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        <title>Utilities &amp; Modifications</title>
        <link>http://codogames.yuku.com/forums/17</link>
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		<item>
			<title><![CDATA[ I love spreadsheets ]]></title>
			<link>http://codogames.yuku.com/topic/3747/t/I-love-spreadsheets.html</link>
			<description><![CDATA[ And I made one.  <br><br>Here it is<br><!--EZCODE AUTOLINK START--><a href="http://home.neb.rr.com/nimzomitch/LSN%20Distance%20Calc.zip">home.neb.rr.com/nimzomitc...20Calc.zip</a><!--EZCODE AUTOLINK END--><br><br>It's got stuff inside.  Not statistical stuff like Indri's though - this one has useful stuff in it.  ;-)<br><br>Stuff like...<br><br>1) a sheet where you can enter 2 sets of coordinates and it will calculate the distance(in meters) for you. <br>(handy if you use Tharg's interface... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3747</guid>
			<pubDate>Wed, 23 Jan 2008 20:26:02 GMT</pubDate>
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			<title><![CDATA[ Editing for training ]]></title>
			<link>http://codogames.yuku.com/topic/3748/t/Editing-for-training.html</link>
			<description><![CDATA[ I am playing with LSN after a long break, and I am a US Marine NCO and I definitely think that this game has huge potential in training applications. But is there a way to edit the units to reflect real world effects, for example is there a way to mimic a machine gun? or a rifle with a grenade launcher? Any help you guys could offer would be greatly appreciated. ]]></description>

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			<author>feeds@yuku.com (kovears)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3748</guid>
			<pubDate>Fri, 16 Nov 2007 03:16:58 GMT</pubDate>
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			<title><![CDATA[ Idea for someone else :  hotseast 2 levels - It's doable! ]]></title>
			<link>http://codogames.yuku.com/topic/3749/t/Idea-for-someone-else-hotseast-2-levels-It-s-doable-.html</link>
			<description><![CDATA[ I started on this some time ago, but as so often happens I got bored and never finished.  It can work though, in hotseat, I've tested enough to be 98% sure of that.<br><br>What I was going to do was make a mod which would allow a choice of 2 races, and have one side on a level above the other.<br><br>All that's needed to be done is :<br><br>1) Modify two of the races, placing their shape 2 meters (or whatever) higher.  Also modify the configs to draw them higher on the y axis, so they look... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3749</guid>
			<pubDate>Wed, 26 Sep 2007 15:08:14 GMT</pubDate>
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			<title><![CDATA[ Web interface ]]></title>
			<link>http://codogames.yuku.com/topic/3750/t/Web-interface.html</link>
			<description><![CDATA[ Is there a way to sort game based on status and/or on timer or turn in the game? It would be great to be able to see games that you have little time left at first glance, or just to have all the games on waiting on top of the list instead of having to browse to the next page when you have many ongoing ....<div class='signature'><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/Rotwang.gif"... ]]></description>

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			<author>feeds@yuku.com (RotWng)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3750</guid>
			<pubDate>Wed, 19 Sep 2007 15:34:31 GMT</pubDate>
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			<title><![CDATA[ Increase FPs!!!! ]]></title>
			<link>http://codogames.yuku.com/topic/3751/t/Increase-FPs-.html</link>
			<description><![CDATA[ Guys,<br>Your hotseat games are just gonna get better!!<br><br>Here is the MOD to increase the Deployment Force points for hotseat games.<br><br>Edit the command.cfg file under configs within the LSN folder.<br><br>find <br>[SetFP3<!--EZCODE EMOTICON START 0] --><img src=http://www.ezboard.com/images/emoticons/alien.gif ALT="0]"><!--EZCODE EMOTICON END--> <br>    SetFP | 30<br><br>  [GetFP3<!--EZCODE EMOTICON START 0] --><img src=http://www.ezboard.com/images/emoticons/alien.gif... ]]></description>

