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        <title>Version 3-10 is released!</title>
        <link>http://codogames.yuku.com/topic/4063/t/Version-3-10-is-released-.html</link>
        <description>
        <![CDATA[ Log in to your web interface and download the full version (there is no patch). I will see how this version goes over the next few days, and then start some tournaments.You don't have to download the new version to start new games or continue playing turns, but you should do so as soon as you can.Just to summarise the main changes:1. The 3 exploits have been fixed2. 'Test orders' should now match server processing much more accurately.3. Some minor stat changes, mainly to the Greys. ]]>
        </description>

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		<pubDate>Wed, 21 Jun 2006 19:01:42 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64056/t/Version-3-10-is-released-.html#reply-64056</link>
			<description><![CDATA[ For the record, I didn't even play a single turn with the 3-10 version yet. I installed it only to look at the Drone Derby game and didn't play a single turn since.<br><br>All I been saying thus far is with the old version in mind.<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE IMAGE START--><img src="http://www.tharg.dsl.pipex.com/Eof6.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>GMT minus 5... ]]></description>

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			<author>feeds@yuku.com (Eagle of Fire)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64056</guid>
			<pubDate>Tue, 04 Jul 2006 00:44:49 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64055/t/Version-3-10-is-released-.html#reply-64055</link>
			<description><![CDATA[ Not caring about flooding this thread with off topic discussions <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>EoF and Hero Boy should be shamed to say that the discrepancies didn't matter. How on earth is someone new to the game or still learning going to make heads or tails of what is happening in test orders and what happens in reality. All of us verterans have have years to get use to this others... ]]></description>

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			<author>feeds@yuku.com (DeadDog)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64055</guid>
			<pubDate>Mon, 03 Jul 2006 13:01:49 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64054/t/Version-3-10-is-released-.html#reply-64054</link>
			<description><![CDATA[ The medic thing is really annoying me <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/images/emoticons/frown.gif ALT=":("><!--EZCODE EMOTICON END-->  I never noticed any discrepancies at all in 3.09..... if your medic was next to someone, they healed 5 points in test and real turns. Now they don't in test. It appears that they 'forget' the first hp at 2 secs, the first apparent hp increase is now at about 4 secs. But this changes if they run to someone and start healing, so I... ]]></description>

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			<author>feeds@yuku.com (smart bunny)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64054</guid>
			<pubDate>Mon, 03 Jul 2006 11:40:56 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64053/t/Version-3-10-is-released-.html#reply-64053</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Me and Hero Boy were the main guys who thought nothing was wrong.<hr></blockquote><!--EZCODE QUOTE END--><br><br>He loves it when you say that!<br><br>A bug is a bug. Most who work in the software industry can recognise them easilly, particularly someone like myself who finds bugs for a living.<br><br>No need to go on about it, the server/client discrepancies exists.<br><br>You zooming out and running at slow speed is... ]]></description>

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			<author>feeds@yuku.com (rainman999)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64053</guid>
			<pubDate>Mon, 03 Jul 2006 11:30:02 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64052/t/Version-3-10-is-released-.html#reply-64052</link>
			<description><![CDATA[ Tharg this use to happen in the old version if you had the vision toggle on. When its off they heal and recharge properly.<br><br>OR is this now definately happening all the time in test orders?<br><br>I must say that I am not sure I agree with the changes having had time to read them. I wish you Beta testers knew what you were doing <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>Seriously I commend the... ]]></description>

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			<author>feeds@yuku.com (DeadDog)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64052</guid>
			<pubDate>Mon, 03 Jul 2006 10:17:03 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64051/t/Version-3-10-is-released-.html#reply-64051</link>
			<description><![CDATA[ It really bugs me that I don't understand the argument you're having or which side of it you're on, EoF.  Rather than pollute Julian's thread further, can we continue this discussion in <!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm12.showMessage?topicID=9425.topic">this</a><!--EZCODE LINK END--> thread?<div class='signature'><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm9.showMessage?topicID=424.topic"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64051</guid>
			<pubDate>Mon, 03 Jul 2006 02:38:51 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64050/t/Version-3-10-is-released-.html#reply-64050</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Would you say it's intended behaviour?<hr></blockquote><!--EZCODE QUOTE END--><br>If you remember well, the forum community had quite a hefty argument about the client results not being quite accurate enough VS the server. Me and Hero Boy were the main guys who thought nothing was wrong.<br><br>This is one of those glitches I knew since a very long time. I just know that in the client it doesn't work, but I calculate the... ]]></description>

