<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>Idea for someone else :  hotseast 2 levels - It's doable!</title>
        <link>http://codogames.yuku.com/topic/3749/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html</link>
        <description>
        <![CDATA[ I started on this some time ago, but as so often happens I got bored and never finished.  It can work though, in hotseat, I've tested enough to be 98% sure of that.What I was going to do was make a mod which would allow a choice of 2 races, and have one side on a level above the other.All that's needed to be done is :1) Modify two of the races, placing their shape 2 meters (or whatever) higher.  Also modify the configs to draw them higher on the y axis, so they look higher on the z. I can't... ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<pubDate>Wed, 26 Sep 2007 15:08:14 GMT</pubDate>
		<lastBuildDate>Thu, 27 Sep 2007 15:46:20 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://codogames.yuku.com/topic/3749/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60800/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60800</link>
			<description><![CDATA[ well, that fully strikes the spawn out...<br><br>anyway, i'm not going to take the whole task myself (at least not now), so i'll stop flooding the topic now.<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT START--><span style="color:00ff40;">Duke Garland</span><!--EZCODE FONT... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60800</guid>
			<pubDate>Thu, 27 Sep 2007 15:46:20 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60799/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60799</link>
			<description><![CDATA[ Yeah I didn't figure out a way to get around the problem when selecting units with the mouse.  It's just a small inconvenience in my opinion though.  It doesn't actually prevent you from doing anything.<br><br>As for the shadow - that's one of the reasons I suggest restricting the upper level on any map.  Either that or just edit the shadow out altogether. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60799</guid>
			<pubDate>Thu, 27 Sep 2007 15:07:51 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60798/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60798</link>
			<description><![CDATA[ uh, well, these calculations aren't a problem the problem is that buzzer's shadow is right under him, not 2 m below and when you want select it you need to mouseover the bottom, not the art that is raised &quot;above&quot;<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60798</guid>
			<pubDate>Thu, 27 Sep 2007 14:59:29 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60797/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60797</link>
			<description><![CDATA[ Yeah, you need to change the y pos, I think, so it looks like they're higher.<br><br>It's not quite as simple as just adding the same value to each one though, you need to calculate it somehow.  I remember I posted an FAO for &quot;Someone who understands how the configs work&quot;, and if I recall correctly Spaceman Spiff answered and explained it.  It was quite a while ago though and the thread seems to have vanished now. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60797</guid>
			<pubDate>Thu, 27 Sep 2007 13:25:30 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60796/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60796</link>
			<description><![CDATA[ Now i've tried to tweak art file configs (bot for 2D and for 3D). There's no problems to shift them in x and y axis (works), however z axis doesn't look like changing anything at all. All shift values in original configs are set to 0.0000 and whatever i cput there - doesn't effect. I think it isn't even processed or even isn't read at all<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60796</guid>
			<pubDate>Thu, 27 Sep 2007 13:07:30 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60795/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60795</link>
			<description><![CDATA[ ok, you were right, buzzers can fly over drones and other units, it were stats that didn't allow them to do this in &quot;normal&quot; configs. (bottom edge of buzzer = 0.57, top edge of drone = 0.6)<br><br>Anyway, now that i tested it... common walls (not those metal topless) are higher than shown in game visually (that's why it's impossible to throw nades over them and bolts often &quot;stop their path&quot; in <!--EZCODE ITALIC START--><em>air</em><!--EZCODE ITALIC END--> above them).... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60795</guid>
			<pubDate>Thu, 27 Sep 2007 12:45:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60794/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60794</link>
			<description><![CDATA[ targeting points are listed in config files for each unit (Target Height), i can assign them wherever i want, even far above of unit (done that)<br><br>i'll check with raising buzzer right now<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT START--><span... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60794</guid>
			<pubDate>Thu, 27 Sep 2007 12:29:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60793/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60793</link>
			<description><![CDATA[ Test it after you've modded the buzzer 2 meters higher.<br><br>Test the targeting points when you've done this too. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60793</guid>
			<pubDate>Thu, 27 Sep 2007 12:13:22 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60792/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60792</link>
			<description><![CDATA[ 2 things? i thought i only named 1 - buzzer cannot fly over the drone and i've done it. it's easy enough for anyone to check<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT START--><span style="color:00ff40;">Duke Garland</span><!--EZCODE FONT END-->  <!--EZCODE FONT... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60792</guid>
			<pubDate>Thu, 27 Sep 2007 12:11:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60791/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60791</link>
			<description><![CDATA[ Have you tested those two things?<br><br>I think you're wrong ... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60791</guid>
			<pubDate>Wed, 26 Sep 2007 22:31:42 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60790/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60790</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>All the 'physics' works already.<hr></blockquote><!--EZCODE QUOTE END-->Well... bolts and balls... collision detection of these &quot;objects&quot; with terrain/units ... yeah.<br><br>however, targeting points for everything are fixed, and in general everything's coded in an assumption that units move in 2D. For example, Buzzer cannot fly over the Drone, although their actual sizes allow it, IIRC.<div... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60790</guid>
			<pubDate>Wed, 26 Sep 2007 21:23:32 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60789/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60789</link>
			<description><![CDATA[ Collapsing buildings could be intresting effect, altough I take quite hard to code.<br><br>It was done in Apocalypse, tho.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60789</guid>
			<pubDate>Wed, 26 Sep 2007 20:16:23 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60788/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60788</link>
			<description><![CDATA[ Yup.<br><br>You could have your naders and snipers on a building's roof, though, raining down death.  Or have your goo spitter launch his gooball through a higher level's window.<br><br>All the 'physics' works already.  I just think it'd be cool for someone to make it actually happen.  With imaginative map design I think it could be a lot of fun. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60788</guid>
			<pubDate>Wed, 26 Sep 2007 19:11:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/reply/60787/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html#reply-60787</link>
			<description><![CDATA[ well, it's just straight raising one whole race 2 meters up. they will only be on that height all the time and cannot be dropped down from it... Not much fun.<br> <br> And you cannot &quot;change levels via teleporting&quot; as all your regens will be on the same height unless you have 2 different units for them thus removing some other unit...<br> <br> Also, i doubt teleporting could touch z axis... As one of existing bugs shows and Fuzzywinker confirmed, grey teleportation is nothing more... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/60787</guid>
			<pubDate>Wed, 26 Sep 2007 18:57:43 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/topic/3749/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html</link>
			<description><![CDATA[ I started on this some time ago, but as so often happens I got bored and never finished.  It can work though, in hotseat, I've tested enough to be 98% sure of that.<br><br>What I was going to do was make a mod which would allow a choice of 2 races, and have one side on a level above the other.<br><br>All that's needed to be done is :<br><br>1) Modify two of the races, placing their shape 2 meters (or whatever) higher.  Also modify the configs to draw them higher on the y axis, so they look... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3749</guid>
			<pubDate>Wed, 26 Sep 2007 15:08:14 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>