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        <title>Supervision spectator, inspired by JC's supernaders</title>
        <link>http://codogames.yuku.com/topic/3752/t/Supervision-spectator-inspired-by-JC-s-supernaders.html</link>
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        <![CDATA[ OK, i just finished playing around JC's supernaders and one thing was a bit annoying. While all stuff like nukes destroying everything is cool, you can only enjoy it in the tests, because there are no units that could survive the explosion and have vision to whole map. This inspired me to modify machina scanner What's actually changed? the &quot;FiringHeight&quot; is also a z-axis of the dot, from which the vision is calculated. So, spectator actually has an eye 1000 tiles in the sky and with... ]]>
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			<title><![CDATA[ Supervision spectator, inspired by JC's supernaders ]]></title>
			<link>http://codogames.yuku.com/topic/3752/t/Supervision-spectator-inspired-by-JC-s-supernaders.html</link>
			<description><![CDATA[ OK, i just finished playing around <!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm30.showMessage?topicID=80.topic" target="top">JC's supernaders</a><!--EZCODE LINK END--> and one thing was a bit annoying. While all stuff like nukes destroying everything is cool, you can only enjoy it in the tests, because there are no units that could survive the explosion and have vision to whole map. This inspired me to modify machina scanner <br><br>What's actually changed? the... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
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			<pubDate>Mon, 09 Jul 2007 18:50:54 GMT</pubDate>
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