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			<author>feeds@yuku.com (Eagle of Fire)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64050</guid>
			<pubDate>Sun, 02 Jul 2006 19:34:39 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64049/t/Version-3-10-is-released-.html#reply-64049</link>
			<description><![CDATA[ I don't know if this has been mentioned already, but can I just point out that the link at the top of the LSN forum says 'current version 3.09' <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END-->  <br><br>Edit - Wow, that was fixed quickly!!<div class='signature'><!--EZCODE IMAGE START--><img src="http://people.freenet.de/lsn-medals/S-Highlander2S_Retired.jpg" style="border:0;"alt="Highlander Belt Silver... ]]></description>

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			<author>feeds@yuku.com (smart bunny)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64049</guid>
			<pubDate>Sat, 01 Jul 2006 13:13:30 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64048/t/Version-3-10-is-released-.html#reply-64048</link>
			<description><![CDATA[ <!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm42.showMessage?topicID=145.topic" target="top">this small things</a><!--EZCODE LINK END--> were also pointed by me in beta, however weren't fixed. Could anyone tell me what for was beta if found there bugs aren't observed? <!--EZCODE EMOTICON START :| --><img src=http://www.ezboard.com/images/emoticons/indifferent.gif ALT=":|"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64048</guid>
			<pubDate>Fri, 30 Jun 2006 20:05:01 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64047/t/Version-3-10-is-released-.html#reply-64047</link>
			<description><![CDATA[ Would you say it's intended behaviour?<div class='signature'><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm9.showMessage?topicID=424.topic"><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/speed_retire_6.jpg" style="border:0;"alt="Speed Belt. 6 defences, retired undefeated"/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--> <!--EZCODE IMAGE START--><img src="http://h1.ripway.com/jack_thomson/Cage2.JPG" style="border:0;"alt="The Cage 2... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64047</guid>
			<pubDate>Fri, 30 Jun 2006 18:27:44 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64046/t/Version-3-10-is-released-.html#reply-64046</link>
			<description><![CDATA[ Is that a bug? I experimented this way before 3-10...<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE IMAGE START--><img src="http://www.tharg.dsl.pipex.com/Eof6.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>GMT minus 5 Qubec, Canada<br><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm44.showMessage?topicID=66.topic" target="top"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Eagle of Fire)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64046</guid>
			<pubDate>Fri, 30 Jun 2006 18:17:49 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64045/t/Version-3-10-is-released-.html#reply-64045</link>
			<description><![CDATA[ Stix - Yes, this is true.<br><br>Julian - In the beta, medics only heal 4 per turn in test, and greys only self regen 1 per turn, on various specs of machines.  They're fine in the actual turns though.  (Thread <!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm42.showMessage?topicID=142.topic">here</a><!--EZCODE LINK END-->.)  I'm experiencing the same with medics with the full release 3.10.<div class='signature'><!--EZCODE LINK START--><a... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64045</guid>
			<pubDate>Fri, 30 Jun 2006 18:13:03 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64044/t/Version-3-10-is-released-.html#reply-64044</link>
			<description><![CDATA[ (as an aside, would i be correct in assuming that units ordered to TF out a wall and then run in the opposite direction will now pause for a <!--EZCODE ITALIC START--><em>fraction</em><!--EZCODE ITALIC END--> of a second so that the wall will be SHOWN as destroyed?  unlike in the old version.  if so, next step is eaten bodies!) ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64044</guid>
			<pubDate>Thu, 22 Jun 2006 17:59:58 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64043/t/Version-3-10-is-released-.html#reply-64043</link>
			<description><![CDATA[ The Tharg Method has proven to be very handy to me. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>I take it now that if you can't see the terrain in question then orange terrain fire orders act just like pink direct fire orders (until or unless the target square is brought under observation)?<br><br>Oh and thanks Julian!<div class='signature'><!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64043</guid>
			<pubDate>Thu, 22 Jun 2006 13:55:15 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64042/t/Version-3-10-is-released-.html#reply-64042</link>
			<description><![CDATA[ Could be, but when the change to pathfinding was made a while ago (so unit's skip waypoints that are occupied by friendlies, unless there is a fire or hold order there) you could play with the old client, and results would be different on the server.<br><br>I remember it well because I had a grunt terrain firing at a sealed destructable door then moving aside, and a medic ordered to the grunt's location then through the door.  On test it worked perfectly, but in the real turn the grunt's... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64042</guid>
			<pubDate>Thu, 22 Jun 2006 13:00:53 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64041/t/Version-3-10-is-released-.html#reply-64041</link>
			<description><![CDATA[ I think what tharg said is true when only the stats are updated.  When the client version changes however, if someone starts a game with the newer version you will not be able to play unless you update your client as well.<div class='signature'><!--EZCODE FONT START--><span style="color:red;">LSN Name:</span><!--EZCODE FONT END--> General Strike | <!--EZCODE FONT START--><span style="color:red;">League:</span><!--EZCODE FONT END--> Elite | <!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64041</guid>
			<pubDate>Thu, 22 Jun 2006 12:49:53 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64040/t/Version-3-10-is-released-.html#reply-64040</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>you'll be able to mousehole in your client, but it'll all go wrong on the server.<hr></blockquote><!--EZCODE QUOTE END--><br><br><!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END-->  <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END-->  <!--EZCODE EMOTICON START :lol... ]]></description>

