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        <title>Strategy and Tactics</title>
        <link>http://codogames.yuku.com/forums/3</link>
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			<title><![CDATA[ Mobile (no HQ) Marines ]]></title>
			<link>http://codogames.yuku.com/topic/5058/t/Mobile-no-HQ-Marines.html</link>
			<description><![CDATA[ No HQ isn&#39;t seen as a crazy thing for Greys, or Spawn, or even Machina, but you rarely see or hear of it for Marines.
<br>
<br>
How often do you deploy mobile Marine squads?
<br>
<br>
I&#39;ve done it bunches of times with good results though it must be said that I rarely run into Spawn, and that sure helps.
<br>
<br>
I know that ammo can become a bit of a problem, more for Snipers &amp; Grunts in my experience than for the Naders but that&#39;s because I generally take
between 3 and 4... ]]></description>

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			<author>feeds@yuku.com (Indricotherium)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/5058</guid>
			<pubDate>Fri, 11 Apr 2008 18:17:26 GMT</pubDate>
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			<title><![CDATA[ Saucer's in 3.10 ]]></title>
			<link>http://codogames.yuku.com/topic/829/t/Saucer-s-in-3-10.html</link>
			<description><![CDATA[ <br>I heard you guys moaning about lack of Subscribers and lack of new conversations on this section, so I have resubscribed and need to know a bit more information <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Is the Saucer still overpriced as a unit in the 3.10 patch, or is it a viable option.  I am toying with deploying Spawn or Greys on a particular game I have, as I think my deployment zone could get... ]]></description>

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			<author>feeds@yuku.com (AnalProbe)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/829</guid>
			<pubDate>Wed, 30 Jan 2008 20:04:14 GMT</pubDate>
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			<title><![CDATA[ Anoying things about different races ]]></title>
			<link>http://codogames.yuku.com/topic/830/t/Anoying-things-about-different-races.html</link>
			<description><![CDATA[ Playing this game on KOTC I'm Greys V Mechs. Was doing pretty well until my Warp miss fired killing my 1 and only phyker plus bringing my whole sentry squad down to red. I had done plenty of test turns too and that never happened <!--EZCODE EMOTICON START >: --><img src=http://www.ezboard.com/images/emoticons/mad.gif ALT=">:"><!--EZCODE EMOTICON END--> <br><br>Plus there is nothing worse than when you play Spawn and you are down to your'e nearly dead Queen and the opponent  only had one... ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/830</guid>
			<pubDate>Wed, 30 Jan 2008 19:31:08 GMT</pubDate>
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			<title><![CDATA[ Spawn vs Spawn Tactics ]]></title>
			<link>http://codogames.yuku.com/topic/832/t/Spawn-vs-Spawn-Tactics.html</link>
			<description><![CDATA[ Okay then, I am the red/pink spawn, and this is my last rounds orders winning by only 2 points, I had the option of trying to run off, but could see a couple of bizarre pitfalls to this idea. Incidentally there was an egg about to hatch under my topmost Queen, who is now out of her goo-patch.<br><br>So, what do you think my tactics were ?<!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> <br><br><br><!--EZCODE IMAGE... ]]></description>

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			<author>feeds@yuku.com (Disaster Area)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/832</guid>
			<pubDate>Mon, 28 Jan 2008 19:11:02 GMT</pubDate>
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			<title><![CDATA[ Grenades - magic 16m fire line for airbursts ]]></title>
			<link>http://codogames.yuku.com/topic/831/t/Grenades-magic-16m-fire-line-for-airbursts.html</link>
			<description><![CDATA[ OK so since there's been a little discussion about the lack of posts in this forum, and also some talk about LSN &quot;secrets&quot;, I thought I'd share something I discovered long ago and have kept largely to myself.  I have shared this with the 'Bits before, and a few others in email discussions.<br><br>Anyway, I set up some grenade tests with Sentries and Grenadiers on Boulevard.  Sentries because you can line them up nicely, and since they have no armor you can see just how far and how... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/831</guid>
			<pubDate>Wed, 23 Jan 2008 18:22:33 GMT</pubDate>
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			<title><![CDATA[ Advice ]]></title>
			<link>http://codogames.yuku.com/topic/824/t/Advice.html</link>
			<description><![CDATA[ So I'm pretty new, hi guys.<br><br>I've been playing alot with Marines (before I upgraded) and Spawn now. I've just got myself into a 30FP league game. It is a fairly small map, and being in Rookie league, I know my opponent is taking Marines.<br><br>My question to the more experienced Spawn players is<br><br>a) How many queens do you take if rushing?<br>b) How many queens do you take if your playing sneaky?<br>c) Does a combination of these tactics ever work? for example, rushing forward,... ]]></description>

