Although the galactic war seems infinite in scope, the supply of troops to all sides is decidedly finite. As the numbers of experienced fighters are whittled down, new recruits are constantly needed to take their place. The process of conscripting local populations into the military machine takes place throughout all the races, and with no time for luxuries such as basic training these Militia units are thrown straight into front line combat, to live or die by their own initiative with whatever weapons and equipment they can scavenge. The few who manage to survive in the face of these overwhelming odds may rise to be the elite troops of tomorrow...
The Militia League simulates the fast and furious nature of frontline combat for those billions of unfortunates who find themselves conscripted into the LSN Militias. Harsh and merciless, life in the Militias is the ultimate test of a players skill and nerve..
Rules:
1. It's Only A Game, Don't Worry About It: Whatever happens in the league, Rule 1 must be borne in mind by all players, at all times.
2. League Structure: Players who sign up to The Militia League will be split into divisions. Each division will contain four players selected at random from the total recruitment pool. Every player will play one match per month, against one of three opponents in their division, each match comprising 2 games a Home Leg, and an Away Leg. The Home Leg will be played first, and the Away Leg will begin on completion of the Home Leg. The league season will last for four months, enough time for each player to play one match against every other player in their division plus one bonus match against a randomly selected opponent from the rest of the league.
3. Deployment conditions: Players may choose to deploy as any of the LSN races, but unit selection is strictly limited to the basic combat unit ('grunt' unit) of each race Grunts for the Laser Marines, Exterminators for the Machina, Drones for the Spawn and Sentries for the Greys. In addition to their 'grunt' army, players may select limited support from the rest of their available units this is restricted to a maximum of two 1-FP units or one multiple-FP unit per player per game.
For example, to support their army of Grunts, a Marine player could choose to deploy:
2 HQs, OR
2 Medics, OR
1 HQ + 1 Medic, OR
1 Commander, OR
1 Sniper, OR
1 Grenadier.
There is no limit on the FP cost of the supporting unit, any unit can be selected for deployment as a supporting unit as long as only 1 unit costing more than 1FP or 2 units costing 1FP each are deployed in any game. But remember, the more FPs you spend on your support unit, the fewer 'grunts' you can bring. And in this league, numbers count.
4. Challenge schedule: Fixtures will be posted in this thread after the divisions are finalized. Home Leg challenges must be issued on the 23rd day of each month, or within 7 days of this date. Games should be deployed and playing by the end of the month.
Home Leg challenges must be issued by the player designated as 'Home' in the fixtures table with the following parameters:
Round 1: 30FPs on 'Random: large' maps.
Round 2: 25FPs on 'Random: medium' maps.
Round 3: 20FPs on 'Random: small' maps.
Round 4: 15FPs on 'Random: any size' maps.
In addition, all challenges should be set as Wipeout, 20 turns and 15 days. All maps generated by the Random selection are allowed in Militia League, and refusing a random map selection is not permitted. Orders are orders.
Away Leg matches should begin immediately Home Leg matches conclude, with the player designated as 'Away' sending a challenge back to their Home Leg opponent with the same conditions and on the same map as the Home Leg. This will mean that map choice for the Away Leg will always be set to 'Choose:' with the Away player selecting the correct map from the list. All other settings will be the same as for the Home Leg challenge. Both players are, however, totally free to choose a different race and/or select different support units for the return leg.
Rounds 1 to 3 will be played against the other players in your division. Round 4 is a bonus round played against a randomly selected player from across the divisions. It's a last chance to grab those vital extra points.
5. Scoring & Victory: Games will be scored on the number of points each player gets for destroying their opponents units, as displayed in-game. Only points shown on the scoreboard will be counted, extra points will not be given for non-combat or out-of-ammo units which survive after victory has been achieved. Neither will any bonus be given to players taking spawn who win the game with fewer points than the losing player due to the production of new units.
Scores must be reported by the player who sent the challenge for each game, by posting a message in this thread. The game score for the Home and Away Legs will be added together to give a Match total, which will decide who wins each match. Match totals will be added together to give a Season total, which will decide the winner of each division. In addition, the division winner with the highest points total overall will be declared the league champion.
Awards will be given to all of the division winners, with a special award going to the league champion. These awards will take the form of promotion through the ranks, with any rank gained being held permanently until a player either resigns from the competition or is promoted further by being the winner in another season. The basic rank for division winners in season 1 is Lance Corporal, with the overall league champion receiving the rank of full Corporal. Through victory in future seasons, promotion will eventually be available all the way up to Field Marshal, with any player who gains any of the ranks of a Commissioned Officer being entitled to keep their rank even after leaving the Militia League.
[Rules edited 10th September due to the fact that I can't add up
[And again on 23rd September to clarify the policy on the away leg
[And yet again on 5th October to clarify the policy on spawn winning a game with fewer points than the loser
[And for the final time for this season on 19th December, in order to attempt to keep everything in perspective.
Scores
LSN Game Archive
Month 4 fixtures:
Mr Cartier vs ZaSSeR
tal vs SpaceDog
LastBullet vs Colmanspig
smart bunny vs EcthelionDeLaFuente
Baron Von Cox vs Tibbs1026
Colonel Mustard vs Amadeus
MrE vs DarkWalker
even steven vs Torkku
JohnShields vs Brootal
pickupsticks vs KarlMac
Indricotherium vs limavictor426
BlueGopher vs Oddball
IMPORTANT! Challenge parameters as follows: 'Random: any size' map, 15FP, 20 turns and 15 days. Please make sure these details are entered correctly, if you receive an incorrect challenge please decline it and let your opponent know the reason.
League: Elite
Alliance: The Cursed Clowns

























