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        <title>Height/elevation.</title>
        <link>http://codogames.yuku.com/topic/1154/t/Height-elevation-.html</link>
        <description>
        <![CDATA[ I did a search with various keywords and didn't find anything relevant, so I was wondering if anyone has ever talked about different elevation levels in the game.  The maps' playing surfaces are entirely level, leaving out the tactical fun of going for/taking/holding high ground for sight and lobbing range advantages.  I can't help but think that levels of elevation and maybe even the odd thing like raised platforms or small towers would add extra combat realism (maybe longevity and more... ]]>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9687/t/Height-elevation-.html#reply-9687</link>
			<description><![CDATA[ Yes, the flamethrower snowmen...<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9687</guid>
			<pubDate>Fri, 30 Nov 2007 18:33:09 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9686/t/Height-elevation-.html#reply-9686</link>
			<description><![CDATA[ You're saying that the game couldn't be balanced if there were another unit per faction?  <br><br>PFAH I say.<br><br>Yeah - it might be difficult, but nothing worth doing is ever easy and all that.<br><br>I'm still hoping for a 5th race someday down the line.<div class='signature'><!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/Nimzsigpic.jpg"/><!--EZCODE IMAGE END-->    <!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/time-f%20copy.jpg"/><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9686</guid>
			<pubDate>Fri, 30 Nov 2007 06:02:14 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9685/t/Height-elevation-.html#reply-9685</link>
			<description><![CDATA[ Game balance isn't. <!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> <div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9685</guid>
			<pubDate>Thu, 29 Nov 2007 23:35:41 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9684/t/Height-elevation-.html#reply-9684</link>
			<description><![CDATA[ <!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>there's only 3 of them...<hr></blockquote><!--EZCODE QUOTE END--><br><br>Well, then that allows us to add some jump-jet marines (since they're the only side lacking a flyer) and one new unit to each side.  And, who isn't for a new unit for each side? <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (VaultBoy)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9684</guid>
			<pubDate>Wed, 28 Nov 2007 22:43:38 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9683/t/Height-elevation-.html#reply-9683</link>
			<description><![CDATA[ Hey, at least I'm contributing as beign a map mod, what are <!--EZCODE BOLD START--><strong>YOU</strong><!--EZCODE BOLD END--> doing for community?<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9683</guid>
			<pubDate>Wed, 28 Nov 2007 21:59:41 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9682/t/Height-elevation-.html#reply-9682</link>
			<description><![CDATA[ It is because everyone is waiting for <!--EZCODE BOLD START--><strong>YOU</strong><!--EZCODE BOLD END--> to add this explanation.<br><br>seriously. <div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN Name:</span><!--EZCODE FONT END--> <!--EZCODE FONT START--><span style="color:lime;">Duke Garland</span><!--EZCODE FONT END-->... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9682</guid>
			<pubDate>Wed, 28 Nov 2007 20:46:20 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9681/t/Height-elevation-.html#reply-9681</link>
			<description><![CDATA[ Actually as I read trough them, there was no mention of the reason why they can't fly high, exept perhaps for saucer,and maybe to even that. The page just said that they can fly over low obstacles, and that's all.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9681</guid>
			<pubDate>Wed, 28 Nov 2007 19:32:12 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9680/t/Height-elevation-.html#reply-9680</link>
			<description><![CDATA[ there's only 3 of <!--EZCODE LINK START--><a href="http://lsn.kicks-ass.org/wiki/Category:Flyers">them</a><!--EZCODE LINK END-->... in every particular case it can be explained why they cannot &quot;fly too high&quot;.<br><br>btw, only 1 of the 3 can fit through window<div class='signature'><!--EZCODE HR START--><hr /><!--EZCODE HR END--><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE BOLD START--><strong><!--EZCODE FONT START--><span style="color:white;">LSN... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9680</guid>
			<pubDate>Wed, 28 Nov 2007 19:01:23 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9679/t/Height-elevation-.html#reply-9679</link>
			<description><![CDATA[ They could then fly over the mid-high walls too what they can't go over now, not to mention trees and such...<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 - <!--EZCODE ITALIC START--><em><!--EZCODE FONT START--><span style="color:lime;">A knight is sworn to valor. His heart knows only virtue. His blade defends the... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9679</guid>
			<pubDate>Wed, 28 Nov 2007 13:03:15 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9678/t/Height-elevation-.html#reply-9678</link>
			<description><![CDATA[ I forgot they could fly over the sandbags and low walls too.  Still, it'd be nice to open up some new tactical opportunities by having elevation added. ]]></description>

