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        <title>Beta version 3-11 - with unit naming</title>
        <link>http://codogames.yuku.com/topic/4105/t/Beta-version-3-11-with-unit-naming.html</link>
        <description>
        <![CDATA[ For those wanting to test the beta version, login to the beta web insterface and download the latest version. We have fixed the problems identified so far, and finished the unit naming system.HOW TO NAME YOUR TROOPSIn your LSN beta installation (by default: program files\LSNBeta), edit the file name.cfg in the cfg folder. You can add a series of names for each unit type, separated by a '|' character. There is a maximum of 20 letters, and a limit on character types. You can use letters,... ]]>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64556/t/Beta-version-3-11-with-unit-naming.html#reply-64556</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>FW, i can send you an *.lsb turn file(s) of unfinished game, but there were no opponent spotted yet, will it fit you?<hr></blockquote><!--EZCODE QUOTE END--><br><br>Yep, that'd be a good start.  Please send it to the webmaster link on the LGA.  Thanks,<br>  - FW ]]></description>

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			<author>feeds@yuku.com (Fuzzywinker)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64556</guid>
			<pubDate>Fri, 09 Jun 2006 23:18:39 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64555/t/Beta-version-3-11-with-unit-naming.html#reply-64555</link>
			<description><![CDATA[ about spawn - no it's a bit other.<br><br>for example you have <br>[Drone]<br>A|B|C<br>in your config and deploy 3 drones - they have names A, B, C.<br>Then you kill A. also you kill something else and hatch an egg out of it - and if it will be a drone it will have the name A. even if old A's corpse is still untouched.<br><br>that how i did understood what i had in hotseat. i may be wrong - more tests needed<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64555</guid>
			<pubDate>Fri, 09 Jun 2006 22:37:30 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64554/t/Beta-version-3-11-with-unit-naming.html#reply-64554</link>
			<description><![CDATA[ Spawn shouldn't be forced to have names; they are all expendable motile units of the Hive Overmind and have no concept of individuality.<br><br>And when I get to name Machina, they will all have octal number designations. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://myweb.tiscali.co.uk/wills/LSN_banner.gif"/><!--EZCODE IMAGE END--></div> ]]></description>

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			<author>feeds@yuku.com (Brokk)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64554</guid>
			<pubDate>Fri, 09 Jun 2006 22:28:41 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64553/t/Beta-version-3-11-with-unit-naming.html#reply-64553</link>
			<description><![CDATA[ If Spawn units are resurrected, then does a Spawn unit generated from an enemy corpse have the name of that enemy unit?  Ha ha ha.  That would be very entertaining.<br><br>But there are some practical points here.  If you have a choice on whether each unit will have a unique name, then no one will choose it because it gives the other side an advantage in counting and tracking your units.  This new system will need to force each unit to have a unique name, maybe through random assignment of... ]]></description>

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			<author>feeds@yuku.com (LeonidasRex)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64553</guid>
			<pubDate>Fri, 09 Jun 2006 21:18:32 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64552/t/Beta-version-3-11-with-unit-naming.html#reply-64552</link>
			<description><![CDATA[ tested this in Beta in hotseat:<br><br>Corpses don't have names<br><br>Spawn units ARE resurrected<br><br>FW, i can send you an *.lsb turn file(s) of unfinished game, but there were no opponent spotted yet, will it fit you?<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64552</guid>
			<pubDate>Fri, 09 Jun 2006 19:30:36 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64551/t/Beta-version-3-11-with-unit-naming.html#reply-64551</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>You do get to see the names of your opponents units - just move the cursor over them. <hr></blockquote><!--EZCODE QUOTE END--><br><br>This'll definitely be changing the wholegame format then.  Hopefully somebody will upload one to the LGA soon so I can make the necessary changes...<br>  - FW ]]></description>

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			<author>feeds@yuku.com (Fuzzywinker)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64551</guid>
			<pubDate>Fri, 09 Jun 2006 16:29:55 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64550/t/Beta-version-3-11-with-unit-naming.html#reply-64550</link>
			<description><![CDATA[ will corpses have names too?<br><br>will spawn units get to be ressurected?<br><br>or reincarnated as something else?<br><div class='signature'><!--EZCODE IMAGE START--><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/axemandavva.gif" style="border:0;"/><!--EZCODE IMAGE END--></div> ]]></description>

