
Not done deployment yet on purpose. As otherwise you wouldn't be able to see the the detailed bit around the crash site.
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New Map Domestic Disaster |
Lead | ||
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A U.F.O has been shot down by a military base that protects the village. Sadly there were devestating consequences.
![]() Not done deployment yet on purpose. As otherwise you wouldn't be able to see the the detailed bit around the crash site. |
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Re: New Map Domestic Disaster | #1 | ||
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Strange floor patterns you have there in your residental housing. Different types of floors is totally ok, it's just that people usually prefer not so rainbow-ish floor in their living- and bedrooms.
Everything looks randomized nicely as I can manage to see from this "distance". Also I like your park. Where are you planning to put the deployments at? |
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Re: New Map Domestic Disaster | #2 | ||
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Yes! I wanted to create a domestic home look. So what do you think of LSN carpets then?
Here are the deployment areas. I'll send you the files.
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Re: New Map Domestic Disaster | #3 | ||
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Remember that you don't need to send me any files, you just need to upload them to your maps!
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Re: New Map Domestic Disaster | #4 | ||
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Ok! it's now down loaded
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Re: New Map Domestic Disaster | #5 | ||
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reply | #6 | ||
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hey well done, looks like good fun...a plan well executed as it really looks like a ufo has crashed!
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Re: reply | #7 | ||
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I like it too
good work, worto. |
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Test Game | #8 | ||
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Would anyone like to do a test game for Domestic Disaster? first come first served
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Re: Test Game | #9 | ||
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I really like the look of this one. Looks fresh, and the floor tile patterns in some of the buildings look funky and cool!
There's only one niggle from me, that there isn't enough room for the bigger units to pass between the buildings (although you may have done this on purpose?). |
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Larger Units | #10 | ||
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Larger Units can ither use the roads or break there way through the walls. What I am concerned about is that if I change it by adding larger pathways between buildings it will spoil the concept and the whole look of the map.
I suppose there is a danger of larger units being sniped on long roads! but then perhaps it would be a good idea to have small units taking on the Sniper whilst the larger units are closing in. Food for thought though. I may consider making a few pathways after some test games. Thanks for pointing that one out |
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Re: Test Game | #11 | ||
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Iv'e been thinking? If I push buildings out I can make some double paths. It's going to be a lot of hard work though
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Re: Test Game | #12 | ||
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I'd play some test games as it is now, see how the bigger units fair....
Are you mainly a Marine player? I noticed that when I first started making maps I was creating them with only Marines in mind! As I have a fear of camped Greys, I was making maps with no metal walled areas at all! Or making them really anti Machina. It's a toughy, but when making a map I try to cater for all the races (although being bias towards Marines is ok! ). |
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Re: Test Game | #13 | ||
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Re: Test Game | #14 | ||
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Not bored! just used to being hammered
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Re: Test Game | #15 | ||
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If you dont mind you can send me a game with this map.
It looks nice to play with. Bud Bundy.
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Re: Test Game | #16 | ||
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Can do! I think I do need to make some more pathways for larger units though. The map at the moment is far too biast towards Marines as I found out when playing Spawn against Martin Blank. Saying that i did forget to deploy any splatters
must be just tierd at the moment.
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Re: Test Game | #17 | ||
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Our game can be seen here: lsn.kicks-ass.org/lga/details/8107 .
I decided to go with a regenless grey force hidden behind two shields, and try to sneak to the upper right area as it was unlikely it would be used by opposing forces (maybe add a very small deployment zone in the two unused corners?). The idea was that I could get close enough unnoticed and without firing at all to blow the bunker where I was betting there would be a mech or marine HQ with my warpers, just as the majority of the opposing forces would find out that I there was noone in my own bunker. I screwed up by forgetting to remove the firing status and my shots were noticed ... anyway ... The absence of large paths was a reason for not taking mechs myself. I actually found out the shields can't use the existing paths between the buildings ... I really think that enlarging just one of the alleys in each block would make a tremendous difference for large units ...I also noticed a wall section that does not fit, in the large building in the right corner, between the room with the 4 desks and the one with the table. |
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Re: Test Game | #18 | ||
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Thanks for the game! iv'e sorted out that missing join on the wall. Cheers! difficult to spot unless your'e playing in the game.
I'll sort out the pathways. Might be a case of having to change size of the other buildings though which means a lot of work. |
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