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			<author>feeds@yuku.com (samwiselsn)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/824</guid>
			<pubDate>Wed, 23 Jan 2008 02:06:51 GMT</pubDate>
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			<title><![CDATA[ Anyone know where the online tutorial went? ]]></title>
			<link>http://codogames.yuku.com/topic/833/t/Anyone-know-where-the-online-tutorial-went-.html</link>
			<description><![CDATA[ Hi,<br><br>I'm new to the game. I found a great online tutorial at <!--EZCODE AUTOLINK START--><a href="http://www.3nw.com/lsn/index.htm,">www.3nw.com/lsn/index.htm,</a><!--EZCODE AUTOLINK END--> but now the page won't load. Does anyone know if it moved, or if I can still find it? <br><br>Thanks,<br><br>Chris ]]></description>

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			<author>feeds@yuku.com (fatgreta1066)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/833</guid>
			<pubDate>Fri, 21 Dec 2007 23:12:10 GMT</pubDate>
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			<title><![CDATA[ Marine deployments ]]></title>
			<link>http://codogames.yuku.com/topic/834/t/Marine-deployments.html</link>
			<description><![CDATA[ I was just wondering what exactly people were deploying for marines at 20 - 25 FP<br><br>hero boy mentioned a deployment (20 FP) in the commander thread that surprised me a little namely<br><br>1 Comm, 2 Snipers, 3 Naders, 3 Medics, 2 Grunts and 2 HQ<br><br>I thought more grunts would be required for spotting as I'm not a fan of snipers as a shot takes so long if you actually find something with em <br><br>I'm currently deploying using grenade elements of one grunt and one nader<br><br>I take... ]]></description>

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			<author>feeds@yuku.com (kroger)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/834</guid>
			<pubDate>Fri, 21 Dec 2007 12:12:19 GMT</pubDate>
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			<title><![CDATA[ Use of commanders? ]]></title>
			<link>http://codogames.yuku.com/topic/826/t/Use-of-commanders-.html</link>
			<description><![CDATA[ Hi, I'm very new to the game, so this may be very silly <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>I've played 15-20-ish games now, lost most of them, but learning a bit along the way and having fun. Playing almost exclusively marines for now, I seem to have had most success with just lots of grunts and a healthy dose of grenadiers. Whenever I've gone for a varied selection of units, that seems to have... ]]></description>

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			<author>feeds@yuku.com (tags)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/826</guid>
			<pubDate>Wed, 12 Dec 2007 20:07:19 GMT</pubDate>
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			<title><![CDATA[ Any good Maps for Specific Races? ]]></title>
			<link>http://codogames.yuku.com/topic/836/t/Any-good-Maps-for-Specific-Races-.html</link>
			<description><![CDATA[ Yep, any opinions on what maps suit the races? Wide open maps I presume suit the Machina, lots of rooms maybe suit spawn? Marines a good all-rounder in any map? Greys I have a lot to learn about... So What maps have worked well for your races guys? ]]></description>

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			<author>feeds@yuku.com (Rocket Lord)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/836</guid>
			<pubDate>Tue, 04 Dec 2007 16:40:23 GMT</pubDate>
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			<title><![CDATA[ What pwns what in general? ]]></title>
			<link>http://codogames.yuku.com/topic/837/t/What-pwns-what-in-general-.html</link>
			<description><![CDATA[ Are the races supposed to be equally balanced or do u find all races have an edge over each other?<br><br>For example<br><br>Spawn &gt; Greys &gt; Marines &gt; Machina &gt; Spawn<br><br>As a rough guide?<br><br>Forgive the noobish question but its been years since I have played this.<br><br>R.L. <!--EZCODE EMOTICON START :hat --><img src=http://www.ezboard.com/images/emoticons/pimp.gif ALT=":hat"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Rocket Lord)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/837</guid>
			<pubDate>Tue, 04 Dec 2007 16:06:36 GMT</pubDate>
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			<title><![CDATA[ Healing/Repairing.  The WHOLE turn?!? ]]></title>
			<link>http://codogames.yuku.com/topic/835/t/Healing-Repairing-The-WHOLE-turn-.html</link>
			<description><![CDATA[ I don't see a way for a medic or an AI to heal more than one unit in a turn (without one of them dying).<br><br>Is there a way to heal a unit for X seconds and then do something else? ]]></description>

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			<author>feeds@yuku.com (lasermike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/835</guid>
			<pubDate>Fri, 30 Nov 2007 06:38:20 GMT</pubDate>
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			<title><![CDATA[ Psykers and blinding.  Details? ]]></title>
			<link>http://codogames.yuku.com/topic/838/t/Psykers-and-blinding-Details-.html</link>
			<description><![CDATA[ I've not deployed nor come across many Psykers. <br>Is there a good description on how their blinding works?<br><br>Does it just keep a unit from firing if the target unit was going to fire while the little grey head is visible?<br>So would a MT or a WG (with long fire times) that got hit 1/2 a second into their aiming get screwed up? <br><br>How long does the blinding last?<br><br>Are there any units that don't get blinded? ]]></description>

