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        <title>Maps and Map Making</title>
        <link>http://codogames.yuku.com/forums/5</link>
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		<item>
			<title><![CDATA[ Unbalanced maps ]]></title>
			<link>http://codogames.yuku.com/topic/5512/t/Unbalanced-maps.html</link>
			<description><![CDATA[ There&#39;s possible to set the unbalaned maps not to be in random map pool ?
<br>
In my opinion the follow maps are unbalanced because one player can protect the HQ  but the other can not:
<br>
Abduction Craft
<br>
Area69
<br>
Bunker
<br>
Bunker Defence
<br>
Cavern
<br>
Cover
<br>
Docks
<br>
Frontier
<br>
Phaze
<br>
UFO
<br>
Village
<br>
Warehouse
<br>
Signs
<br>
<br>
Also The Cage is unbalanced cause one unite inside the cage can spot the enemy moves too easy. ]]></description>

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			<author>feeds@yuku.com (wise general)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5512</guid>
			<pubDate>Wed, 02 Dec 2009 08:04:44 GMT</pubDate>
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		<item>
			<title><![CDATA[ Palace re-vote ]]></title>
			<link>http://codogames.yuku.com/topic/5481/t/Palace-re-vote.html</link>
			<description><![CDATA[ Since the last vote actually got only THREE people voting during a WHOLE FREAKIN MONTH, and extension of a week has been added to the voting time. Now everyone
GET YOUR ARSES TO THE VOTING BUTTONS!!!
<br>
<br>
<br>
(don&#39;t mind the little typo on the map name)
<br>
<br>
<a title="Palace" target="_blank" href="http://img29.imageshack.us/img29/6613/palaceg.png">Palace</a>
<br> ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5481</guid>
			<pubDate>Wed, 26 Aug 2009 09:29:13 GMT</pubDate>
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		<item>
			<title><![CDATA[ Palace from Ragman ]]></title>
			<link>http://codogames.yuku.com/topic/5460/t/Palace-from-Ragman.html</link>
			<description><![CDATA[ Should it be in Random Pool?
<br>
<br>
It seems that it has sligh bias towards greys, but does it really? The map is in general pool for now (or for good?) so you get to play it and make up your
mind if it should be in the random instead!
<br>
<br>
Voting time will last for four weeks (28 days) starting now, so you have time to ponder &amp; test for a while.
<br> ]]></description>