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			<author>feeds@yuku.com (VaultBoy)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9678</guid>
			<pubDate>Tue, 27 Nov 2007 22:58:08 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9677/t/Height-elevation-.html#reply-9677</link>
			<description><![CDATA[ ...and the ability to fly over sandbags and low walls (as well as some destroyed machinery I think) which can be really handy vs Spawn.<br><br>Welcome back to the forums VaultBoy! <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE FONT START--><span style="color:gray;font-family:helvetica;font-size:small;">LSN:Indricotherium, GMT-5, League:Elite, Alliance:Doomed,... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9677</guid>
			<pubDate>Tue, 27 Nov 2007 15:12:51 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9676/t/Height-elevation-.html#reply-9676</link>
			<description><![CDATA[ It was talked about back in the day.  It'd make for a nice addition.  Grenades and gooballs wouldn't require too much alteration.  You would just have to be able to target one level higher than the highest standable level.<br><br><!--EZCODE FONT START--><span style="font-family:courier;">1 -*<br>2 - <!--EZCODE UNDERLINE START--><span style="text-decoration:underline"> E </span><!--EZCODE UNDERLINE END--><br>3 - | |<br>4 - | |<br><!--EZCODE UNDERLINE START--><span... ]]></description>

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			<author>feeds@yuku.com (VaultBoy)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9676</guid>
			<pubDate>Tue, 27 Nov 2007 00:27:19 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9675/t/Height-elevation-.html#reply-9675</link>
			<description><![CDATA[ Terrain destruction, grenades/gooballs physics and shooting flying units will result in quite a few issues, which will really complicate things.<br><br>So I think it will add realism, but the gameplay may suffer.<div class='signature'><!--EZCODE FONT START--><span style="font-size:xx-small;">------------------------------<br>Life's tough, it's tougher if you're stupid<br><br><!--EZCODE LINK START--><a href="http://www.deviantart.com/print/20237/" target="top"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Renoiro)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9675</guid>
			<pubDate>Fri, 03 Aug 2007 05:43:38 GMT</pubDate>
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			<title><![CDATA[ Re: Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/reply/9674/t/Height-elevation-.html#reply-9674</link>
			<description><![CDATA[ It has, but probably before the great ezboard crash of....yesteryear...<br><br>Just trying to go from memory, but I think the main arguments against Multi-level buildings was that they would over complicate things and just slow the game down too much.<br><br>Personally I don't see an issue with raised terrain, in fact if memory serves, some screenshots (or mock ups?) of LSN Earth showed battles occurring on undulating terrain (LSN Earth being the intended successor to LSN) but as that appears... ]]></description>

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			<author>feeds@yuku.com (Brootal)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9674</guid>
			<pubDate>Fri, 03 Aug 2007 05:38:01 GMT</pubDate>
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			<title><![CDATA[ Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/topic/1154/t/Height-elevation-.html</link>
			<description><![CDATA[ I did a search with various keywords and didn't find anything relevant, so I was wondering if anyone has ever talked about different elevation levels in the game.  <br><br>The maps' playing surfaces are entirely level, leaving out the tactical fun of going for/taking/holding high ground for sight and lobbing range advantages.  I can't help but think that levels of elevation and maybe even the odd thing like raised platforms or small towers would add extra combat realism (maybe longevity and... ]]></description>

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			<author>feeds@yuku.com (SculptedCold)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1154</guid>
			<pubDate>Fri, 03 Aug 2007 04:04:47 GMT</pubDate>
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