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        <title>Deployment Zones - HQ / &quot;Soldier&quot; / Combined</title>
        <link>http://codogames.yuku.com/topic/1149/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html</link>
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        <![CDATA[ Just an idea, I don't know if it.s been brought up before...I was thinking it would be cool for the map creator to have 3 different kinds of DZs to use.  One for HQs only, one for &quot;Soldiers&quot; only, and one that allows either (like now).        DA's left nut ]]>
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		<pubDate>Tue, 08 Jan 2008 02:19:25 GMT</pubDate>
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			<title><![CDATA[ Re: Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/reply/9570/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html#reply-9570</link>
			<description><![CDATA[ Well maybe it wouldn't be very useful, but it could come into play on some themed games or even the new multiplayer games, where you might want someone to be able to put HQs  but not soldiers into a particular area.<br><br><div class='signature'><!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/Nimzsigpic.jpg"/><!--EZCODE IMAGE END-->    <!--EZCODE IMAGE START--><img src="http://home.neb.rr.com/nimzomitch/time-f%20copy.jpg"/><!--EZCODE IMAGE END-->    <!--EZCODE IMAGE... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9570</guid>
			<pubDate>Thu, 10 Jan 2008 15:32:26 GMT</pubDate>
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			<title><![CDATA[ Re: Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/reply/9569/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html#reply-9569</link>
			<description><![CDATA[ The problem might then be that your opponent would have an even better idea of where your HQs would be - so missile and sniper spamming of those areas would be a more valuable tactic.<br><br>Map makers already seem to achieve this feature by clever placing of barrels and chairs.  Often what seems like a big building to put an HQ in turns out to be for troops only due to small scenery items.  The remaining areas then effectively become the only places to put an HQ - on some maps these are so... ]]></description>

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			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9569</guid>
			<pubDate>Wed, 09 Jan 2008 23:31:48 GMT</pubDate>
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			<title><![CDATA[ Re: Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/reply/9568/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html#reply-9568</link>
			<description><![CDATA[ I actually don't see why the same thing couldn't work with spawn: queens in hq-deployment areas only, others in the others only. <br><div class='signature'><!--EZCODE IMAGE START--><img src="http://cyborgleague.com/images/ROGUEELEMENT5.jpg" style="border:0;"alt=" The Mighty Element"/><!--EZCODE IMAGE END--><!--EZCODE FONT START--><span style="color:orange;">LSN NAME:</span><!--EZCODE FONT END--><!--EZCODE FONT START--><span style="color:yellow;"> valkea </span><!--EZCODE FONT END--><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (valkea)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9568</guid>
			<pubDate>Tue, 08 Jan 2008 17:14:21 GMT</pubDate>
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			<title><![CDATA[ Re: Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/reply/9567/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html#reply-9567</link>
			<description><![CDATA[ I think that someone suggested a while ago having limits to the number of FP allowed within a deployment zone... could combine well with this. ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9567</guid>
			<pubDate>Tue, 08 Jan 2008 16:15:40 GMT</pubDate>
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			<title><![CDATA[ Re: Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/reply/9566/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html#reply-9566</link>
			<description><![CDATA[ Good point - That would have to be sorted out.  <br><br>But since they have mobile &quot;HQs&quot; anyway, it mightn't matter so much...?  I don't know...it's not like it was a fully formed idea or anything...just an idle thought which I wanted to put down before it strayed away like so many of it's siblings...<br><br>I had this thought when reading that JC wanted to do a really, really large map. <div class='signature'><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9566</guid>
			<pubDate>Tue, 08 Jan 2008 15:54:34 GMT</pubDate>
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			<title><![CDATA[ Re: Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/reply/9565/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html#reply-9565</link>
			<description><![CDATA[ How would these affect Spawn? ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/sreply/9565</guid>
			<pubDate>Tue, 08 Jan 2008 02:36:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/topic/1149/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html</link>
			<description><![CDATA[ Just an idea, I don't know if it.s been brought up before...<br><br>I was thinking it would be cool for the map creator to have 3 different kinds of DZs to use.  One for HQs only, one for &quot;Soldiers&quot; only, and one that allows either (like now).<div class='signature'><img src="http://home.neb.rr.com/nimzomitch/Nimzsigpic.jpg">    <img src="http://home.neb.rr.com/nimzomitch/time-f%20copy.jpg">    <img src="http://home.neb.rr.com/nimzomitch/DAsLnut.jpg" style="border:0;">DA's left... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1149</guid>
			<pubDate>Tue, 08 Jan 2008 02:19:25 GMT</pubDate>
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