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			<author>feeds@yuku.com (Jaques Cartier)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5460</guid>
			<pubDate>Tue, 28 Jul 2009 16:50:24 GMT</pubDate>
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		<item>
			<title><![CDATA[ R4TS's maps. ]]></title>
			<link>http://codogames.yuku.com/topic/5108/t/R4TS-s-maps-.html</link>
			<description><![CDATA[ <u>2007/12/16 <strong>Breach</strong> 35x50</u> (updated 16 05 08)
<br>
<br>
Sorry to ruin your idea, but the map is too small to be accepted in closer examination.
<br>
The minumum sizes are 40x40 - 30x50 (or simply sides counted together 80) - JC 19.12.07
<br>
<br>
<br>
<br>
______________________________________________________
<br>
<u>2007/05/24 <strong>Mayhem</strong> 40x55</u> (updated 16 05 08)
<br>
<br>
<br>
<br>
______________________________________________________
<br>... ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5108</guid>
			<pubDate>Fri, 16 May 2008 18:33:24 GMT</pubDate>
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		<item>
			<title><![CDATA[ pickupsticks's maps. ]]></title>
			<link>http://codogames.yuku.com/topic/5094/t/pickupsticks-s-maps-.html</link>
			<description><![CDATA[ <u>2007/05/26 <strong>The Hatchery</strong> 50x50
<br>
<br></u>Hi stx, I think this map is nearly done apart from a few floor tile pieces needing fixing (I can do this for you).
<br>
<br>
There a a few test games on the LGA, and there is a post <a target="_blank" href="http://codogames.yuku.com/topic/1390">HERE</a> and an updated post <a target="_blank" href="http://codogames.yuku.com/topic/1369">HERE </a>for the map. ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5094</guid>
			<pubDate>Tue, 06 May 2008 22:00:45 GMT</pubDate>
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			<title><![CDATA[ Ian Sturrock's Maps. ]]></title>
			<link>http://codogames.yuku.com/topic/5093/t/Ian-Sturrock-s-Maps-.html</link>
			<description><![CDATA[ Hi Ian, hope you don&#39;t mind us doing it in public?
<br>
<br>
To make things easier for both of us, I&#39;ll list your maps here with any comments from the map mods and take it from there.
<br>
<br>
<br>
<font size="2">(comments to follow as and when...)
<br></font>
<br>
______________________________________________________
<br>
<u><strong>Grenada</strong> 60x60 </u> (updated 11 05 08)
<br>
(<a target="_blank" href="http://codogames.yuku.com/topic/4989">LINK</a> to post if the forum)... ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5093</guid>
			<pubDate>Tue, 06 May 2008 21:10:12 GMT</pubDate>
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			<title><![CDATA[ FAO any current map makers... ]]></title>
			<link>http://codogames.yuku.com/topic/5091/t/FAO-any-current-map-makers-.html</link>
			<description><![CDATA[ <p>Please see <a target="_blank" href="http://codogames.yuku.com/topic/5090/master/1/">HERE</a></p> ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5091</guid>
			<pubDate>Tue, 06 May 2008 20:53:42 GMT</pubDate>
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			<title><![CDATA[ New Map: Grenada ]]></title>
			<link>http://codogames.yuku.com/topic/4989/t/New-Map-Grenada.html</link>
			<description><![CDATA[ This one is designed with one criterion in mind... it must maximise the fun you can have with grenades (and goo balls, I suppose). There are almost no objects
or walls on this map that can&#39;t have a grenade lobbed over or through them, one way or another. There is also plenty of opportunity for terrain
remodelling. Should be good for Ring of Fire matches, though I suspect it&#39;ll work for most race &amp; point matchups.
<br>
<br>
Unfortunately I still can&#39;t do any test matches with... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4989</guid>
			<pubDate>Sun, 09 Mar 2008 11:56:40 GMT</pubDate>
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			<title><![CDATA[ Which map? Part 2. ]]></title>
			<link>http://codogames.yuku.com/topic/1336/t/Which-map-Part-2-.html</link>
			<description><![CDATA[ Just for fun again, can you name all the maps?<br><br><br>14.<br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v374/la5t8ull3t/14stillnocheating.jpg"/><!--EZCODE IMAGE END--><br><br>15.<br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v374/la5t8ull3t/15ditto.jpg"/><!--EZCODE IMAGE END--><br><br>16.<br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v374/la5t8ull3t/16nothingtoseehere.jpg"/><!--EZCODE IMAGE... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1336</guid>
			<pubDate>Sun, 10 Feb 2008 15:02:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Which map? Part 1. ]]></title>
			<link>http://codogames.yuku.com/topic/1337/t/Which-map-Part-1-.html</link>
			<description><![CDATA[ Just for fun, how many maps can you name from the piccys below?<br><br><br><br><br><br>1.<br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v374/la5t8ull3t/1nocheating.jpg"/><!--EZCODE IMAGE END--><br><br>2.<br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v374/la5t8ull3t/2youwontfindclueshere.jpg"/><!--EZCODE IMAGE END--><br><br>3.<br><!--EZCODE IMAGE START--><img... ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1337</guid>
			<pubDate>Sat, 09 Feb 2008 17:39:18 GMT</pubDate>
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			<title><![CDATA[ Swapping Challenge's for map tests ]]></title>
			<link>http://codogames.yuku.com/topic/1339/t/Swapping-Challenge-s-for-map-tests.html</link>
			<description><![CDATA[ My opponent tried to challenge me to one of my maps but couldn't. Is it because he used the map name rather than the file name? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1339</guid>
			<pubDate>Fri, 08 Feb 2008 15:01:27 GMT</pubDate>
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			<title><![CDATA[ Map Editor and Door Controls ]]></title>
			<link>http://codogames.yuku.com/topic/1342/t/Map-Editor-and-Door-Controls.html</link>
			<description><![CDATA[ Hey lads, I've dipped into map-making.<br><br>I've managed to work it all out, have put a basic map down, played on it a little ect.<br><br>My question is how to link controls to specific doors ect?<br><br>Any help would be greatly appreciated.<br><br>Sammy<div class='signature'>LSN Name: samwiselsn | League: Veteran | Time Zone: GMT+10</div> ]]></description>

