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        <title>Mixing Races</title>
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        <![CDATA[ Forgive me if this strikes as being a little strange (or if it has been suggested before), but would it be possible to adjust the game so that a multi-race force could be deployed? I'd love to see how this may work (keeping their regular properties, so that an AI could only heal other Machina, Marines could only reload if you deployed their HQ, etc.).Hyperspace ]]>
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			<title><![CDATA[ Re: Mixing Races ]]></title>
			<link>http://codogames.yuku.com/reply/9539/t/Mixing-Races.html#reply-9539</link>
			<description><![CDATA[ I believe Fuzzywinker said in the multiplayer game threads that it is possible to have mixed-race multiplayer games using the mods he's been testing and developing for the multiplayer matches. It would be limited to two races, however, I believe.  Still, it would be fun to play, say, marines accompanied by a few tanks!<div class='signature'><!--EZCODE LINK START--><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (Erland 1)</author>
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			<pubDate>Fri, 22 Feb 2008 12:45:53 GMT</pubDate>
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			<title><![CDATA[ Re: Mixing Races ]]></title>
			<link>http://codogames.yuku.com/reply/9538/t/Mixing-Races.html#reply-9538</link>
			<description><![CDATA[ A load of warpers with a couple of Scanners... <!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> <div class='signature'><!--EZCODE IMAGE START--><img src="http://myweb.tiscali.co.uk/wills/LSN_banner.jpg"/><!--EZCODE IMAGE END--><!--EZCODE IMAGE START--><img src="http://myweb.tiscali.co.uk/wills/SL4spawn.jpg"/><!--EZCODE IMAGE END--></div> ]]></description>

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			<author>feeds@yuku.com (Brokk)</author>
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			<pubDate>Tue, 22 Jan 2008 09:45:30 GMT</pubDate>
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			<title><![CDATA[ Re: Mixing Races ]]></title>
			<link>http://codogames.yuku.com/reply/9537/t/Mixing-Races.html#reply-9537</link>
			<description><![CDATA[ This have been done, but not as smoothly as this. There's a mod somewhere where some marine and mech units are combined. They however can heal/fix eachothers units and reload from the common HQ.<br><br>But yes to some extent that is possible. Fuzzywinker knows more about it.<div class='signature'>LSN: <!--EZCODE FONT START--><span style="color:blue;">Mr Cartier</span><!--EZCODE FONT END--> League:<!--EZCODE FONT START--><span style="color:red;">High Elite</span><!--EZCODE FONT END--> GMT:+2 -... ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
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			<pubDate>Sun, 20 Jan 2008 21:11:57 GMT</pubDate>
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			<title><![CDATA[ Mixing Races ]]></title>
			<link>http://codogames.yuku.com/topic/1145/t/Mixing-Races.html</link>
			<description><![CDATA[ Forgive me if this strikes as being a little strange (or if it has been suggested before), but would it be possible to adjust the game so that a multi-race force could be deployed? I'd love to see how this may work (keeping their regular properties, so that an AI could only heal other Machina, Marines could only reload if you deployed their HQ, etc.).<br><br><br>Hyperspace ]]></description>

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			<author>feeds@yuku.com (Hyperspace)</author>
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			<pubDate>Sun, 20 Jan 2008 20:22:19 GMT</pubDate>
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