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        <title>Goblin and Goblettes</title>
        <link>http://codogames.yuku.com/forums/24</link>
        <description>
        <![CDATA[ Testing six-player matches, December 2007. ]]>
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			<title><![CDATA[ General Game/Stuff Discussion ]]></title>
			<link>http://codogames.yuku.com/topic/4641/t/General-Game-Stuff-Discussion.html</link>
			<description><![CDATA[ FIRST!<br><br>sorry, i couldn't resist... anyway, i figure we'll need a place to discus general match tactics and we could probably make new threads for each turn.<br><br>oh, and it might be a good idea to exchange e-mail addresses, in case someone disappears and needs to be tracked down. <br><br>mine: (e-mail removed)<div class='signature'><span style="color:red;"><strong>PLANT A BLADE IN YOUR ENEMY'S EYE!</strong></span><br><br><img src="http://www.gargrazz.com/pix/dancegrot.gif"... ]]></description>

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			<author>feeds@yuku.com (lsngoblin)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4641</guid>
			<pubDate>Mon, 19 Nov 2007 01:37:39 GMT</pubDate>
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			<title><![CDATA[ Schedule: what needs to be done when! ]]></title>
			<link>http://codogames.yuku.com/topic/4640/t/Schedule-what-needs-to-be-done-when-.html</link>
			<description><![CDATA[ Now that the teams are set up, the games can begin.<br><br>All three of your team members have been given access to this hidden forum.  You now have 2 days to discuss naming conventions for the units, &quot;chain of command&quot;, how things will work, and all those kinds of things.  It is advised to agree how often you will try to put turns in, and how much discussion will be had beforehand.<br><br>At the end of this period, Fuzzywinker will send the random challenge which starts the... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4640</guid>
			<pubDate>Tue, 13 Nov 2007 01:42:14 GMT</pubDate>
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		<item>
			<title><![CDATA[ How things work: submitting turns ]]></title>
			<link>http://codogames.yuku.com/topic/4639/t/How-things-work-submitting-turns.html</link>
			<description><![CDATA[ Fuzzywinker has agreed to manually combine the orders for each team in this match.<br><br>When you have plotted your orders, save the order file and send it to <!--EZCODE BOLD START--><strong>XXXXXXXXXX</strong><!--EZCODE BOLD END--><br><br>If you've installed LSN in the normal location, it saves them to:<br>C:\Program Files\Laser Squad Nemesis\Games\00<!--EZCODE ITALIC START--><em>nnnnnn</em><!--EZCODE ITALIC END-->\orders<!--EZCODE ITALIC START--><em>n</em><!--EZCODE ITALIC... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4639</guid>
			<pubDate>Tue, 13 Nov 2007 01:30:18 GMT</pubDate>
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			<title><![CDATA[ Rules of the Match ]]></title>
			<link>http://codogames.yuku.com/topic/4643/t/Rules-of-the-Match.html</link>
			<description><![CDATA[ Here are the conditions for the match.<br><br>Days: 60<br><br>Turns: 20<br><br>Victory conditions: HQ match<br><br>Map: random - any size<br><br>20fp for each team<br><br>Race: Marine or Machina<br><br><br>Each player will have 6FP of mobile units to command.<br>The two remaining FP will be deployed as 2 HQ units.<br>It is up to the team to decide where these units will be deployed.<br><br><br>With the day and turn limits given, each team must submit one set of orders every three days in... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4643</guid>
			<pubDate>Tue, 13 Nov 2007 01:28:33 GMT</pubDate>
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			<title><![CDATA[ Welcome to the Secret Bunker! ]]></title>
			<link>http://codogames.yuku.com/topic/4642/t/Welcome-to-the-Secret-Bunker-.html</link>
			<description><![CDATA[ Welcome, and thanks for volunteering to test this idea out.  With a little luck this could be the start of something special!<br><br>For the purposes of this test, please try to stick to using the forum for communication.  If this takes off then it would probably be more convenient for teams to play using an IM service of some kind to discuss tactics, however we have two aims here in this test.<br><br>1) we want to find as many potential problems as possible, so that solutions can be... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/4642</guid>
			<pubDate>Mon, 12 Nov 2007 22:21:15 GMT</pubDate>
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