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        <title>LSN Development news</title>
        <link>http://codogames.yuku.com/topic/4196/t/LSN-Development-news.html</link>
        <description>
        <![CDATA[ The next version of LSN is nearly ready.Here is what we have done so far:1. The 3 major exploits are fixed2. The accuracy of the 'test orders' has been dramatically improved.3. Map admin system is done, and should be updated before next release anyhow.Some things we are considering now:1. Addition of some music tracks - to add atmosphere2. Free trial players can play against other races, and on all maps, and can compete in league. They can only choose marines themselves.3. Quick play games -... ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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		<pubDate>Wed, 29 Mar 2006 12:31:07 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65679/t/LSN-Development-news.html#reply-65679</link>
			<description><![CDATA[ How about a facility to put a message with your open challenge? for example &quot;no spawn/greys please&quot; or &quot;come and have a go if you think you are hard enough&quot; or some other such &quot;witty&quot; comment.<div class='signature'><!--EZCODE LINK START--><a href="http://www.lsnalliance.com/" target="top"><!--EZCODE IMAGE START--><img src="http://img394.imageshack.us/img394/8673/anarak28mj.png" style="border:0;"alt="Alliance Divison 1 clan - Anaraknaphobia"/><!--EZCODE IMAGE... ]]></description>

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			<author>feeds@yuku.com (rainman999)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65679</guid>
			<pubDate>Tue, 18 Apr 2006 18:56:11 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65678/t/LSN-Development-news.html#reply-65678</link>
			<description><![CDATA[ Not encrypted, compressed. Although I can understand it appearing to be encrypted.<br>We don't mind if the file structure is understood at all.<br>As I remember there is nothing in the files that isn't seen in the client except the character IDs.<br><br>Steve ]]></description>

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			<author>feeds@yuku.com (StephenCoda)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65678</guid>
			<pubDate>Fri, 14 Apr 2006 16:58:57 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65677/t/LSN-Development-news.html#reply-65677</link>
			<description><![CDATA[ From a long time ago on the forum, I remember someone saying that the turn files used to be easier to read and had all of the info Fuzzy has described, but then a change was made and they were 'encrypted' to make this impossible.  I believed this to be true until they were 'cracked' recently.  Perhaps they were never actually changed, who knows.<br><br>Also, although I too believe Fuzzy uses his powers only for good, I agree that in an ideal world it would be impossible for more information... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65677</guid>
			<pubDate>Thu, 13 Apr 2006 10:07:22 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65676/t/LSN-Development-news.html#reply-65676</link>
			<description><![CDATA[ We`re on the same page when it comes to ensuring the game is fair.<br><br>How`s about somebody (the developers) publish the turn file contents and explains exactly what is in there? After that we can vote on what should and shouldn`t be in there, based upon what the developers say what needs to be in there.<br><br>I think it`s very important with the LSN model that the game is perceived to be a level playing field- which is one reason why I think the test orders fixes are so good as... ]]></description>

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			<author>feeds@yuku.com (axemandavva)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65676</guid>
			<pubDate>Thu, 13 Apr 2006 09:23:07 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65675/t/LSN-Development-news.html#reply-65675</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Whether or not anyone uses this currently doesn`t matter- if it`s there it could be exploited by somebody. That there is other information hidden in the turn file that could be advantageous is not a good arguement not to fix this hole, IMO.<hr></blockquote><!--EZCODE QUOTE END--><br><br>I agree with this in principle, but there are three different directions you can go with it:<br><br>1) Leave the &quot;extra&quot;... ]]></description>

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			<author>feeds@yuku.com (Fuzzywinker)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65675</guid>
			<pubDate>Wed, 12 Apr 2006 23:58:10 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65674/t/LSN-Development-news.html#reply-65674</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>There are a number of areas in which the turn file gives information that is not shown in the client. The fact that I've figured out some of the turn file format (but have never used in on a game in progress) doesn't change how many (if any) other people already can/do extract this information on running games to their advantage, so it I don't think it follows that we have to make names visible to both players. Nothing... ]]></description>