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			<author>feeds@yuku.com (lasermike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/838</guid>
			<pubDate>Fri, 30 Nov 2007 06:18:10 GMT</pubDate>
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			<title><![CDATA[ Force fields and bouncing objects, a sad story ]]></title>
			<link>http://codogames.yuku.com/topic/839/t/Force-fields-and-bouncing-objects-a-sad-story.html</link>
			<description><![CDATA[ Two of my little Grey buddies got blowed up from grenades while inside the supposedly secure protection of a Guardian.  While my Guardian was moving forward, a grenade bounced off it and just sort of sat there.  (Other walls were involved.)  My Guardian then overtook the mostly motionless grenade which then went off inside the shield.<br><br>OK, so I've learned that force fields won't PUSH grenades, and I'm guessing same with Goo, correct?<br><br>Does anyone have anymore insights on how to... ]]></description>

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			<author>feeds@yuku.com (lasermike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/839</guid>
			<pubDate>Fri, 30 Nov 2007 06:11:52 GMT</pubDate>
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			<title><![CDATA[ Gooed queen ]]></title>
			<link>http://codogames.yuku.com/topic/828/t/Gooed-queen.html</link>
			<description><![CDATA[ My queen is gooed for a couple turns ... I think I killed the last spitter around but I have 3 ennemy drones way too close. What's the best way to plot orders for the queen to defend herself at the very least? I had queens do the stupidest things when left without orders in the past ... can't plot any move obviously, red lines will get canceled all at once as the drones are too far away for now, purple lines may be the worse thing to do if the drone I target first goes anywhere else ... any... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/828</guid>
			<pubDate>Sat, 24 Nov 2007 11:03:19 GMT</pubDate>
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			<title><![CDATA[ damage range a grunt can do to a commander ]]></title>
			<link>http://codogames.yuku.com/topic/841/t/damage-range-a-grunt-can-do-to-a-commander.html</link>
			<description><![CDATA[ Hi,<br><br>Does anyone know what the damage range is a grunt blast can do to a commander once armour is taken into account?<br><br>Just trying to work out my chances of survival when I know he's gonna get hit once before he gets a shot off.<br><br>do I run and take a hit in the back or shoot it out or get someone to lay down covering fire so at least the swines get it in the neck while they are shooting or try some sort of irish jig to throw off the concentration of the grunts?<br><br>and... ]]></description>

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			<author>feeds@yuku.com (worto03)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/841</guid>
			<pubDate>Mon, 19 Nov 2007 20:09:05 GMT</pubDate>
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			<title><![CDATA[ Indispensable units? ]]></title>
			<link>http://codogames.yuku.com/topic/842/t/Indispensable-units-.html</link>
			<description><![CDATA[ In another thread, someone suggested that Grey forces suffer if they don't use all the units available.  I cordially disagree, so I thought I'd open this as a topic:  do you believe that certain units are indispensable for each side (as in, you should always take at least one of them), and if so, why?  What difference does it make if you know who you're up against?<br><br>For my 2d worth:<br><br>Marines:<br>A Commander is probably essential, for the sheer power and the tactical flexibility... ]]></description>

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			<author>feeds@yuku.com (Astrafiammante)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/842</guid>
			<pubDate>Wed, 14 Nov 2007 13:23:35 GMT</pubDate>
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			<title><![CDATA[ How do I stop hunters with Greys? (w/out a warper) ]]></title>
			<link>http://codogames.yuku.com/topic/843/t/How-do-I-stop-hunters-with-Greys-w-out-a-warper-.html</link>
			<description><![CDATA[ I play greys relatively often now, but I invariably get beat with my deployments if I go up against a hunter-heavy machina force.  Any tips on how to sotp the pesky hairdryers without taking a warper? I really dislike using warpers, but all the other grey units seem very susceptible to dying quickly to a well organized mass of hunters.<div class='signature'>LSN Name: ZombieMan<br>--"You gotta... You gotta be your own dog, yaknowwhumsayin'?" --<br><br><img... ]]></description>

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			<author>feeds@yuku.com (ZombieMan)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/843</guid>
			<pubDate>Tue, 13 Nov 2007 20:00:02 GMT</pubDate>
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			<title><![CDATA[ I hate greys ]]></title>
			<link>http://codogames.yuku.com/topic/825/t/I-hate-greys.html</link>
			<description><![CDATA[ As I'm busily losing my second game against thegoblin's grey army I thought I'd ask how on earth do I keep my marines alive??? <br><br>Keep getting slaughtered by those tracking warp gun things. ]]></description>

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			<author>feeds@yuku.com (kroger)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/825</guid>
			<pubDate>Mon, 12 Nov 2007 12:56:22 GMT</pubDate>
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			<title><![CDATA[ Greys coping with MTs and AIs on maps like Biohazzard ]]></title>
			<link>http://codogames.yuku.com/topic/844/t/Greys-coping-with-MTs-and-AIs-on-maps-like-Biohazzard.html</link>
			<description><![CDATA[ Has anyone got any ideas how to beat Machina that have large MT and AI deploment? Not an easy task with Greys on maps like Biohazzard and Berlin Wall.<br><br>I seem to do ok at blowing up an HQ and taking out a couple of tanks with a few warpers, guardians, sentrys etc but often get left short in the end. ]]></description>

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			<author>feeds@yuku.com (krayon109)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/844</guid>
			<pubDate>Fri, 28 Sep 2007 03:31:01 GMT</pubDate>
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