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			<author>feeds@yuku.com (GaryPlowman)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3751</guid>
			<pubDate>Sun, 19 Aug 2007 14:56:12 GMT</pubDate>
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			<title><![CDATA[ Supervision spectator, inspired by JC's supernaders ]]></title>
			<link>http://codogames.yuku.com/topic/3752/t/Supervision-spectator-inspired-by-JC-s-supernaders.html</link>
			<description><![CDATA[ OK, i just finished playing around <!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm30.showMessage?topicID=80.topic" target="top">JC's supernaders</a><!--EZCODE LINK END--> and one thing was a bit annoying. While all stuff like nukes destroying everything is cool, you can only enjoy it in the tests, because there are no units that could survive the explosion and have vision to whole map. This inspired me to modify machina scanner <br><br>What's actually changed? the... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3752</guid>
			<pubDate>Mon, 09 Jul 2007 18:50:54 GMT</pubDate>
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			<title><![CDATA[ Unit names in hotseat? ]]></title>
			<link>http://codogames.yuku.com/topic/3753/t/Unit-names-in-hotseat-.html</link>
			<description><![CDATA[ Do they work in Hotseat?  Seems like they don't...?<div class='signature'><img src="http://home.neb.rr.com/nimzomitch/Nimzsigpic.jpg"><img src="http://home.neb.rr.com/nimzomitch/time-f%20copy.jpg">  <img src="http://home.neb.rr.com/nimzomitch/DAsLnut.jpg" alt="DA's Left Nut"></div> ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3753</guid>
			<pubDate>Thu, 05 Jul 2007 20:13:49 GMT</pubDate>
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			<title><![CDATA[ Tell me a story... ]]></title>
			<link>http://codogames.yuku.com/topic/3754/t/Tell-me-a-story-.html</link>
			<description><![CDATA[ ...about unit size please?  ;-)<br><br>        LOS Shape = Box | 0,0,0.5 | 0.4,0.4,0.9 - any Marine<br>        LOS Shape = Sphere | 0,0,0.3 | 0.7 - AI<br><br>How do I read this?  I'm thinking that the 0.4,0.4,0.9 means<br>.4 (tiles) x long, .4 (tiles) y wide, .9 (tiles) z high.  <br><br>But then what would the 0,0,0.5 mean?  <br><br>And how do I read the AI line?  Since it's a sphere, I'm thinking that the .7 is the radius in tiles...?  0,0,0.3 ?<div class='signature'><img... ]]></description>

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			<author>feeds@yuku.com (BA Nimzomitch)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3754</guid>
			<pubDate>Sat, 23 Jun 2007 05:17:20 GMT</pubDate>
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			<title><![CDATA[ have just created a costom map but i cant deploy men ]]></title>
			<link>http://codogames.yuku.com/topic/3755/t/have-just-created-a-costom-map-but-i-cant-deploy-men.html</link>
			<description><![CDATA[  ]]></description>

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			<author>feeds@yuku.com (shammydudedude)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3755</guid>
			<pubDate>Sun, 03 Jun 2007 17:02:43 GMT</pubDate>
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			<title><![CDATA[ viewing replays with both sides showing? ]]></title>
			<link>http://codogames.yuku.com/topic/3757/t/viewing-replays-with-both-sides-showing-.html</link>
			<description><![CDATA[ I've been missing for a while but thought someone had done this sometime ago.<br><br>There is a post about it in the new player section<br><br><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm31.showMessage?topicID=467.topic" target="top">here</a><!--EZCODE LINK END--><br><br>cheers,<br>worto. ]]></description>

