When it happens: It's with an "obstacle" type of units, that don't have orders and cannot be selected via clicking Tab (or using proper screen button). These are: Marine HQ, Mech HQ, Egg, Regenerator
What happens: These units (1) cannot have unit names (2) when selecting them directly with cursor and then clicking Tab (or using proper screen button) appeares a text oddity and an extra selection arrow remains over the unit
How often it happens: Always
Screenshots:

Sources: 1
Name: Guardian's Shield after Psyking
When it happens: Guardian was psyked with his shield on
What happens: Players will see "shield" enabled even if it will actually not be. Enemy (who did the psyke) will see shield at the place where last spotted that guardian until he will be spotted again. Although shiled disappears in tests, it doesn't after processing, even when they have LoS at that area. Guardian owner player also has addities with displaying shield. Sometimes this may happen when guardian was killed with his shield on (for example by a Queen).
How often it happens: Always
Screenshots:

Sources: 1
Name: Greys Stalkers
When it happens: Grey unit used teleport
What happens: Sometimes when running after using teleport, sprites of unit aren't displayed, that fixes if to move mouse pointer over the unit.
How often it happens: From time to time
Screenshots:
Sources: 1
Name: Top League Player Retires Bug
When it happens: The Player, listed as Number 1 in the League Table doesn't play League Games for 2 months
What happens: The Tables show him in the first-second row (with 1st rank), no matter that he had retired. Actually, he doesn't hold this place, as other players have propriate places that they sould have, the only oddity is showing that player.
Screenshots:

Sources: 1 and more
Name: Tournaments Bugs
When and what happend: REDLAN was listed as winner in the Hall of Fame at the moment when he won semi-final. After the second semi-finalist (zipdisk) won his game - REDLAN was once again listed in the Hall of Fame, and the challenge for the final wasn't sent to finalists.
More: and now the same with Spawn Rugby and Tank Convoy
Screenshots:

Sources: 1 2
Name: Another Odd Line in the Hall of Fame
What happened: Joolzy2 won the RugbyTest Knockout Champion
Screenshots:
see above (in previous bug de*****ion)
Sources: mentioned somewhere
to be editted
last update: 25 jul 2007































