NB: how possible this will be depends in the main on what Fuzzywinker is up to, so treat this as a "wouldn't it be nice" but with a reasonable chance of implementation. Please don't take the argument into "this will never happen", I'm after your own reaction to the style of game: would you enjoy it? What problems do you see with it? How could it be improved?
The Concept
Two armies fight for control on a battlefield.
10+ players take control of a small part of each army, possibly only one unit each.
Turns are processed frequently, and regularly, regardless of whether a player has put their orders in. Units with no orders will have to rely on their combat reactions until the next time their controlling player gives them orders.
Units can only see what they can see, not what their team can see.
Team talk is available at all times. (maybe through a persistent chat room such as the ones provided by Chatzy - FW hinted that he was working something up)
The Details
A match would play out almost in real time, maybe with a tick time of an hour... or half an hour. (customizable at the start of the game would be good, but for the purpose of this discussion please concentrate on SHORT tick time, with a view to each player having at most two or three units under their control)
Players sign up for a team (possibly through a games lobby of some kind) and agree on their racial choice.
FPs are allocated to each player.
Deployment turns are sent to each player - play is conducted using FW's modified multiplayer client which sends orders to him.
All the player orders are combined into a "team" turn file, which is submitted to the CODO servers for resoultion.
The results from CODO are processed by FW who then sends out results files to each player with what their unit can see, ready for the next orders to be submitted.
If a player has not put in orders by the next tick then the unit(s) under their control are given "no movement, no change to combat reactions" orders automatically. (for longer tick matches, FW is able to generate a nag-message some time before the deadline, to allow a game to progress if a player goes AWOL - again though, please keep this discussion to SHORT tick matches)
The... Something Else
It may be feasible to have a match played out over a few hours each night, at set times - rather than have it run constantly.
eg. Turns every 15 minutes between the hours of seven and ten pm, over consecutive days.
Playing high FP matches on large maps could be fun.
Any thoughts on this?


























