Have fun playing with these. I tried to balance them out a little.
E: Remember, these work only in hotseat.
Just copy the data over the one in Laser Squad Data in the Configs folder.
---------------------------------------------------------------------
Grenadier
The basic grenadier code, just that anyone doesn't lose the actual data.
[Grenadier]
Race = marn
Display Name = @2
Cost = 2
Speed = 15
Endurance = 13
Armour = 2
Size = 2
Weapon Range = 20
Weapon Speed = 50
Reaction Time = 1
Aim Time = 0.25
Prepare Weapon = 0
Rest Weapon = 0
Damage = 12
Accuracy = 0.6
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 8
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
Mortar
Can shot bombs far away to the other side of the map, OVER BUILDINGS!!! They're pretty inaccurate, tough. You mainly want to keep 'em behind the lines, since they're rather easy to kill.
[Grenadier]
Race = marn
Display Name = @2
Cost = 3
Speed = 14
Endurance = 9
Armour = 1
Size = 2
Weapon Range = 80
Weapon Speed = 140
Reaction Time = 1
Aim Time = 0.6
Prepare Weapon = 0
Rest Weapon = 0
Damage = 12
Accuracy = 2.4
Damage Effect = explosive
Explosive Radius = 14
Ammunition = 2
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
Mininuke Launcher
Drops a single bomb that doesn't seem to do anything first. Wait for 40-60 seconds, and enjoy the fireworks from far, far away. During the adjusting time, I seemed to notice
that sometimes the fuse is WAY shorter, and sometimes it just goes dud doesn't explode at all. (works as a BIG mine (see below)). I don't know if it does that
anymore.
[Grenadier]
Race = marn
Display Name = @2
Cost = 6
Speed = 14
Endurance = 15
Armour = 3
Size = 2
Weapon Range = 80
Weapon Speed = 18
Reaction Time = 1
Aim Time = 0.9
Prepare Weapon = 0
Rest Weapon = 0
Damage = 60
Accuracy = 0.6
Damage Effect = explosive
Explosive Radius = 25
Ammunition = 1
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 9
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 9
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
Mine Layer
Wanna create some minefields? Here's a man that's capaple of doing it! When a mine is dropped, it stays active for little less than four minutes, after wich it destroys
itself (to avoid civilian casualties when the civs return to their homes). Unfortunately when deploying mine, sometimes (rather rarely) something goes wrong and the mine detonates prematurely. If it stays unexploded for a minute, it should stay intact for the rest of
the time.
The mines doesn't seem to be detonated by these for some reason:
1. Flyers (well duh)
2. Bipedals (they might be nimble enough to jump over them I guess)
3. Guardians (now this is unexpected... their shields seem to detonate about third or quarter of the mines when they pass over, tough.)
[Grenadier]
Race = marn
Display Name = @2
Cost = 2
Speed = 15
Endurance = 10
Armour = 1
Size = 2
Weapon Range = 400
Weapon Speed = 18
Reaction Time = 1
Aim Time = 0.2
Prepare Weapon = 0
Rest Weapon = 0
Damage = 8
Accuracy = 0.6
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 12
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
-------------------------------------------------------------------
Have fun folks!
E: Remember, these work only in hotseat.
Just copy the data over the one in Laser Squad Data in the Configs folder.
---------------------------------------------------------------------
Grenadier
The basic grenadier code, just that anyone doesn't lose the actual data.
[Grenadier]
Race = marn
Display Name = @2
Cost = 2
Speed = 15
Endurance = 13
Armour = 2
Size = 2
Weapon Range = 20
Weapon Speed = 50
Reaction Time = 1
Aim Time = 0.25
Prepare Weapon = 0
Rest Weapon = 0
Damage = 12
Accuracy = 0.6
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 8
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
Mortar
Can shot bombs far away to the other side of the map, OVER BUILDINGS!!! They're pretty inaccurate, tough. You mainly want to keep 'em behind the lines, since they're rather easy to kill.
[Grenadier]
Race = marn
Display Name = @2
Cost = 3
Speed = 14
Endurance = 9
Armour = 1
Size = 2
Weapon Range = 80
Weapon Speed = 140
Reaction Time = 1
Aim Time = 0.6
Prepare Weapon = 0
Rest Weapon = 0
Damage = 12
Accuracy = 2.4
Damage Effect = explosive
Explosive Radius = 14
Ammunition = 2
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
Mininuke Launcher
Drops a single bomb that doesn't seem to do anything first. Wait for 40-60 seconds, and enjoy the fireworks from far, far away. During the adjusting time, I seemed to notice
that sometimes the fuse is WAY shorter, and sometimes it just goes dud doesn't explode at all. (works as a BIG mine (see below)). I don't know if it does that
anymore.
[Grenadier]
Race = marn
Display Name = @2
Cost = 6
Speed = 14
Endurance = 15
Armour = 3
Size = 2
Weapon Range = 80
Weapon Speed = 18
Reaction Time = 1
Aim Time = 0.9
Prepare Weapon = 0
Rest Weapon = 0
Damage = 60
Accuracy = 0.6
Damage Effect = explosive
Explosive Radius = 25
Ammunition = 1
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 9
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 9
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
Mine Layer
Wanna create some minefields? Here's a man that's capaple of doing it! When a mine is dropped, it stays active for little less than four minutes, after wich it destroys
itself (to avoid civilian casualties when the civs return to their homes). Unfortunately when deploying mine, sometimes (rather rarely) something goes wrong and the mine detonates prematurely. If it stays unexploded for a minute, it should stay intact for the rest of
the time.
The mines doesn't seem to be detonated by these for some reason:
1. Flyers (well duh)
2. Bipedals (they might be nimble enough to jump over them I guess)
3. Guardians (now this is unexpected... their shields seem to detonate about third or quarter of the mines when they pass over, tough.)
[Grenadier]
Race = marn
Display Name = @2
Cost = 2
Speed = 15
Endurance = 10
Armour = 1
Size = 2
Weapon Range = 400
Weapon Speed = 18
Reaction Time = 1
Aim Time = 0.2
Prepare Weapon = 0
Rest Weapon = 0
Damage = 8
Accuracy = 0.6
Damage Effect = explosive
Explosive Radius = 10
Ammunition = 12
AmmoPerShot = 1
Ammodeath = no
Reaction Range = 20
Vision = 25
Visibility = 1
Flying = no
Death Explosion Damage = 0
Death Explosion Radius = 0
Food Value = 1
CorpseEndurance = 8
Healing Rate = 0
Tracking Range = 0
Sighting Reaction = continue
Combat Reaction = HoldFire
Target Height = 0.6
FiringHeight = 0.75
RecoveryRate = 0
ShieldRate = 0
ReloadRate = 6
CloakingEffect = 0
ResupplyEnergy = no
PsychicResistance = 0.8
LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9
-------------------------------------------------------------------
Have fun folks!
LSN: Mr Cartier League:Mid Elite GMT:+2 - A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes the wicked. - Ooh, Clicky!




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