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        <title>Alien Landing Zone made some changes.</title>
        <link>http://codogames.yuku.com/topic/1338/t/Alien-Landing-Zone-made-some-changes-.html</link>
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        <![CDATA[ Ok! I did this after a test game against Rotwang who gave me some really useful comments.Put double doors to the side of metal boxes to stop camping plus allow larger units to enter. Only one entrance/exit. Plus the whole room is smaller and not split up.Broke up force fields as they were too Grey friendly. Plus took away a few pieces of the henge to allow missile paths.I think I still need to work a bit more on floor tiles. Anymore suggestions? ]]>
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		<pubDate>Fri, 18 Jan 2008 16:24:46 GMT</pubDate>
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			<title><![CDATA[ Re: Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/reply/11381/t/Alien-Landing-Zone-made-some-changes-.html#reply-11381</link>
			<description><![CDATA[ The wire fence allows to be fired trough, so there's no need to be holed there if you don't wish to have them for movement.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11381</guid>
			<pubDate>Fri, 08 Feb 2008 17:30:49 GMT</pubDate>
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			<title><![CDATA[ Re: Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/reply/11380/t/Alien-Landing-Zone-made-some-changes-.html#reply-11380</link>
			<description><![CDATA[ I just read your'e little note. Ok i'll lengthen the forcfields just to make enough space for a tank, saucer or queen. Plus I changed the henge a little taking out a few pieces to allow missile paths. Is this a good thing or bad thing hmmmm? I can put it back to it's original state if you want? ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11380</guid>
			<pubDate>Fri, 08 Feb 2008 15:14:14 GMT</pubDate>
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			<title><![CDATA[ Re: Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/reply/11379/t/Alien-Landing-Zone-made-some-changes-.html#reply-11379</link>
			<description><![CDATA[ yes I know! Just that I need to do some more test games with it first. As I may still yet need to make adjustments. ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11379</guid>
			<pubDate>Fri, 18 Jan 2008 23:29:25 GMT</pubDate>
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			<title><![CDATA[ Re: Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/reply/11378/t/Alien-Landing-Zone-made-some-changes-.html#reply-11378</link>
			<description><![CDATA[ Your floor does indeed need a bit more variety. Achieving this can usually be done by damage/erosion.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11378</guid>
			<pubDate>Fri, 18 Jan 2008 21:07:48 GMT</pubDate>
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			<title><![CDATA[ Re: Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/reply/11377/t/Alien-Landing-Zone-made-some-changes-.html#reply-11377</link>
			<description><![CDATA[ Ah! so do you think I changed it too much? Isn't a problem putting bits back that are needed. I mean what do you think of the change? ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11377</guid>
			<pubDate>Fri, 18 Jan 2008 19:03:14 GMT</pubDate>
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			<title><![CDATA[ Re: Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/reply/11376/t/Alien-Landing-Zone-made-some-changes-.html#reply-11376</link>
			<description><![CDATA[ Just to make things clear, I suggested that simply moving the original door to the small the switch rooms to the side where they would be exposed to fire, and explosion splashes, would make it less safe to camp there.<br>Second suggestion was to leave a gap in the forcefield, the size of a large unit only, so that the center area offers more tactical options. I also said the original way obstacles were arranged would prevent straight missile spamming ...<br><br><div... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/11376</guid>
			<pubDate>Fri, 18 Jan 2008 18:34:17 GMT</pubDate>
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			<title><![CDATA[ Alien Landing Zone made some changes. ]]></title>
			<link>http://codogames.yuku.com/topic/1338/t/Alien-Landing-Zone-made-some-changes-.html</link>
			<description><![CDATA[ <!--EZCODE IMAGE START--><img src="http://img175.imageshack.us/img175/1390/alzah8.gif"/><!--EZCODE IMAGE END--><br><br>Ok! I did this after a test game against Rotwang who gave me some really useful comments.<br><br>Put double doors to the side of metal boxes to stop camping plus allow larger units to enter. Only one entrance/exit. Plus the whole room is smaller and not split up.<br><br>Broke up force fields as they were too Grey friendly. Plus took away a few pieces of the henge to allow... ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
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			<pubDate>Fri, 18 Jan 2008 16:24:46 GMT</pubDate>
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