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        <title>Small fixes to existing maps</title>
        <link>http://codogames.yuku.com/topic/3860/t/Small-fixes-to-existing-maps.html</link>
        <description>
        <![CDATA[ OK, I'm going through the maps one by one checking them.  I've just looked over :Crossroads,Bunker,Forest,Front Line,Factory,Chicken Run,Boulevard,Rat Race,Waste Complex,Arena andPhaze.These are the changes I'd like to make to them :Forest - there's an empty floor tile at the top left.Chicken Run - there's a few misplaced floor tiles.Waste Complex - same again.Arena - same again.Phaze - one floor tile, one interior wall needs to be an exterior wall.The others seem ok, although I may have... ]]>
        </description>

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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61559/t/Small-fixes-to-existing-maps.html#reply-61559</link>
			<description><![CDATA[ Done, cheers SB <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/egg_retire_6.jpg" style="border:0;"alt="&quot;Spawn Golden Egg Silver Plate - For 6 Defences&quot;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/feather_retire_6.jpg"... ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61559</guid>
			<pubDate>Wed, 30 May 2007 16:29:07 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61558/t/Small-fixes-to-existing-maps.html#reply-61558</link>
			<description><![CDATA[ As a very small fix on Car Park, in the green deploy there is a destructible building inside the indestructible area. On plan view you can see the floor tiles under those factory things are wrong. I hope this makes sense... I don't know how to do a piccie like stx did... it would have been much easier than trying to explain, and probably much easier for you to see what I'm going on about.... *sigh* <!--EZCODE EMOTICON START :o --><img src=http://www.ezboard.com/images/emoticons/embarassed.gif... ]]></description>

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			<author>feeds@yuku.com (smart bunny)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61558</guid>
			<pubDate>Wed, 30 May 2007 16:16:10 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61557/t/Small-fixes-to-existing-maps.html#reply-61557</link>
			<description><![CDATA[ Done, thankyou <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/egg_retire_6.jpg" style="border:0;"alt="&quot;Spawn Golden Egg Silver Plate - For 6 Defences&quot;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/feather_retire_6.jpg"... ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
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			<pubDate>Wed, 30 May 2007 16:01:02 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61556/t/Small-fixes-to-existing-maps.html#reply-61556</link>
			<description><![CDATA[ <!--EZCODE IMAGE START--><img src="http://www.pickupsticks.co.uk/LSN/reversedwalls.JPG"/><!--EZCODE IMAGE END--><br>(and maybe a couple of other corners) ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61556</guid>
			<pubDate>Wed, 30 May 2007 11:03:49 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61555/t/Small-fixes-to-existing-maps.html#reply-61555</link>
			<description><![CDATA[ I just noticed that too and fixed it (plus millions of other grass/mud mismatches)<div class='signature'>--<br>Name: Private Dickson<br>Occupation: Lord High Imperial Master-in-Chief of the Universe <br>Division: Veteran <br><br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v374/la5t8ull3t/hq1a.jpg"/><!--EZCODE IMAGE END--><!--EZCODE LINK START--><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Private Dickson)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61555</guid>
			<pubDate>Tue, 27 Jun 2006 19:37:14 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61554/t/Small-fixes-to-existing-maps.html#reply-61554</link>
			<description><![CDATA[ Looks like PD has fixed it now.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61554</guid>
			<pubDate>Tue, 27 Jun 2006 19:34:23 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61553/t/Small-fixes-to-existing-maps.html#reply-61553</link>
			<description><![CDATA[ I know it's been mentioned somewhere before, but I've got a game on Robin Hood and there's a patch of trees, the ones that are just edging into the green deployment zone, where one floor tile is just black - only really visible on 2d.<div class='signature'><!--EZCODE IMAGE START--><img src="http://people.freenet.de/lsn-medals/S-Highlander2S_Retired.jpg" style="border:0;"alt="Highlander Belt Silver Plate"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (smart bunny)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61553</guid>
			<pubDate>Tue, 27 Jun 2006 18:28:43 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61552/t/Small-fixes-to-existing-maps.html#reply-61552</link>
			<description><![CDATA[ Fixed.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes the... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61552</guid>
			<pubDate>Thu, 08 Jun 2006 11:21:31 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61551/t/Small-fixes-to-existing-maps.html#reply-61551</link>
			<description><![CDATA[ quarantine - tile near the middle should be grass.  visible in 2D ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61551</guid>
			<pubDate>Wed, 07 Jun 2006 22:14:52 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61550/t/Small-fixes-to-existing-maps.html#reply-61550</link>
			<description><![CDATA[ There wasn't any dirt that jumped my eye, you sure it wasn't just some battle damage?<br><br>I did locate some industrial warning floor pattern in wrong place, tho. (also randomized some grass)<br><br>Fix uploaded.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61550</guid>
			<pubDate>Wed, 07 Jun 2006 21:11:48 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61549/t/Small-fixes-to-existing-maps.html#reply-61549</link>
			<description><![CDATA[ Playing on Tic-Tac-Toe right now, and there is two patches hidden behind walls which should be extremely easy to spot with 2D view. One on each side, right and left. They should be both dirt.<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE IMAGE START--><img src="http://www.tharg.dsl.pipex.com/Eof6.gif" style="border:0;"/><!--EZCODE IMAGE END--><br>GMT minus 5 Qubec, Canada<br><!--EZCODE LINK START--><a... ]]></description>