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			<author>feeds@yuku.com (axemandavva)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64550</guid>
			<pubDate>Fri, 09 Jun 2006 15:03:14 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64549/t/Beta-version-3-11-with-unit-naming.html#reply-64549</link>
			<description><![CDATA[ If only enough characters were allowed, he could name some of his units &quot;you wont see this guy move for 3 weeks&quot;.<div class='signature'><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE FONT START--><span style="color:red;">LSN: Dancing Destroyer  Time: GMT  Alliance: Cursed Clowns  Spec: L.O.G. </span><!--EZCODE FONT END--><br><br><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Dancing Destroyer)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64549</guid>
			<pubDate>Fri, 09 Jun 2006 14:39:20 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64548/t/Beta-version-3-11-with-unit-naming.html#reply-64548</link>
			<description><![CDATA[ DD could play a game named Later Squad Nemesis <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:red;">LSN Name:</span><!--EZCODE FONT END--> General Strike | <!--EZCODE FONT START--><span style="color:red;">League:</span><!--EZCODE FONT END--> Elite | <!--EZCODE FONT START--><span style="color:red;">Alliance Clan:</span><!--EZCODE FONT END-->... ]]></description>

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			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64548</guid>
			<pubDate>Fri, 09 Jun 2006 14:25:51 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64547/t/Beta-version-3-11-with-unit-naming.html#reply-64547</link>
			<description><![CDATA[ <br>brilliant!!<br><br>best development since the six pack.<div class='signature'>Lsn: Cobalt66<br>Lsn clan: 8-Bit Fanatics (Captain)<br>LSN Ryder Cup 2005: ROW Captain <br><!--EZCODE IMAGE START--><img src="http://www.anecdotedesign.com/8bit_sm.jpg" style="border:0;"/><!--EZCODE IMAGE END--> <!--EZCODE IMAGE START--><img src="http://www.friendlycoder.com/lsnrydercup/images/lsnrydercup-runnerup.gif" style="border:0;"/><!--EZCODE IMAGE END--></div> ]]></description>

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			<author>feeds@yuku.com (cobalt66)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64547</guid>
			<pubDate>Fri, 09 Jun 2006 14:04:43 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64546/t/Beta-version-3-11-with-unit-naming.html#reply-64546</link>
			<description><![CDATA[ being cheeky now are we able to have a team title?! Oddball's laser squad of doom.. <br>...........................<br>Oddball's laser squad of Doom vs Indri's Impervious Rhino Hoarde of Metal. on my web interface<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/hq_5.jpg"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE... ]]></description>

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			<author>feeds@yuku.com (Oddball)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64546</guid>
			<pubDate>Fri, 09 Jun 2006 14:01:19 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64545/t/Beta-version-3-11-with-unit-naming.html#reply-64545</link>
			<description><![CDATA[ Actually, I have already names all of my Grunts &quot;DDestroyer&quot; <!--EZCODE EMOTICON START :o --><img src=http://www.ezboard.com/images/emoticons/embarassed.gif ALT=":o"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE FONT START--><span style="color:red;">LSN: Dancing Destroyer  Time: GMT  Alliance: Cursed Clowns  Spec: L.O.G. </span><!--EZCODE FONT... ]]></description>

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			<author>feeds@yuku.com (Dancing Destroyer)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64545</guid>
			<pubDate>Fri, 09 Jun 2006 13:46:38 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64544/t/Beta-version-3-11-with-unit-naming.html#reply-64544</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>In which case I will be getting an edge by naming all of my units &quot;Bruce&quot; <hr></blockquote><!--EZCODE QUOTE END-->i can see the ingame chat now... Strewth Bruce that nade was close.. quick pack the portable barbie away and dont forget the tinnies!!!<!--EZCODE EMOTICON START :cheers --><img src=http://pickupsticks.co.uk/stasis/smilies/beer.gif ALT=":cheers"><!--EZCODE EMOTICON END-->   i wonder who is going to... ]]></description>

