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        <title>Ideas, Suggestions, Balance</title>
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			<title><![CDATA[ Make up a name for the unit ]]></title>
			<link>http://codogames.yuku.com/topic/4973/t/Make-up-a-name-for-the-unit.html</link>
			<description><![CDATA[ Hi everybody! Can you make up a name for the following unit:
<br>
Race: spawn
<br>
Cost: 1 FP
<br>
Non-winged melee unit, a bit slower and weaker than a drone - not a great warrior at all, can&#39;t even run through the goo. Can eat corpses, and later split
up into 2 (making a clone of itself) in a safe place. Or can mutate into a queen, if it has collected 3 food points. When killed - its corpse inherits all the
food value that was collected. So it can clone, become a queen, or bring some... ]]></description>

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			<author>feeds@yuku.com (Renoiro)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4973</guid>
			<pubDate>Wed, 05 Mar 2008 19:53:41 GMT</pubDate>
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			<title><![CDATA[ Mixing Races ]]></title>
			<link>http://codogames.yuku.com/topic/1145/t/Mixing-Races.html</link>
			<description><![CDATA[ Forgive me if this strikes as being a little strange (or if it has been suggested before), but would it be possible to adjust the game so that a multi-race force could be deployed? I'd love to see how this may work (keeping their regular properties, so that an AI could only heal other Machina, Marines could only reload if you deployed their HQ, etc.).<br><br><br>Hyperspace ]]></description>

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			<author>feeds@yuku.com (Hyperspace)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1145</guid>
			<pubDate>Sun, 20 Jan 2008 20:22:19 GMT</pubDate>
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			<title><![CDATA[ MMOLSN ]]></title>
			<link>http://codogames.yuku.com/topic/1146/t/MMOLSN.html</link>
			<description><![CDATA[ An idea for a multiplayer game: please discuss critically.<br><br>NB:  how possible this will be depends in the main on what Fuzzywinker is up to, so treat this as a &quot;wouldn't it be nice&quot; but with a reasonable chance of implementation.  Please don't take the argument into &quot;this will never happen&quot;, I'm after your own reaction to the style of game: would you enjoy it?  What problems do you see with it?  How could it be improved?<br><br><br><br><!--EZCODE BOLD... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1146</guid>
			<pubDate>Fri, 18 Jan 2008 20:40:33 GMT</pubDate>
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			<title><![CDATA[ What about LSN for Mobile Phones? ]]></title>
			<link>http://codogames.yuku.com/topic/1148/t/What-about-LSN-for-Mobile-Phones-.html</link>
			<description><![CDATA[ Just a thought, but I would think it would be a decent crossover, and I'd <!--EZCODE BOLD START--><strong>LOVE LOVE LOVE</strong><!--EZCODE BOLD END--> to be able to play a game while waiting for a flight or just altogether bored somewhere.<br><br>Thoughts?<div class='signature'><span style="color:green;font-family:comic sans ms;font-size:medium;">LSN NAME - </span><span style="color:orange;font-family:comic sans ms;font-size:medium;"><strong><span style="text-decoration:underline"><em>Frumpy... ]]></description>

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			<author>feeds@yuku.com (Frumpy Jones)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1148</guid>
			<pubDate>Sat, 12 Jan 2008 20:33:37 GMT</pubDate>
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			<title><![CDATA[ Deployment Zones - HQ / &quot;Soldier&quot; / Combined ]]></title>
			<link>http://codogames.yuku.com/topic/1149/t/Deployment-Zones-HQ-quot-Soldier-quot-Combined.html</link>
			<description><![CDATA[ Just an idea, I don't know if it.s been brought up before...<br><br>I was thinking it would be cool for the map creator to have 3 different kinds of DZs to use.  One for HQs only, one for &quot;Soldiers&quot; only, and one that allows either (like now).<div class='signature'><img src="http://home.neb.rr.com/nimzomitch/Nimzsigpic.jpg">    <img src="http://home.neb.rr.com/nimzomitch/time-f%20copy.jpg">    <img src="http://home.neb.rr.com/nimzomitch/DAsLnut.jpg" style="border:0;">DA's left... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1149</guid>
			<pubDate>Tue, 08 Jan 2008 02:19:25 GMT</pubDate>
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			<title><![CDATA[ Tournament idea to encourage creativity ]]></title>
			<link>http://codogames.yuku.com/topic/1151/t/Tournament-idea-to-encourage-creativity.html</link>
			<description><![CDATA[ Just a suggestion?<br><br>A tournament where every player has to submit one of their own maps every season. Where full artistic licience is allowed as long as they are playable.<br><br>Obviously because the maps would be changed quite frequently it would take a way familiarity. However, that would be the whole point. The tournamnet would not just be about the game play but about creativity in submitting your'e own maps.<br><br>I think it would be a lot of fun and would encourage players to... ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1151</guid>
			<pubDate>Sun, 06 Jan 2008 16:25:28 GMT</pubDate>
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			<title><![CDATA[ New Map ideas for objects and stuff ? ? ]]></title>
			<link>http://codogames.yuku.com/topic/1147/t/New-Map-ideas-for-objects-and-stuff-.html</link>
			<description><![CDATA[ I think LSN should include rivers, pools and lakes etc. Would be really cool if Units could take boats too. If nothing else you could have deep water which you can not cross or shallow water that slows units down. What do you think?<br><br>Plus objects ? ? I think basic things like a chair on its own would make maps more interesting. You could make maps based on old theatres, football stadiums etc it would be a great addition.<br><br>Other ideas off the top of my head.<br><br>fountain,... ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1147</guid>
			<pubDate>Thu, 03 Jan 2008 17:26:10 GMT</pubDate>
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			<title><![CDATA[ Compatibility with Apple Mac? ]]></title>
			<link>http://codogames.yuku.com/topic/1153/t/Compatibility-with-Apple-Mac-.html</link>
			<description><![CDATA[ Anyone know if LSN is available on the Mac? I loved LS on the Speccy but something's wrong with my LS tape.... time to upgrade to LSN finally, but I only have a Macbook! <br>Read an article saying LSN was in development as a Mac version but no sign of it here? ]]></description>

