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        <title>New Map: Shuttle Crash</title>
        <link>http://codogames.yuku.com/topic/1343/t/New-Map-Shuttle-Crash.html</link>
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        <![CDATA[ The war had barely touched the stately home, with its ornate ornamental hedge maze... till the damaged shuttle ploughed straight through the place in a veritable orgy of destruction. ]]>
        </description>

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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/73362/t/New-Map-Shuttle-Crash.html#reply-73362</link>
			<description><![CDATA[ <a target="_blank" title="http://lsn.kicks-ass.org/lga/details/8244" href="I%20had%20a%20blast%20--%20really%20enjoyed%20the%20map,%20and%20the%20game.%20%20Think%20it%20should%20work%20especially%20well%20for%20Marines%20vs%20Marines,%20but%20I%20don%27t%20see%20it%20being%20especially%20disadvantageous%20for%20the%20other%20races%20either%20--%20it%20needs%20more%20testing...">
I had a blast -- really enjoyed the map, and the game.  Think it should work especially well for Marines vs... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/73362</guid>
			<pubDate>Sun, 02 Mar 2008 17:13:43 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/73349/t/New-Map-Shuttle-Crash.html#reply-73349</link>
			<description><![CDATA[ Game ended a minute ago ... a classical marines vs marines, with an advantage of several points changing sides twice!
<br>
<br>
I had a lot of fun, and found the map just awesome: pretty looking, and with nice tactical options. I showed little respect for the carefully arranged maze
though, and my side of it ended up looking as a flat desert <img src="http://pickupsticks.co.uk/stasis/smilies/biggrin.gif">
<br>
<br>
I&#39;ll paste the link for my view as soon as it is up on the LGA. You will... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/73349</guid>
			<pubDate>Sat, 01 Mar 2008 10:11:27 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11458/t/New-Map-Shuttle-Crash.html#reply-11458</link>
			<description><![CDATA[ Still playing the first test game ATM. I will do the tidying-up once I've played a few more, probably...<br><br>If anyone but Rotwang wants to test some, just shout, &amp; we'll play.<div class='signature'><!--EZCODE IMAGE START--><img src="http://img25.exs.cx/img25/7383/missileretire62fi.jpg" style="border:0;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/survivor_retire_6.jpg" style="border:0;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11458</guid>
			<pubDate>Mon, 28 Jan 2008 23:54:23 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11457/t/New-Map-Shuttle-Crash.html#reply-11457</link>
			<description><![CDATA[ What's the progress on this?<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes the... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11457</guid>
			<pubDate>Mon, 28 Jan 2008 21:07:33 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11456/t/New-Map-Shuttle-Crash.html#reply-11456</link>
			<description><![CDATA[ Hmmm, one great point, and one intriguing idea, JC! I will have another play. Thanks for that -- your cartographical perspicacity is as awesome as ever!<div class='signature'><!--EZCODE IMAGE START--><img src="http://img25.exs.cx/img25/7383/missileretire62fi.jpg" style="border:0;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/survivor_retire_6.jpg" style="border:0;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11456</guid>
			<pubDate>Fri, 11 Jan 2008 21:19:03 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11455/t/New-Map-Shuttle-Crash.html#reply-11455</link>
			<description><![CDATA[ Shouldn't the destructed path be slightly thinner further up the destroyed path, as there's less stuff to mow things down?<br><br>I also throw an idea to air that you may use if you like it:<br>How about one part richochetting from ground and travelling slightly different path trough the map from some point, creating it's own path of destruction?<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11455</guid>
			<pubDate>Fri, 11 Jan 2008 17:45:13 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11454/t/New-Map-Shuttle-Crash.html#reply-11454</link>
			<description><![CDATA[ Damn, I was hoping no-one would notice that -- now you all know what I'll be deploying in the test game!   <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>Talking of which, I've uploaded the most recent version into My Maps, so if anyone does fancy testing the map out, please go ahead &amp; send me a challenge.  <div class='signature'><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11454</guid>
			<pubDate>Fri, 11 Jan 2008 17:40:09 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11453/t/New-Map-Shuttle-Crash.html#reply-11453</link>
			<description><![CDATA[ Oh, and the dep zones are slightly extended by the shuttle, too.<div class='signature'><!--EZCODE IMAGE START--><img src="http://img25.exs.cx/img25/7383/missileretire62fi.jpg" style="border:0;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/survivor_retire_6.jpg" style="border:0;"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://www.lasersquadnemesis.com/medals/speed_retire_6.jpg" style="border:0;"/><!--EZCODE IMAGE... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11453</guid>
			<pubDate>Fri, 11 Jan 2008 17:37:11 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11452/t/New-Map-Shuttle-Crash.html#reply-11452</link>
			<description><![CDATA[ That looks good. <br><br>I also like the queen in the corner. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END-->  <div class='signature'><!--EZCODE IMAGE START--><img src="http://cyborgleague.com/images/ROGUEELEMENT5.jpg" style="border:0;"alt=" The Mighty Element"/><!--EZCODE IMAGE END--><!--EZCODE FONT START--><span style="color:orange;">LSN NAME:</span><!--EZCODE FONT END--><!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (valkea)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11452</guid>
			<pubDate>Fri, 11 Jan 2008 17:29:03 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11451/t/New-Map-Shuttle-Crash.html#reply-11451</link>
			<description><![CDATA[ OK, folks, here is the slightly revised version -- I basically just had the shuttle shed some components en route in, as suggested.  <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v124/Sturrock/ShuttleCrash-1.png" style="border:0;"/><!--EZCODE IMAGE END--><div class='signature'><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11451</guid>
			<pubDate>Fri, 11 Jan 2008 17:26:17 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11450/t/New-Map-Shuttle-Crash.html#reply-11450</link>
			<description><![CDATA[ <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END-->  I love the idea Ian!! I also think leaving bits and pieces of the shuttle behind would make it so cool (as well as providing very small pockets of shelter) and roughing up the crash zone with a bit more rubble etc should sort it! <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <div... ]]></description>