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			<author>feeds@yuku.com (samwiselsn)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1342</guid>
			<pubDate>Thu, 31 Jan 2008 11:05:57 GMT</pubDate>
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			<title><![CDATA[ New Map: Checkpoint ]]></title>
			<link>http://codogames.yuku.com/topic/1345/t/New-Map-Checkpoint.html</link>
			<description><![CDATA[ The border fortifications were built during a time of uneasy truce. Hostilities are about to break out again. Both sides have sent crack commando units behind enemy lines, but the regular forces are still separated by heavy fortifications, including force fields and military walls.<br><br>This is another variant over the old &quot;fight for the bunker in the middle&quot; map idea.<br><br>I would love to test this one out, but I've got 5 maps uploaded already.  <!--EZCODE EMOTICON START :(... ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1345</guid>
			<pubDate>Sat, 26 Jan 2008 21:15:27 GMT</pubDate>
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			<title><![CDATA[ Urban cleansing, how can I see pic ? ]]></title>
			<link>http://codogames.yuku.com/topic/1344/t/Urban-cleansing-how-can-I-see-pic-.html</link>
			<description><![CDATA[ I got that map that was just added to random pool in a belt I am defending ... is there a way I can see it to see if it suitable (it's not in the map HQ), or do I have to wait till my opponent deploys?<div class='signature'><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/Rotwang.gif" style="border:0;" alt="League banner resource"></a><a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1344</guid>
			<pubDate>Sat, 26 Jan 2008 10:52:09 GMT</pubDate>
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			<title><![CDATA[ help/reminder wanted ]]></title>
			<link>http://codogames.yuku.com/topic/1351/t/help-reminder-wanted.html</link>
			<description><![CDATA[ didn't i read somewhere about maps larger than 60.60<br>with the visibility not working, but l hotkey ok<br><br>can anyone point me in the right direction<br><br>and how do you make large maps?, or can only the special people do it.<div class='signature'>lsn name: vom<br><br><img src="http://dukebg.ho.com.ua/lsn/no_brainer/silv.png" style="border:0;"><img src="http://lsn.pieceofpie.co.uk/misc/no brainer gold.png" style="border:0;"><img src="http://lsn.pieceofpie.co.uk/misc/random cup 8.png"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (vom2)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1351</guid>
			<pubDate>Thu, 24 Jan 2008 17:00:55 GMT</pubDate>
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			<title><![CDATA[ Balanced Maps ]]></title>
			<link>http://codogames.yuku.com/topic/1335/t/Balanced-Maps.html</link>
			<description><![CDATA[ I'm after a list of maps that are balanced for all 4 races and a few that are skewed towards each specific race.<br><br>I'm no good a the strategy behind maps so was hoping for some help from the community.<br><br>I could do with 10 maps that are 4 race balanced &amp; 3 that are skewed towards each specific race, so that's 22 in all.<br><br>Ta in advance.<div class='signature'><hr>I knocked, you were out. -- <strong><em>Opportunity</em></strong><br><br><a... ]]></description>

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			<author>feeds@yuku.com (fletch j)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1335</guid>
			<pubDate>Wed, 23 Jan 2008 19:37:30 GMT</pubDate>
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			<title><![CDATA[ Change of story line for the map 'Bug' ]]></title>
			<link>http://codogames.yuku.com/topic/1350/t/Change-of-story-line-for-the-map-Bug-.html</link>
			<description><![CDATA[ Is this ok? the map could be worth saving. Seems to be playing ok up to now <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END-->  <br><br>Is this story line any better?<br><br>Machina manufactured a ship called The Bug. Especially designed with many guns to destroy Spawn. In the end the ship had lost the battle and is now infested. ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1350</guid>
			<pubDate>Wed, 23 Jan 2008 13:06:36 GMT</pubDate>
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			<title><![CDATA[ Available map makers? ]]></title>
			<link>http://codogames.yuku.com/topic/1347/t/Available-map-makers-.html</link>
			<description><![CDATA[ Hi.<br><br>Please see this thread: <!--EZCODE AUTOLINK START--><a href="http://p069.ezboard.com/fcodogamesfrm12.showMessage?topicID=10981.topic">p069.ezboard.com/fcodogam...0981.topic</a><!--EZCODE AUTOLINK END--><br><br>If you're the sort of person who has time to free to make maps, shout out - and we'll see about opening up some sort of discussion as to what features would be needed.<br><br><!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1347</guid>
			<pubDate>Wed, 23 Jan 2008 00:10:25 GMT</pubDate>
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			<title><![CDATA[ New Map 'Bug' ]]></title>
			<link>http://codogames.yuku.com/topic/1353/t/New-Map-Bug-.html</link>
			<description><![CDATA[ The Spawn mother ship has landed. Waiting for the Queen eggs to hatch.  To begin their next invasion and dominate the universe.<br><br><!--EZCODE IMAGE START--><img src="http://img409.imageshack.us/img409/4787/bugaf4.gif"/><!--EZCODE IMAGE END--><br><br>I know floor tiles need more work. Dirt spots perhaps look a bit out of place in parts. Just wanted you to get the general idea.<br><br><br> ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1353</guid>
			<pubDate>Mon, 21 Jan 2008 04:50:02 GMT</pubDate>
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			<title><![CDATA[ New Map: Stately Home ]]></title>
			<link>http://codogames.yuku.com/topic/1352/t/New-Map-Stately-Home.html</link>
			<description><![CDATA[ A pre-crash version of Shuttle Crash. Rotwang &amp; I had such fun running round the hedge mazes on that map in our test game that I wanted more... It's now in My Maps if anyone fancies testing it out.<br><br><!--EZCODE IMAGE START--><img src="http://img.photobucket.com/albums/v124/Sturrock/StatelyHome.png"/><!--EZCODE IMAGE END--> ]]></description>

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			<author>feeds@yuku.com (Ian S Sturrock)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1352</guid>
			<pubDate>Sun, 20 Jan 2008 12:36:47 GMT</pubDate>
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