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			<author>feeds@yuku.com (axemandavva)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65674</guid>
			<pubDate>Wed, 12 Apr 2006 10:13:47 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65673/t/LSN-Development-news.html#reply-65673</link>
			<description><![CDATA[ i wonder if Fuzzywinker noticed my msg...<!--EZCODE EMOTICON START :rolleyes --><img src=http://www.ezboard.com/images/emoticons/eyes.gif ALT=":rolleyes"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT START--><span style="color:00ff40;">Duke Garland</span><!--EZCODE FONT END--><br><!--EZCODE FONT... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65673</guid>
			<pubDate>Wed, 12 Apr 2006 07:46:32 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65672/t/LSN-Development-news.html#reply-65672</link>
			<description><![CDATA[ plus you're in Rookie, so are obviously not using the data <!--EZCODE EMOTICON START :bibl --><img src=http://www.lasersquadnemesis.com/emoticons/blbl.gif ALT=":bibl"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END-->I knocked, you were out. -- <!--EZCODE BOLD START--><strong><!--EZCODE ITALIC START--><em>Opportunity</em><!--EZCODE ITALIC END--></strong><!--EZCODE BOLD END--><br><br><!--EZCODE LINK START--><a... ]]></description>

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			<author>feeds@yuku.com (fletch j)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65672</guid>
			<pubDate>Wed, 12 Apr 2006 05:04:46 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65671/t/LSN-Development-news.html#reply-65671</link>
			<description><![CDATA[ Well I for one feel that you've proven you use your powers for good, not evil, Fuzzy. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:gray;font-family:helvetica;font-size:small;">LSN:Indricotherium, GMT-5, League:Elite, Alliance:Doomed, Specialist:L.O.G.<br>You try to add a plastic tree to the barricade, but can't find a place for... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65671</guid>
			<pubDate>Wed, 12 Apr 2006 01:28:30 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65670/t/LSN-Development-news.html#reply-65670</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>What exactly is in the turn file- can you find out about your opponents units that are not visible?<hr></blockquote><!--EZCODE QUOTE END--><br><br>No, when an opponent's unit leaves LOS, the turn file stops giving you updates about that unit.  However, when that unit re-appears, you can tell which one it is because each unit has a unique ID that remains constant throughout the game.<br><br><!--EZCODE QUOTE... ]]></description>

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			<author>feeds@yuku.com (Fuzzywinker)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65670</guid>
			<pubDate>Tue, 11 Apr 2006 23:40:55 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65680/t/LSN-Development-news.html#reply-65680</link>
			<description><![CDATA[ Fuzzywinker wrote:<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>For the folks who are worried about the names being in the turn files: It's already possible to tell your opponent's units apart from the information in the turn file you receive. Having the names in the turn files won't make it appreciably easier.<hr></blockquote><!--EZCODE QUOTE END--><br>actually, i knew that you can tell <!--EZCODE ITALIC START--><em>that</em><!--EZCODE ITALIC END--> from hex code... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65680</guid>
			<pubDate>Tue, 11 Apr 2006 21:23:24 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65669/t/LSN-Development-news.html#reply-65669</link>
			<description><![CDATA[ If you really want to take a great idea to a great developpement, make a separate program which works independantly from the client but which keep track of the stats of your units. Those stats would be reset when your unit die, and you could see the &quot;hall of fame&quot; of each individual units.<br><br>Or maybe create a whole new league out of this. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div... ]]></description>

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			<author>feeds@yuku.com (Eagle of Fire)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65669</guid>
			<pubDate>Tue, 11 Apr 2006 20:26:59 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65668/t/LSN-Development-news.html#reply-65668</link>
			<description><![CDATA[ A lot of interesting thoughts here. A lot of the ideas are conflicting but the reasoning behind them all seems sound. Certainly I have a lot to think about with it.<br>As for default name lists, the only limit will be the number of experience points alloted by the server divided by the cost of the cheapest unit type and the space left on your hard drive <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br> ]]></description>

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			<author>feeds@yuku.com (StephenCoda)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65668</guid>
			<pubDate>Tue, 11 Apr 2006 20:21:54 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65667/t/LSN-Development-news.html#reply-65667</link>
			<description><![CDATA[ If realism was a factor then names of opposition units could only be revealed if they're within 50% of a unit's visible range. After all, no two Marines/XTs/Buzzers will be exactly alike. This way, at least you may not be able to tell who that Sniper is at the other end of the map but you'll know if the Buzzer grabbing onto your backside is the one with the spazzy wing you shot earlier.<br><br>And is anyone seriously suggesting you SHOULD be able to rename units once a game starts?... ]]></description>