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			<author>feeds@yuku.com (Brokk)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64040</guid>
			<pubDate>Thu, 22 Jun 2006 12:23:02 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64039/t/Version-3-10-is-released-.html#reply-64039</link>
			<description><![CDATA[ Based on previous experence with updates, I believe the stats will be the same for both players and will be set when the game starts (on the web interface it will read 'DATA VERSION  6.0' for old games, and probably 'DATA VERSION  6.1' for games started since the release).  However, the exploits will be fixed on the server, so there could be inconsistancy there if you don't update.  For example you'll be able to mousehole in your client, but it'll all go wrong on the server. ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64039</guid>
			<pubDate>Thu, 22 Jun 2006 12:01:57 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64038/t/Version-3-10-is-released-.html#reply-64038</link>
			<description><![CDATA[ What happens, if there's a match between someone who still uses 3-09 and someone who'se installed 3-10? Will the stats be slightly different for both sides, or is the server already in new time? Will one side be able to use mouseholing or guardian shield exploit, and the other not?<br><br>Anyway, cheers Julian <!--EZCODE EMOTICON START :carrot --><img src=http://pickupsticks.co.uk/stasis/smilies/carrot.gif ALT=":carrot"><!--EZCODE EMOTICON END-->   <div class='signature'><!--EZCODE LINK... ]]></description>

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			<author>feeds@yuku.com (valkea)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64038</guid>
			<pubDate>Thu, 22 Jun 2006 11:56:23 GMT</pubDate>
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			<title><![CDATA[ Re: Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/reply/64037/t/Version-3-10-is-released-.html#reply-64037</link>
			<description><![CDATA[ Calloo, Callay!<div class='signature'>LSN:  John Johnston<br>Alliance:  Swamp Rats<br>League:  Elite</div> ]]></description>

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			<author>feeds@yuku.com (Astrafiammante)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/64037</guid>
			<pubDate>Thu, 22 Jun 2006 11:26:36 GMT</pubDate>
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			<title><![CDATA[ Version 3-10 is released! ]]></title>
			<link>http://codogames.yuku.com/topic/4063/t/Version-3-10-is-released-.html</link>
			<description><![CDATA[ Log in to your web interface and download the full version (there is no patch). I will see how this version goes over the next few days, and then start some tournaments.<br><br>You don't have to download the new version to start new games or continue playing turns, but you should do so as soon as you can.<br><br>Just to summarise the main changes:<br><br>1. The 3 exploits have been fixed<br>2. 'Test orders' should now match server processing much more accurately.<br>3. Some minor stat... ]]></description>

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			<author>feeds@yuku.com (Julian C Gollop)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4063</guid>
			<pubDate>Wed, 21 Jun 2006 19:01:42 GMT</pubDate>
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