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			<author>feeds@yuku.com (cjonlan)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1153</guid>
			<pubDate>Wed, 26 Dec 2007 00:37:42 GMT</pubDate>
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			<title><![CDATA[ The best unit ]]></title>
			<link>http://codogames.yuku.com/topic/1155/t/The-best-unit.html</link>
			<description><![CDATA[ It's struck me that Snipers look quite like Eldar Guardians with Las-Rifles (I think that was the name). This has made me think about themed games in which they are considered to be a different race. Probably not much good: who would want to deploy all Snipers against a balanced force of anything else?<br><br>But then, which is the BEST unit for a homogeneous deployment? What about a knockout competition where (thinks hard for a moment) 20 players are randomly assigned one combat unit type... ]]></description>

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			<author>feeds@yuku.com (Brokk)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1155</guid>
			<pubDate>Fri, 16 Nov 2007 14:07:23 GMT</pubDate>
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			<title><![CDATA[ Multiplayer LSN? ]]></title>
			<link>http://codogames.yuku.com/topic/1158/t/Multiplayer-LSN-.html</link>
			<description><![CDATA[ <br><br><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm32.showMessage?topicID=1359.topic">click me</a><!--EZCODE LINK END--> ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1158</guid>
			<pubDate>Sat, 20 Oct 2007 04:49:30 GMT</pubDate>
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			<title><![CDATA[ Idea for a role playing tournament. ]]></title>
			<link>http://codogames.yuku.com/topic/1157/t/Idea-for-a-role-playing-tournament-.html</link>
			<description><![CDATA[ An idea for making actual use of the unit naming facility:<br><br>A knockout competition. Each player starts off with a squad of named characters. The loser of each match will have all his characters dead and be eliminated. The winner of a match will replace casualties with new, un-named characters. No new named ones can be added. Even if a player wins a match, he's out if he has no named characters left in the squad.<br><br>Probably more fun to think about than actually do, so I post it here... ]]></description>

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			<author>feeds@yuku.com (Brokk)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1157</guid>
			<pubDate>Tue, 16 Oct 2007 13:50:03 GMT</pubDate>
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			<title><![CDATA[ Take Cover ]]></title>
			<link>http://codogames.yuku.com/topic/1159/t/Take-Cover.html</link>
			<description><![CDATA[ Here's another idea which I'd like to try out, except that I guess it could wreck balance.<br><br>Besides &quot;green&quot; and &quot;red&quot;(HOS), I would like to set units to &quot;amber&quot;. This would mean, &quot;Carry on doing the plotted orders unless you get badly wounded - then, take cover!&quot;<br><br>&quot;Badly wounded&quot; could be defined as less than 50% health after a hit.<br><br>&quot;Take cover&quot; would invoke an AI process. The unit would note the positions of all... ]]></description>

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			<author>feeds@yuku.com (Brokk)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1159</guid>
			<pubDate>Tue, 21 Aug 2007 16:11:34 GMT</pubDate>
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			<title><![CDATA[ New Feature Idea ]]></title>
			<link>http://codogames.yuku.com/topic/1160/t/New-Feature-Idea.html</link>
			<description><![CDATA[ Hi,<br>I submitted some ideas to the lsn developers a while back but another idea occured to me that made sense.<br><br>Marines and mechs should be able to pick up ammo from dead units of their race and type (friend or foe) and save having to always retreat to HQ you could have a unit take ammo from a dead body.<br><br>Could be fun... OK Corral stuff...<br><br> ]]></description>