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			<author>feeds@yuku.com (worto03)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3757</guid>
			<pubDate>Fri, 11 May 2007 07:30:55 GMT</pubDate>
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			<title><![CDATA[ custom map randomiser? ]]></title>
			<link>http://codogames.yuku.com/topic/3758/t/custom-map-randomiser-.html</link>
			<description><![CDATA[ Hi,<br><br>Has anyone got or got time to make a map randomiser - I want to be able to drop a list of maps into it then get a random one out.<br><br>It doesn't have to be perfect - the LSN one tends to chuck out the same map 3 times in a row anyway.<br><br>I guess there maybe something on t'internet that will do this already? It would be nice if we could have a custom map list as part of the game but thats a whole other discussion <!--EZCODE EMOTICON START ;) --><img... ]]></description>

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			<author>feeds@yuku.com (worto03)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3758</guid>
			<pubDate>Wed, 02 May 2007 11:50:00 GMT</pubDate>
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			<title><![CDATA[ LSN on linux ]]></title>
			<link>http://codogames.yuku.com/topic/3760/t/LSN-on-linux.html</link>
			<description><![CDATA[ Has anyone managed to get the client working on linux? WINE ran the installer ok, but I couldn't run the client program once it had installed.<div class='signature'><hr><br><div style="text-align:center"><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><img src="http://www.jonathanfletcher.f2s.com/LeagueSignature/Bothered.gif" style="border:0;" alt="League banner resource"></a></div></div> ]]></description>

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			<author>feeds@yuku.com (Bothered)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3760</guid>
			<pubDate>Wed, 24 Jan 2007 16:46:39 GMT</pubDate>
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			<title><![CDATA[ Three quarter volume Sound.cfg Edit ]]></title>
			<link>http://codogames.yuku.com/topic/3765/t/Three-quarter-volume-Sound-cfg-Edit.html</link>
			<description><![CDATA[ Occasionally people have pointed out that if you're listening to music on your PC while playing, it's difficult to balance the volumes of LSN and your music player, because LSN's volume is set quite high.  The best you can do is turn winamp or whatever to max, and turn your speakers down a bit, but LSN still booms over the music.<br><br>So, I have done a quick edit to Sound.cfg.  All sounds in the game are played at 3/4 volume.  Backup your original, and replace it with this one :<br><br>Edit... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3765</guid>
			<pubDate>Wed, 08 Nov 2006 03:07:00 GMT</pubDate>
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			<title><![CDATA[ Proposal: Another Names Editor software ]]></title>
			<link>http://codogames.yuku.com/topic/3769/t/Proposal-Another-Names-Editor-software.html</link>
			<description><![CDATA[ Just an idea, an application that allows you to choose your units names from a list:<br><br>e.g.<br>Filmstars<br>politicans<br>etc...<br><br>It would then update the Config automatically.  <br>What do you reckon?<div class='signature'>_______________________________________________________________________________________<br><br><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top">   <img... ]]></description>

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			<author>feeds@yuku.com (Redeem)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3769</guid>
			<pubDate>Mon, 16 Oct 2006 16:23:12 GMT</pubDate>
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			<title><![CDATA[ Trainer or editor ]]></title>
			<link>http://codogames.yuku.com/topic/3768/t/Trainer-or-editor.html</link>
			<description><![CDATA[ Hello all,<br><br>Is there a trainer available or a way to edit the game? ]]></description>

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			<author>feeds@yuku.com (guillon)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3768</guid>
			<pubDate>Sun, 03 Sep 2006 13:01:33 GMT</pubDate>
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			<title><![CDATA[ The color of vision ]]></title>
			<link>http://codogames.yuku.com/topic/3772/t/The-color-of-vision.html</link>
			<description><![CDATA[ Hi folks! I just started playing this game and I'm still exploring the numerous possibilities. One 'trick' I recently learned is using the V key to check the vision of units. Very useful! But also rather frustrating at times...<br><br>It may be due to the fact I'm color blind, but I find the blue shaded (is it even blue?) 'vision tiles' very hard to distinguish from regular tiles. I keep catching myself staring at the screen at maximum zoom, hitting the V key repeatedly, checking one tile at... ]]></description>

