These posts may be posted in this topic:
The everlasting list of squadrons and their formups in the second post.
The turn post by me, wich contains the current events (foundings of artifacts, - powerups, starting reports of battles, end reports of battles, special events) and the current map
Ending posts of battles by each player. Each player MUST make a battle resolve post after the battle has ended, to calculate the death amounts. Such post should contain a wholegame file linked from LSN Game Archive, as well as list of squad members before battle, list of squad members that got killed (example: 2 x Medic, Commander), the opponent he played against, the location of the battle, and if the player won or lost.
Squad join in posts.
Remember that squad joining in the midst of campaining gets only 12 FP at start. It also takes two turns of "approaching time", and the turn the squad appears on map (random location at border) since the unit can't move twice in the same turn, totalling 3 turns of non-controlling time. After that the squad can moved freely.
(meaning when the squad appears on the map, orders can be sent freely, only exeption with the first turn.)
Squad resign posts if anyone wishes to "execute" themselves.
If a player resigns, and immediately joins back with same race, his approaching time gets reduced to 1 turn. This means only 2 turns of non-controlling time.
The turn template (turns are sent in my PM):
[Player name]
[start coordinate + map]
[direction/hold]
[end coordinate + map (if hold not needed unless transferal)]
[mode(attack/defence/transfer(transfer is always hold and attack, in case of someone decides to pop a visit)]
([transferal amount if transfer in use. Recieve if due to recieve a transfer.])
I hope everyone strictly uses the template, as it makes my work huge load easier. Thanks.
Each turn is processed on MONDAYS, at random time (when I get the turn processed). Orders take place simultaneously.
If order hasn't been sent, the order is read as -No move / retreat-. If it's a spawn player that doesn't send a post, he gets a 1 FP penalty (random 1fp unit kileld), as this could possibly be used as a way to stay put for some reason. Spawn are too bloodthirsty to just hang around.
Other races can be two weeks of not recieving any orders, but after that they will start recieving damage that grows exponentially ( 2^x, where x is the number of damage recieving idle weeks before that (2^0=1 > 2^1=2 > 2^2=4 and so on))
The damage can be avoided as easily as sending a turn. And if the player wishes to stay still, just use the hold command.
If your squad is in combat, no turn is needed to sent in that turn (but don't forget to play yout turns on that battle).
Battle Parameters:
Type - Friendly (League, if both agree)
Map - As the map the battle is on
Scenario - Wipeout
Race - Any (but pretermined)
FP/squad - 30, but deploy only what your squad has.
Turns - 50, but the retreat can be made as easily as conceding anytime you wish
Time - 15 Days
Each of the players has four days to deploy his/hers troops, and if the conditions aren't met, an automatic 'retreat' is made with the conditions of lost combat (20% death rate).


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