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			<author>feeds@yuku.com (ZwackInc)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65667</guid>
			<pubDate>Tue, 11 Apr 2006 10:33:40 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65666/t/LSN-Development-news.html#reply-65666</link>
			<description><![CDATA[ I don't see that much of a problem with seeing your opponents names, it'll make the game more interesting, and while it may stop you being able to confuse your opponent, I havent noticed it happening that much to be honest, maybe the effect is just lost on me. But I don't think it'll be a BIG disadvantage for those that used it.<div class='signature'><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:red;font-size:xx-small;">LSN Name: </span><!--EZCODE FONT... ]]></description>

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			<author>feeds@yuku.com (Ugly Toy)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65666</guid>
			<pubDate>Tue, 11 Apr 2006 09:44:57 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65665/t/LSN-Development-news.html#reply-65665</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>For the folks who are worried about the names being in the turn files: It's already possible to tell your opponent's units apart from the information in the turn file you receive. Having the names in the turn files won't make it appreciably easier.<hr></blockquote><!--EZCODE QUOTE END--><br><br>if that`s the case then let all names be visible to both players as it levels the playing field between those who are willing to... ]]></description>

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			<author>feeds@yuku.com (axemandavva)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65665</guid>
			<pubDate>Tue, 11 Apr 2006 09:02:56 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65664/t/LSN-Development-news.html#reply-65664</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>The server will know the names, so it's possible that your names could be sent to opponents. But should we?<hr></blockquote><!--EZCODE QUOTE END--><br><br>I don't think the client should show the opponent's troops' names, but if the names are not in the turn files, then they're not in the wholegame, and then other people who you share the wholegame with will not know which grunt was named what.  Heck, you might not even... ]]></description>

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			<author>feeds@yuku.com (Fuzzywinker)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65664</guid>
			<pubDate>Tue, 11 Apr 2006 05:44:47 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65663/t/LSN-Development-news.html#reply-65663</link>
			<description><![CDATA[ <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:gray;font-family:helvetica;font-size:small;">LSN:Indricotherium, GMT-5, League:Elite, Alliance:Doomed, Specialist:L.O.G.<br>You try to add a plastic tree to the barricade, but can't find a place for it.</span><!--EZCODE FONT END--><br><!--EZCODE LINK START--><a href="http://www.uglytoy.com/LSN/"... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65663</guid>
			<pubDate>Tue, 11 Apr 2006 04:57:17 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65662/t/LSN-Development-news.html#reply-65662</link>
			<description><![CDATA[ I'd still love to see something a la Cannon Fodder at the end of the games...<br><br><!--EZCODE ITALIC START--><em>Medal of Bravery awarded to </em><!--EZCODE ITALIC END-->Flying Toaster<!--EZCODE ITALIC START--><em> for falling down to one HP and surviving the fight.<br></em><!--EZCODE ITALIC END-->Mainframe #2<!--EZCODE ITALIC START--><em> get promoted to Colonel for it's active service record (killed 5 units).</em><!--EZCODE ITALIC END--><br><br><!--EZCODE EMOTICON START :D --><img... ]]></description>

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			<author>feeds@yuku.com (Eagle of Fire)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65662</guid>
			<pubDate>Tue, 11 Apr 2006 04:17:51 GMT</pubDate>
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			<title><![CDATA[ Re: LSN Development news ]]></title>
			<link>http://codogames.yuku.com/reply/65661/t/LSN-Development-news.html#reply-65661</link>
			<description><![CDATA[ That would be excellent, though I have to admit I'm also perfectly happy with the names being totally local to my client as well. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:gray;font-family:helvetica;font-size:small;">LSN:Indricotherium, GMT-5, League:Elite, Alliance:Doomed, Specialist:L.O.G.<br>You try to add a plastic tree to the barricade,... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/65661</guid>
			<pubDate>Tue, 11 Apr 2006 03:51:09 GMT</pubDate>
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			<title><![CDATA[ LSN Development news ]]></title>
			<link>http://codogames.yuku.com/topic/4196/t/LSN-Development-news.html</link>
			<description><![CDATA[ The next version of LSN is nearly ready.<br>Here is what we have done so far:<br>1. The 3 major exploits are fixed<br>2. The accuracy of the 'test orders' has been dramatically improved.<br>3. Map admin system is done, and should be updated before next release anyhow.<br><br>Some things we are considering now:<br>1. Addition of some music tracks - to add atmosphere<br>2. Free trial players can play against other races, and on all maps, and can compete in league. They can only choose marines... ]]></description>

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			<author>feeds@yuku.com (Julian C Gollop)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4196</guid>
			<pubDate>Wed, 29 Mar 2006 12:31:07 GMT</pubDate>
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