MMOLSN

pickupsticks
Registered User
Joined: 25 Dec 2003, 13:40

18 Jan 2008, 20:40 #1

An idea for a multiplayer game: please discuss critically.
NB: how possible this will be depends in the main on what Fuzzywinker is up to, so treat this as a "wouldn't it be nice" but with a reasonable chance of implementation. Please don't take the argument into "this will never happen", I'm after your own reaction to the style of game: would you enjoy it? What problems do you see with it? How could it be improved?

The Concept
Two armies fight for control on a battlefield.
10+ players take control of a small part of each army, possibly only one unit each.
Turns are processed frequently, and regularly, regardless of whether a player has put their orders in. Units with no orders will have to rely on their combat reactions until the next time their controlling player gives them orders.
Units can only see what they can see, not what their team can see.
Team talk is available at all times. (maybe through a persistent chat room such as the ones provided by Chatzy - FW hinted that he was working something up)
The Details
A match would play out almost in real time, maybe with a tick time of an hour... or half an hour. (customizable at the start of the game would be good, but for the purpose of this discussion please concentrate on SHORT tick time, with a view to each player having at most two or three units under their control)
Players sign up for a team (possibly through a games lobby of some kind) and agree on their racial choice.
FPs are allocated to each player.
Deployment turns are sent to each player - play is conducted using FW's modified multiplayer client which sends orders to him.
All the player orders are combined into a "team" turn file, which is submitted to the CODO servers for resoultion.
The results from CODO are processed by FW who then sends out results files to each player with what their unit can see, ready for the next orders to be submitted.
If a player has not put in orders by the next tick then the unit(s) under their control are given "no movement, no change to combat reactions" orders automatically. (for longer tick matches, FW is able to generate a nag-message some time before the deadline, to allow a game to progress if a player goes AWOL - again though, please keep this discussion to SHORT tick matches)

The... Something Else
It may be feasible to have a match played out over a few hours each night, at set times - rather than have it run constantly.
eg. Turns every 15 minutes between the hours of seven and ten pm, over consecutive days.
Playing high FP matches on large maps could be fun.

Any thoughts on this?
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Tharg
Registered User
Joined: 08 Mar 2003, 11:40

18 Jan 2008, 20:42 #2

Oh yes.
Fuzzy + stx + LSN = win.Image Image Image Image Image Image Image Image Image
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Tharg
Registered User
Joined: 08 Mar 2003, 11:40

18 Jan 2008, 21:18 #3

One potential small problem. I don't know how Fuzzy's magic works though so I could be wrong.
HoS could be borked, as the CoDo server's view of what your units have seen (though the 'team vision') will be different to your client's. Op fire could act oddly at the beginning of a turn due to this too. And RoS.Image Image Image Image Image Image Image Image Image
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pickupsticks
Registered User
Joined: 25 Dec 2003, 13:40

18 Jan 2008, 21:24 #4

Hmm, you're right - that could be problematic. Possibly even so much so that turning the team vision off for each player isn't workable.
What about everything else?
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Indricotherium
Registered User
Joined: 06 Nov 2003, 02:07

20 Jan 2008, 07:42 #5

Except for the fact that such short order times will basically always be impossible for me this sounds like an extreemly cool idea.
Image LSN:Indricotherium, GMT-5, League:Elite, Alliance:Doomed, Specialist:L.O.G.
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Jaques Cartier
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Joined: 05 May 2004, 02:51

20 Jan 2008, 10:57 #6

dittoLSN: Mr Cartier League:High Elite GMT:+2 - A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes the wicked.
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LSN: Mr Cartier League: High Elite GMT:+2 - A knight is sworn
to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes the
wicked.
 
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In the gilded times long past, there were relics of old you can see below, and many more that has been long forgotten...
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pickupsticks
Registered User
Joined: 25 Dec 2003, 13:40

20 Jan 2008, 15:33 #7

The thinking for the obscenely short order times is that play will consist of a few hours per night.
For very low FP-per-player set ups, this might work... plot your MMOLSN turns and do your team chat in between your other LSN matches and hope that you don't get distracted too many times.
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Redeem
Registered User
Joined: 10 Mar 2003, 01:16

04 Mar 2008, 10:12 #8

It's a great idea. The downside is the more players, the more chance the game would not get finished. If you could choose the amount of players, now that
would be impressive as 2v2 would be great. That would give the long-running Alliance tourny a new meaning.
LSN: Redeem | League: Veteran | Alliance: Rogue Element

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pickupsticks
Registered User
Joined: 25 Dec 2003, 13:40

04 Mar 2008, 20:08 #9

Redeem wrote:The downside is the more players, the more chance the game would not get finished.
 No, the game will finish.  If a player does not put orders in for whatever reason then their units get "null orders", so the match is never held up for the other players.



Fuzzy has already tested this in the Multiplayer 3 vs 3 matches that are running.  One of our players helpfully missed putting a turn in, and after 96 hours was given "null orders".  The match is still in progress.
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Redeem
Registered User
Joined: 10 Mar 2003, 01:16

06 Mar 2008, 16:22 #10

No, the game will finish. If a player does not put orders in for whatever reason then their units get "null orders", so the match is never
held up for the other playersFuzzy has already tested this in the Multiplayer 3 vs 3 matches that are running. One of our players helpfully missed putting a
turn in, and after 96 hours was given "null orders". The match is still in progress.

Brilliant. Hows the testing coming along, and can we see a new comp soon Image
LSN: Redeem | League: Veteran | Alliance: Rogue Element

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