(he goes on green-green and if they want no mistakes, the holder has him fire at the wall 20 times). The holder can't deploy an HQ. The challenger can only deploy a max of 2 medics, 2 grenadiers, and 1 sniper, and one commie. The challenger also cannot open any cell doors. They may have 1 HQ. The holder has a max 5 points worth of snipers, naders, and medics. The rest are grunts, and the ways to win for the holder is they have to have the commie alive at the end of the 20 turns, or he is alive after all of the enemy soldiers are dead. They challenger wins if: a.) The holder doesn't release the commie after 12 turns, b.) the commie is killed after it is released. That is pretty much it. Please criticize (tell me how bad you think it is)
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