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			<author>feeds@yuku.com (smart bunny)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11450</guid>
			<pubDate>Mon, 07 Jan 2008 14:02:21 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11449/t/New-Map-Shuttle-Crash.html#reply-11449</link>
			<description><![CDATA[ As far as I know, damaged stuff doesn't get randomized, but all other should just fine.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11449</guid>
			<pubDate>Sun, 06 Jan 2008 20:19:01 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11448/t/New-Map-Shuttle-Crash.html#reply-11448</link>
			<description><![CDATA[ I did try randomising it, but it doesn't always seem to work with grass... the &quot;immaculately kept stately home&quot; excuse is a great one, though, thanks for that! ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11448</guid>
			<pubDate>Sun, 06 Jan 2008 20:08:03 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11447/t/New-Map-Shuttle-Crash.html#reply-11447</link>
			<description><![CDATA[ Oh, and have you intentionally put the grass as it is now instead of randomizing (ie to make the grass seem like maintenanced) or did you just forget to randomize it?<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor.... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11447</guid>
			<pubDate>Sun, 06 Jan 2008 00:17:06 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11446/t/New-Map-Shuttle-Crash.html#reply-11446</link>
			<description><![CDATA[ It's cool and looks fun.<br><br>A few opinions (for better or worse), I think it'd be cool if the NW wall was shifted in a tiny bit.  And the shuttle landed so that the front sticks out from the wall a bit (but you can move around it) on that side, but it combined with the wall make it so it's impassible.  Basically, it'd be a narrow corridor your units could move down.<br><br>Then the other thought is kind of doing the same thing with the house.  Just so you can move along the outside of it... ]]></description>

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			<author>feeds@yuku.com (VaultBoy)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11446</guid>
			<pubDate>Sat, 05 Jan 2008 22:46:05 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11445/t/New-Map-Shuttle-Crash.html#reply-11445</link>
			<description><![CDATA[ Good thing the ship was finally stopped by the fence (where did you buy that one btw?), or it would have wrecked the neighbour's yard as well!!!<div class='signature'><!--EZCODE LINK START--><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><!--EZCODE IMAGE START--><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/Rotwang.gif" style="border:0;"alt="League banner resource"/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--><!--EZCODE LINK... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11445</guid>
			<pubDate>Sat, 05 Jan 2008 21:35:26 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11444/t/New-Map-Shuttle-Crash.html#reply-11444</link>
			<description><![CDATA[ JC,<br><br>Yeah, I considered making the shuttle a bit damaged, but was unsure if that would fit conceptually with the vibe of blue walls (i.e. that blue stuff is indestructable). I guess really though it's only indestructable when attacked by squad-level weaponry... Hmm. Yeah, tearing an engine off en route would also make the middle section look more interesting... I shall have a play.  <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11444</guid>
			<pubDate>Sat, 05 Jan 2008 21:19:04 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11443/t/New-Map-Shuttle-Crash.html#reply-11443</link>
			<description><![CDATA[ By suicide button, I mean that the one putting the forcefields up will die, causing an impassableforcefield thingy on the cockpit of the thing.<br><br>Perhaps you should make the ship a bit damaged, dropping stuff along the way it crashed. Ie, the other main engine.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 -... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11443</guid>
			<pubDate>Sat, 05 Jan 2008 18:03:40 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11442/t/New-Map-Shuttle-Crash.html#reply-11442</link>
			<description><![CDATA[ Yeah, that occurred to me when I looked at it too -- ages ago when I started the map I planned to make it a bit messier, but finished it off last night having forgotten that... <br><br>I've added a few more trees to make the pattern look a bit more random.  <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://img25.exs.cx/img25/7383/missileretire62fi.jpg"... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11442</guid>
			<pubDate>Sat, 05 Jan 2008 16:24:19 GMT</pubDate>
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			<title><![CDATA[ Re: New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/reply/11441/t/New-Map-Shuttle-Crash.html#reply-11441</link>
			<description><![CDATA[ Fun idea, and nice look, gratz!<br><br>The only comment that occured to me when I first looked at it was that the ship carved a very clean and straight trail both in the walls and trees ... but maybe that's because of the alien quark-powered engines, what do I know, I can't even fix my bike.<div class='signature'><!--EZCODE LINK START--><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11441</guid>
			<pubDate>Sat, 05 Jan 2008 15:34:37 GMT</pubDate>
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			<title><![CDATA[ New Map: Shuttle Crash ]]></title>
			<link>http://codogames.yuku.com/topic/1343/t/New-Map-Shuttle-Crash.html</link>
			<description><![CDATA[ The war had barely touched the stately home, with its ornate ornamental hedge maze... till the damaged shuttle ploughed straight through the place in a veritable orgy of destruction.<br><br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v124/Sturrock/ShuttleCrash.jpg" style="border:0;"/><!--EZCODE IMAGE END--><div class='signature'><img src="http://img25.exs.cx/img25/7383/missileretire62fi.jpg" style="border:0;"><img... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1343</guid>
			<pubDate>Sat, 05 Jan 2008 04:09:55 GMT</pubDate>
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