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        <title>Persue orders not cancelled on running out of ammo</title>
        <link>http://codogames.yuku.com/topic/3465/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html</link>
        <description>
        <![CDATA[ Not sure if this is an actual bug, but it is something to watch out for in the very, very rare case where a unit low on ammo has persuit orders plotted.What happens if a unit with persue orders runs out of ammo is that it halts and waits for the persued unit to die before moving off.  As long as it can see the persued unit it will stand still despite not being able to fire.  I had expected the persue orders would be cancelled in the same way that a set of redlines or opfires are automatically... ]]>
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		<pubDate>Wed, 23 Jan 2008 17:11:16 GMT</pubDate>
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			<title><![CDATA[ Re: Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/reply/59188/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html#reply-59188</link>
			<description><![CDATA[ Purple lines are great, but only on rare occasions in the heat of the battle, most often just to finish the last few standing opponents when indeed you have bagged the game and don't care that much if you loose another guy.<br><br>I have noticed several occasions where I had two or more units pursuing the same ennemy: one of my units got the kill, which resulted in the other one(s) either canceling the subsequent movement orders, or starting running to directions there were not at all... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/59188</guid>
			<pubDate>Thu, 24 Jan 2008 09:18:51 GMT</pubDate>
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			<title><![CDATA[ Re: Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/reply/59187/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html#reply-59187</link>
			<description><![CDATA[ I have added a link to the game.  When you see the play and read the description you will see why I really didn't care and therefore used the persuit orders.<div class='signature'><!--EZCODE FONT START--><span style="color:red;">LSN Name:</span><!--EZCODE FONT END--> General Strike | <!--EZCODE FONT START--><span style="color:red;">League:</span><!--EZCODE FONT END--> Elite | <!--EZCODE FONT START--><span style="color:red;">Alliance Clan:</span><!--EZCODE FONT END--> 99ers(Captain) |... ]]></description>

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			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/59187</guid>
			<pubDate>Wed, 23 Jan 2008 23:33:29 GMT</pubDate>
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			<title><![CDATA[ Re: Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/reply/59186/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html#reply-59186</link>
			<description><![CDATA[ Old news to me. Perhaps should have posted it someday.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/59186</guid>
			<pubDate>Wed, 23 Jan 2008 21:10:42 GMT</pubDate>
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			<title><![CDATA[ Re: Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/reply/59185/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html#reply-59185</link>
			<description><![CDATA[ Interesting indeed.<br><br>Anyway, another prove of persue being non-reliable and you-should-not-use-it-unless-you-don't-care<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT START--><span style="color:lime;">Duke Garland</span><!--EZCODE FONT END-->  <!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/59185</guid>
			<pubDate>Wed, 23 Jan 2008 17:50:14 GMT</pubDate>
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			<title><![CDATA[ Re: Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/reply/59184/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html#reply-59184</link>
			<description><![CDATA[ What happens if the quarry moves out of sight?<br><br>Does the empty persuer advance to the last known location?<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END-->I knocked, you were out. -- <!--EZCODE BOLD START--><strong><!--EZCODE ITALIC START--><em>Opportunity</em><!--EZCODE ITALIC END--></strong><!--EZCODE BOLD END--><br><br><!--EZCODE LINK START--><a href="http://www.jonathanfletcher.f2s.com/MoM/index.php" target="top"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (fletch j)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/59184</guid>
			<pubDate>Wed, 23 Jan 2008 17:49:08 GMT</pubDate>
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			<title><![CDATA[ Re: Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/reply/59183/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html#reply-59183</link>
			<description><![CDATA[ Interesting.<br><br>Also, potentially useful knowledge when playing Greys - that Sentry with 1 Ammo on pursue will take up the fight again when it self-regens.<div class='signature'><!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/Nimzsigpic.jpg"/><!--EZCODE IMAGE END-->    <!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/time-f%20copy.jpg"/><!--EZCODE IMAGE END-->    <!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/DAsLnut.jpg"... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/59183</guid>
			<pubDate>Wed, 23 Jan 2008 17:30:23 GMT</pubDate>
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			<title><![CDATA[ Persue orders not cancelled on running out of ammo ]]></title>
			<link>http://codogames.yuku.com/topic/3465/t/Persue-orders-not-cancelled-on-running-out-of-ammo.html</link>
			<description><![CDATA[ Not sure if this is an actual bug, but it is something to watch out for in the very, very rare case where a unit low on ammo has persuit orders plotted.<br><br>What happens if a unit with persue orders runs out of ammo is that it halts and waits for the persued unit to die before moving off.  As long as it can see the persued unit it will stand still despite not being able to fire.  I had expected the persue orders would be cancelled in the same way that a set of redlines or opfires are... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3465</guid>
			<pubDate>Wed, 23 Jan 2008 17:11:16 GMT</pubDate>
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