07-03-29
Fuzzywinker is the new captain. 3rd mission is due. Beware of mechanical baboons.
07-03-12
Duke provides medal.


http://dukebg.ho.com.ua/lsn/gp/
07-02-08
darkshines carries on to the 2nd mission.
07-01-24
darkshines is the first defender.
07-01-24
First person to sign up gets to be the defender, please PM me your email address too, I'll send the map over (to upload it you just need to go into My Maps and follow the instructions, then you can select it from the maps list when you issue a challenge). The rest will be challengers
---Belt Information---
07-01-24
A new story-line belt. It goes like this:
- One player is assigned defender
- The others in the line are the challengers
- The defender fights the challengers on different maps and pre-determined race setups as he carries on the story.
- If the defender loses, the challenger will pick up the story where the defender left off.
- After 6 wins (the regular set needed for a silver-plate), the defender will have completed the 'quest' and be awarded for his success.
- After a story line has been completed, perhaps a new one (different) will start. Perhaps with custom made maps, etc, since the race set-up will be determined ahead.
- Of course, time-outs count as a win for the defender. Failure by the challenger to deploy will not result in a win; instead the next person on the challenge list is to be challenged.
- Check out the posts made by me to see the expanded story line
The Glittering Prize
#1 First mission: Finder's Keepers
- Defender plays Marines.
- Challenger plays Spawn.
- 15 FP, 30 Days, 30 Turns
- Map: The Tomb of Lord X (I will email the map to the defender).
- darkshines (0) vs. sohir
Mission description: There have been reports of something old and forgotten in the Tomb of Lord X. Since you, of course, are a somewhat egocentric captain with a loyal troop of Marines, you don't care that your superiors are also going to fetch whatever is there - you want it for yourself and prosper in personal glory. Unfortunately the tomb is rigged with a few safety mechanism (damn that old Lord X just didn't want to get grave robbed - something he learnt from the egyptians a few thousand years earlier). As you go in for the landing you see a Marine shuttle that has been destroyed, making you land somewhat in the outskirts of the tomb. Your plasma rifle makes you flinch. It has been 'pimped' to glow in the presence of Spawn (a nerdy mod that has been popularized by Marine cults that worship the century old 'Lord of the Rings'-movies). You realize you're in for a tough fight!
#2 Second Mission: Viva la revolucion!
- Defender plays Marines.
- Challenger plays Marines.
- 15 FP, 30 Days, 30 Turns
- Map: Village
- darkshines (1) vs Fuzzywinker
Mission description: After some argument within the squad of Marines, half of them decide to have it their way and go into mutiny claiming the recovered artifact to be theirs. The race for the helicopter out of the jungle is on.
#3 Third Mission: Monkey business
- Defender plays Marines.
- Challenger plays Machina.
- 30 FP, 30 Days, 30 Turns
- Map: Middle of Nowhere
- Fuzzywinker (0) vs. Ian Sturrock
Mission description: After destroying the former captain, Fuzzywinker, under the influence of a menacing mechanical monkey, takes it upon himself to exploit the powers of the artifact. The helicopter from the jungle lands right into a Machina ambush.
----------------
Defender: Fuzzywinker (0 defence)
vs.
Challenger: Ian Sturrock
Queue::
sohir
Indricotherium
























