Twice in recent games, my units have taken different routes when turns go through the server and it's had disastrous results. The first time, an AI which was due to have a missile wizz past it, instead moved into the path of the missile. And then, in a very recent turn, a sniper moved into the path of a grenade, headed it back where it then exploded and injured half my marines.
Now I know someone's going to suggest that I just plot more way-points, but would it be so hard to make the path-finding the same in the client and the server?
EDIT: Spell-checking
























