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			<author>feeds@yuku.com (GaryPlowman)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1160</guid>
			<pubDate>Wed, 15 Aug 2007 11:58:31 GMT</pubDate>
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			<title><![CDATA[ Height/elevation. ]]></title>
			<link>http://codogames.yuku.com/topic/1154/t/Height-elevation-.html</link>
			<description><![CDATA[ I did a search with various keywords and didn't find anything relevant, so I was wondering if anyone has ever talked about different elevation levels in the game.  <br><br>The maps' playing surfaces are entirely level, leaving out the tactical fun of going for/taking/holding high ground for sight and lobbing range advantages.  I can't help but think that levels of elevation and maybe even the odd thing like raised platforms or small towers would add extra combat realism (maybe longevity and... ]]></description>

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			<author>feeds@yuku.com (SculptedCold)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1154</guid>
			<pubDate>Fri, 03 Aug 2007 04:04:47 GMT</pubDate>
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			<title><![CDATA[ new game mode mission mode ]]></title>
			<link>http://codogames.yuku.com/topic/1161/t/new-game-mode-mission-mode.html</link>
			<description><![CDATA[ if this has been mentioned before sorry but<br><br>what about an objective based game <br><br>E.G.<br><br>team 1objectives<br>destroy generator<br>rescue trapped troops<br>then survive for 5 turns<br><br>team 2<br>defend generator<br>kill trapped team 1 troops<br>kill team 1 in 5 turns.<br><br>just an idea<br><br> ]]></description>

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			<author>feeds@yuku.com (hunterXlord)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1161</guid>
			<pubDate>Tue, 31 Jul 2007 19:30:24 GMT</pubDate>
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			<title><![CDATA[ How hard is it to make new objects? ]]></title>
			<link>http://codogames.yuku.com/topic/1162/t/How-hard-is-it-to-make-new-objects-.html</link>
			<description><![CDATA[ A picket-fence, both high and low, would be good. Some house furnituer and such would just be great! Also some wallpapered walls, just white wall-papered walls for the inside of houses! Think of how much more fun it would be as Machina to blow up a house! So, as in the question, how hard is it?<div class='signature'><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/Ragman.gif"... ]]></description>

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			<author>feeds@yuku.com (RagmanPD)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1162</guid>
			<pubDate>Sun, 22 Jul 2007 01:03:30 GMT</pubDate>
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			<title><![CDATA[ LSN 2500 AD ]]></title>
			<link>http://codogames.yuku.com/topic/1164/t/LSN-2500-AD.html</link>
			<description><![CDATA[ <!--EZCODE LINK START--><a href="http://www.unoriginal.co.uk/footage167_6.html" target="top">Future mech</a><!--EZCODE LINK END--> ]]></description>

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			<author>feeds@yuku.com (AlphaRat)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1164</guid>
			<pubDate>Wed, 11 Jul 2007 23:57:06 GMT</pubDate>
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			<title><![CDATA[ Replay Timeouts ]]></title>
			<link>http://codogames.yuku.com/topic/1163/t/Replay-Timeouts.html</link>
			<description><![CDATA[ There were a couple of games that timed out, and I was really into them. Is it possible to resurrect games that have timed out and give them a new clock? Maybe a new scenario for a new set of players or new player? This would be cool.<br><br><!--EZCODE EMOTICON START :cheers --><img src=http://pickupsticks.co.uk/stasis/smilies/beer.gif ALT=":cheers"><!--EZCODE EMOTICON END--> <div class='signature'><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php"... ]]></description>

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			<author>feeds@yuku.com (RagmanPD)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1163</guid>
			<pubDate>Fri, 06 Jul 2007 12:52:49 GMT</pubDate>
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			<title><![CDATA[ Marine must haves ]]></title>
			<link>http://codogames.yuku.com/topic/1165/t/Marine-must-haves.html</link>
			<description><![CDATA[ Ooh ooh can we have one of these, can we can we???<br><!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br><!--EZCODE LINK START--><a href="http://www.unoriginal.co.uk/footage201_5.html" target="top">Part time</a><!--EZCODE LINK END--> ]]></description>

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			<author>feeds@yuku.com (AlphaRat)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1165</guid>
			<pubDate>Fri, 06 Jul 2007 09:57:24 GMT</pubDate>
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			<title><![CDATA[ LSN and Second Life ]]></title>
			<link>http://codogames.yuku.com/topic/1167/t/LSN-and-Second-Life.html</link>
			<description><![CDATA[ Don't know if any of you guys know Second Life, the virtual world on line community.<br><br>It is possible to create LSN in this 3D environment very much like doom etc.<br><br>Any thoughts from Codo on this? ]]></description>

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			<author>feeds@yuku.com (AlphaRat)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/1167</guid>
			<pubDate>Wed, 04 Jul 2007 10:52:51 GMT</pubDate>
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