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			<author>feeds@yuku.com (Eagle of Fire)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61549</guid>
			<pubDate>Wed, 07 Jun 2006 20:24:08 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61548/t/Small-fixes-to-existing-maps.html#reply-61548</link>
			<description><![CDATA[ Okay, should I put the changes on Phaze into use now or not. It's not like changing the whole map or anything...<br><br>In the same time Burr wood could be added into random too.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61548</guid>
			<pubDate>Sun, 28 May 2006 16:10:24 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61547/t/Small-fixes-to-existing-maps.html#reply-61547</link>
			<description><![CDATA[ ...I think it'd be nice to have a post for each map that's undergoing testing, with wholegames available, and invite comment from all members of the community. ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
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			<pubDate>Sun, 07 May 2006 14:56:16 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61546/t/Small-fixes-to-existing-maps.html#reply-61546</link>
			<description><![CDATA[ Hey moderator guys- don`t know if this forum is supposed to be public but let`s have total transparency of the mapcave even if we can`t post ok?<br><br>If you bash maps, I think it is helpful for this to be public so the map submitter and everyone can read your thoughts. It will improve the quality of maps that are submitted for the pool, allow us to see you`re doing a good and balanced job of reviewing and maintaining the maps, and allow us all to appreciate your contribution.<br><br>IMO,... ]]></description>

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			<author>feeds@yuku.com (axemandavva)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61546</guid>
			<pubDate>Fri, 05 May 2006 14:27:29 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61545/t/Small-fixes-to-existing-maps.html#reply-61545</link>
			<description><![CDATA[ Perhaps we should FAO the map's creator first - if they're still around - to find out their opinions before making any decisions on style?  <br><br><br>PS Re uploaded <!--EZCODE FONT START--><span style="color:yellow;">Suburbia</span><!--EZCODE FONT END--> with one extra fix.<div class='signature'>--<br>Name: Private Dickson<br>Occupation: Lord High Imperial Master-in-Chief of the Universe <br>Division: Veteran <br><br><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Private Dickson)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61545</guid>
			<pubDate>Mon, 01 May 2006 08:11:45 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61544/t/Small-fixes-to-existing-maps.html#reply-61544</link>
			<description><![CDATA[ I agree, a poll about it would be nice, as it would set us some sort of limits to work within.<br><br>ps. Thanks for that part under the boxes, missed that bit. It's fixed in my client now, and will upload it tomorrow (over 2 am in here atm, seriously time for bed)<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">Mid Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61544</guid>
			<pubDate>Sat, 29 Apr 2006 23:09:05 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61543/t/Small-fixes-to-existing-maps.html#reply-61543</link>
			<description><![CDATA[ I tried to have a look, but my client keeps crashing (only with Phaze).  Dunno what that could be about, any ideas?<br><br>Edit : Hmm, working now.  Dunno what it was, but when clicking the .map link from Firefox it tried to save it as a text file, while keeping the .map extension.  An the link didn't 'grey out' like it should when it has been visited.  From IE it has worked fine though.  Edit 2 to come shortly with an opinion.<br><br>Edit 2 : Personally I agree with all of your changes; I... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/61543</guid>
			<pubDate>Sat, 29 Apr 2006 21:42:12 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61542/t/Small-fixes-to-existing-maps.html#reply-61542</link>
			<description><![CDATA[ I've done some major floor pattern check on Phaze, and found it guilty for plenty of flawed floors. I know that some I changed were possibly intended so, or perhaps even most, but sure as hell there were many of those mistakes that weren't intended.<br><br>There were many, many slips in the grass where there just seemed to be a sand/grass tile missing, and be plaing grass tile instead. There were couple of those extra grass to sand tiles too, that just didn't fit into the picture.<br><br>Some... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
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			<pubDate>Sat, 29 Apr 2006 21:09:49 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61541/t/Small-fixes-to-existing-maps.html#reply-61541</link>
			<description><![CDATA[ Done some more, detailed in the thread in the maps forum .. sorry PD I didn't check your post before doing it.  I have overwritten your High Command with mine.  Feel free to re-upload the one from your hard drive over mine, you may well have spotted somethin extra.<div class='signature'><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm9.showMessage?topicID=424.topic"><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/speed_retire_6.jpg"... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
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			<pubDate>Sat, 29 Apr 2006 11:53:10 GMT</pubDate>
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			<title><![CDATA[ Re: Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/reply/61540/t/Small-fixes-to-existing-maps.html#reply-61540</link>
			<description><![CDATA[ <!--EZCODE FONT START--><span style="color:yellow;">High Command</span><!--EZCODE FONT END-->: Fixed two floor tiles in buildings, plus some outside where the grass and mud didn't meet properly.<br><br><!--EZCODE FONT START--><span style="color:yellow;">Genesis</span><!--EZCODE FONT END-->: fixes to floortiles outside some of blue's buildings.<br><br><!--EZCODE FONT START--><span style="color:yellow;">The Cage</span><!--EZCODE FONT END-->: floor tile in amongst cannister... ]]></description>

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			<author>feeds@yuku.com (Private Dickson)</author>
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			<pubDate>Fri, 21 Apr 2006 06:59:08 GMT</pubDate>
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			<title><![CDATA[ Small fixes to existing maps ]]></title>
			<link>http://codogames.yuku.com/topic/3860/t/Small-fixes-to-existing-maps.html</link>
			<description><![CDATA[ OK, I'm going through the maps one by one checking them.  I've just looked over :<br><br>Crossroads,<br>Bunker,<br>Forest,<br>Front Line,<br>Factory,<br>Chicken Run,<br>Boulevard,<br>Rat Race,<br>Waste Complex,<br>Arena and<br>Phaze.<br><br>These are the changes I'd like to make to them :<br><br>Forest - there's an empty floor tile at the top left.<br>Chicken Run - there's a few misplaced floor tiles.<br>Waste Complex - same again.<br>Arena - same again.<br>Phaze - one floor tile, one... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3860</guid>
			<pubDate>Thu, 13 Apr 2006 01:03:09 GMT</pubDate>
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