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			<author>feeds@yuku.com (Oddball)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64544</guid>
			<pubDate>Fri, 09 Jun 2006 13:40:43 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64543/t/Beta-version-3-11-with-unit-naming.html#reply-64543</link>
			<description><![CDATA[ Nice! An extra test to see if you value winning over roleplaying. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:gray;font-family:helvetica;font-size:small;">LSN:Indricotherium, GMT-5, League:Elite, Alliance:Doomed, Specialist:L.O.G.<br>You try to add a plastic tree to the barricade, but but the Drones rip your head off before laughing themselves to... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64543</guid>
			<pubDate>Fri, 09 Jun 2006 13:29:02 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64542/t/Beta-version-3-11-with-unit-naming.html#reply-64542</link>
			<description><![CDATA[ In which case I will be getting an edge by naming all of my units &quot;Bruce&quot; <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:red;">LSN Name:</span><!--EZCODE FONT END--> General Strike | <!--EZCODE FONT START--><span style="color:red;">League:</span><!--EZCODE FONT END--> Elite | <!--EZCODE FONT START--><span style="color:red;">Alliance... ]]></description>

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			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64542</guid>
			<pubDate>Fri, 09 Jun 2006 11:53:11 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64541/t/Beta-version-3-11-with-unit-naming.html#reply-64541</link>
			<description><![CDATA[ Hoorah!  I was always rubbish at unit counting <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE FONT START--><span style="color:red;">LSN: Dancing Destroyer  Time: GMT  Alliance: Cursed Clowns  Spec: L.O.G. </span><!--EZCODE FONT END--><br><br><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Dancing Destroyer)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64541</guid>
			<pubDate>Fri, 09 Jun 2006 11:29:52 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64540/t/Beta-version-3-11-with-unit-naming.html#reply-64540</link>
			<description><![CDATA[ in game chat will become interesting... unit counting made easy...<!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/hq_5.jpg"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.uglytoy.com/LSN/images/KingoftheClans.jpg"/><!--EZCODE IMAGE END--><!--EZCODE LINK START--><a... ]]></description>

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			<author>feeds@yuku.com (Oddball)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64540</guid>
			<pubDate>Fri, 09 Jun 2006 11:18:06 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64539/t/Beta-version-3-11-with-unit-naming.html#reply-64539</link>
			<description><![CDATA[ haha brilliant! love the thought of seeing enemies names and spending several turns trying to murder that unit you have come to hate<div class='signature'><!--EZCODE LINK START--><a href="http://www.lsnalliance.com/" target="top"><!--EZCODE IMAGE START--><img src="http://img394.imageshack.us/img394/8673/anarak28mj.png" style="border:0;"alt="Alliance Divison 1 clan - Anaraknaphobia"/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--> <br><!--EZCODE LINK START--><a... ]]></description>

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			<author>feeds@yuku.com (rainman999)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64539</guid>
			<pubDate>Fri, 09 Jun 2006 10:37:27 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64538/t/Beta-version-3-11-with-unit-naming.html#reply-64538</link>
			<description><![CDATA[ You do get to see the names of your opponents units - just move the cursor over them. We did have a way of entering names in the client - but you had to do it each time you deployed, so we decided on the best simple solution - a test file you can edit, and then forget about. ]]></description>

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			<author>feeds@yuku.com (Julian C Gollop)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64538</guid>
			<pubDate>Fri, 09 Jun 2006 09:16:22 GMT</pubDate>
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			<title><![CDATA[ Re: Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/reply/64537/t/Beta-version-3-11-with-unit-naming.html#reply-64537</link>
			<description><![CDATA[ Cool! Must. Test. Immediately.<div class='signature'><!--EZCODE LINK START--><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><!--EZCODE IMAGE START--><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/valkea.gif" style="border:0;"alt="League banner resource"/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--></div> ]]></description>

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			<author>feeds@yuku.com (valkea)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64537</guid>
			<pubDate>Thu, 08 Jun 2006 20:58:52 GMT</pubDate>
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			<title><![CDATA[ Beta version 3-11 - with unit naming ]]></title>
			<link>http://codogames.yuku.com/topic/4105/t/Beta-version-3-11-with-unit-naming.html</link>
			<description><![CDATA[ For those wanting to test the beta version, login to the beta web insterface and download the latest version. We have fixed the problems identified so far, and finished the unit naming system.<br><br>HOW TO NAME YOUR TROOPS<br>In your LSN beta installation (by default: program files\LSNBeta), edit the file name.cfg in the cfg folder. You can add a series of names for each unit type, separated by a '|' character. There is a maximum of 20 letters, and a limit on character types. You can use... ]]></description>

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			<author>feeds@yuku.com (Julian C Gollop)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4105</guid>
			<pubDate>Thu, 08 Jun 2006 17:43:55 GMT</pubDate>
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		</item>
    <!-- end items -->

  </channel>
</rss>