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			<author>feeds@yuku.com (ChauSeiHwa)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3772</guid>
			<pubDate>Sat, 22 Jul 2006 07:49:09 GMT</pubDate>
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			<title><![CDATA[ GIMP Script - Fancy 3D / 2D Thumbnails ]]></title>
			<link>http://codogames.yuku.com/topic/3766/t/GIMP-Script-Fancy-3D-2D-Thumbnails.html</link>
			<description><![CDATA[ I made this to help making screenshots for my MLSN game vs TOMU.  (Well, I stole it from the web then changed it a tiny bit).<br><br>After you've pasted the screenshot into GIMP, it makes and saves thumbnail images like this (this example is from a different game) :<br><br><!--EZCODE LINK START--><a href="http://www.tharg.dsl.pipex.com/DemoPic3D.jpg"><!--EZCODE IMAGE START--><img src="http://www.tharg.dsl.pipex.com/DemoPic3DThumb.jpg" style="border:0;"/><!--EZCODE IMAGE END--></a><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (Tharg)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3766</guid>
			<pubDate>Wed, 19 Jul 2006 11:09:23 GMT</pubDate>
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			<title><![CDATA[ LSN on Google Personalized Home ]]></title>
			<link>http://codogames.yuku.com/topic/3771/t/LSN-on-Google-Personalized-Home.html</link>
			<description><![CDATA[ <!--EZCODE IMAGE START--><img src="http://fatcatfan.googlepages.com/lsngadget.png" style="border:0;"/><!--EZCODE IMAGE END--><br><br><!--EZCODE LINK START--><a href="http://fusion.google.com/add?moduleurl=http%3A//fatcatfan.googlepages.com/lsngadget.xml" target="top"><!--EZCODE IMAGE START--><img src="http://buttons.googlesyndication.com/fusion/add.gif" style="border:0;"alt="Add to Google"/><!--EZCODE IMAGE END--></a><!--EZCODE LINK END--><br><br>A bit about security. This gadget requires you... ]]></description>

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			<author>feeds@yuku.com (fatcatfan)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3771</guid>
			<pubDate>Sat, 08 Jul 2006 23:20:25 GMT</pubDate>
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			<title><![CDATA[ Name Shuffler ]]></title>
			<link>http://codogames.yuku.com/topic/3773/t/Name-Shuffler.html</link>
			<description><![CDATA[ Hi<br><br>I have written a small utility to shuffle the list of names in the config files.  This is useful as the client always picks the first names from each line.  It is a native windows executable so you should not need any tools to be installed for it to work.<br><br>Get it <!--EZCODE LINK START--><a href="http://homepage.ntlworld.com/matthew.towler/lsn/shuffling_intro.html">here</a><!--EZCODE LINK END--><div class='signature'><span style="color:red;">LSN Name:</span> General Strike |... ]]></description>

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			<author>feeds@yuku.com (General Strike)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3773</guid>
			<pubDate>Fri, 07 Jul 2006 11:41:15 GMT</pubDate>
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			<title><![CDATA[ Names.cfg Editor ]]></title>
			<link>http://codogames.yuku.com/topic/3770/t/Names-cfg-Editor.html</link>
			<description><![CDATA[ Another update, was looking a bit to stable so I thought I'd add a few more bugs<br><br><!--EZCODE LINK START--><a href="http://www.brootal.net/LSNNameEditor.zip" target="top">www.brootal.net/LSNNameEditor.zip</a><!--EZCODE LINK END--><br><br>V0.03<br>Added Auto Load, default filename and default race settings<br>Added shuffle functions<br>Fixed bug when opening second name file<br>Added a simple tool bar<br><br><br><br>Fixes V0.02:<br><br>No longer blows away your data when saving!!!<br>up... ]]></description>

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			<author>feeds@yuku.com (Brootal)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3770</guid>
			<pubDate>Thu, 29 Jun 2006 22:40:30 GMT</pubDate>
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