How do you mod the game so that you don't need to have deployed all the force points before clicking 'deploy'?
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Unequal Force Points |
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I had this idea a while ago, but never got round to mentioning it. Someone here jogged my memory, so here it is...
How do you mod the game so that you don't need to have deployed all the force points before clicking 'deploy'? |
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Re: Unequal Force Points | #1 | ||
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You can get the effect you are after by adding
T | SetTestOrders | Null to the deployment screen keyboard accelerators. You can now end deployment at any time by pressing 'T'. It will allow you to deploy without a HQ in a HQ scenario, so best double check that unless you prefer a shorter game This seems to work fine for online games too. |
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Re: Unequal Force Points | #2 | ||
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really?
ooooh.... should test it out with a "running man" match. one commander vs 15 medics - on a nice large map. |
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Re: Unequal Force Points | #3 | ||
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challenge on it's way stick's you be the running man
Marine Team League:2005 LSN Arakis : League Veteran : MTL Suicide Marines : MeTL Xenon X-Rays : Specialist Dei Gratia (Sub) |
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Re: Unequal Force Points | #4 | ||
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alrighty.
time to dig some pit traps. |
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Re: Unequal Force Points | #5 | ||
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Re: Unequal Force Points | #6 | ||
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Here's the modified file, BACKUP THE ORIGINAL BEFORE OVERWRITING, it should be ok, but you never know what I might have changed and forgotten :
Interface.cfg It goes in the Configs folder in the Laser Squad Nemesis folder. Edit : It now includes the clear orders mod too. I've also commented the file at the top thus : Quote: Edit : More stuff in, now the comments say : Quote: I'll add the what Count Zero says below about the coordinates at some point too, I forgot about reading that. ![]() |
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Re: Unequal Force Points | #7 | ||
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...or for those who want to do it manually (in case that hosted file perishes one day) here's a paraphrase of the instructions.
the actual file is in the configs folder, and is called INTERFACE.CFG i edited mine with notepad. if you do a search for: 1 | SetDeploy0 | Null you'll find the KEYBOARD ACCELERATORS section that you need to put the T | SetTestOrders | Null into... just paste it in on a seperate line in amongst the other things. there's a couple of different keyboard accelerator bits in there by the looks of it, but it's the one relating to deployment that you want, natch. tharg's a very helpful chap though, and you'd be well advised to do it his way. Q for tharg: does that modified cfg file include the order clearing hotkey on C as well? not that i think it would, but i'm just asking to be awkward. |
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Re: Unequal Force Points | #8 | ||
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Nah it doesn't actually, good idea. I will change it and upload the new one (and edit the post above) after I've eaten.
Edit : Done. ![]() |
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Re: Unequal Force Points | #9 | ||
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drifting further off topic... who was it who had the play and pause functions mapped to keys, so that they could step through tiny increments of a turn more easily whilst looking for that "freezeframe moment" to ID a unit?
it'd be very handy to collate the various modifications and do a download-friendly bundle for people to install. i've used the C one more often than i thought i would since including it. |
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Re: Unequal Force Points | #10 | ||
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That was MannonC. He started modding the game before he started playing!
Qwentle made a very useful mod to give the X,Y co-ordinates of the cursor during a game. Open interface.cfg and paste this in after [Game Screen] and after [Deployment Screen] as well if you like. Interactive Text | CentrePosX = 0 , RelPosY = -120 | Text = | Style = ^2 | Centred = true | Command0 = GetPosition |
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