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        <title>Tournaments, Competitions and Belts (General discussion)</title>
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			<title><![CDATA[ bfe wip ]]></title>
			<link>http://codogames.yuku.com/topic/3353/t/bfe-wip.html</link>
			<description><![CDATA[ well, I know I said I'd post this last w/e, but it's taken me a bit longer to finish.<br><br>I've finished the proof testing to get my website to draw a campaign map for BfE, it's still the same basic childlike graphics, but at least I've gotten my script to do the work for me, I used to spend an hour plus on sundays, drawing the turn maps.<br><br>anyway, that's enough of my ramblings, take a look if you like.<br><br><!--EZCODE LINK START--><a... ]]></description>

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			<author>feeds@yuku.com (fletch j)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3353</guid>
			<pubDate>Thu, 31 Jan 2008 18:03:12 GMT</pubDate>
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			<title><![CDATA[ MMOLSN ]]></title>
			<link>http://codogames.yuku.com/topic/3354/t/MMOLSN.html</link>
			<description><![CDATA[  ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3354</guid>
			<pubDate>Fri, 18 Jan 2008 20:40:33 GMT</pubDate>
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			<title><![CDATA[ NEW BELT ]]></title>
			<link>http://codogames.yuku.com/topic/3357/t/NEW-BELT.html</link>
			<description><![CDATA[ phileas fogg belt, the new..ish version<br><br><!--EZCODE LINK START--><a href="http://p069.ezboard.com/fcodogamesfrm9.showMessage?topicID=444.topic">p069.ezboard.com/fcodogamesfrm9.showMessage?topicID=444.topic</a><!--EZCODE LINK END--><div class='signature'>lsn name: vom<br><br><img src="http://dukebg.ho.com.ua/lsn/no_brainer/silv.png" style="border:0;"><img src="http://dukebg.ho.com.ua/lsn/no_brainer/gold.png" style="border:0;"><img src="http://dukebg.ho.com.ua/lsn/rc/8.png"... ]]></description>

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			<author>feeds@yuku.com (vom2)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3357</guid>
			<pubDate>Sun, 14 Oct 2007 00:19:22 GMT</pubDate>
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			<title><![CDATA[ Inspired by City of the Dusk ]]></title>
			<link>http://codogames.yuku.com/topic/3358/t/Inspired-by-City-of-the-Dusk.html</link>
			<description><![CDATA[ A tournament where players are randomly placed in a grid with each square as a map.<br><br>*some maps have inhabitants such as X drones + 1 splatter, X Grunts + 1 sniper + 1 medic, X sentries + 2 Regens. <br><br>The players send me a pm as to move North, South, East, or West. Every player starts with 30 FP of their own choice. Then each following game, they deploy the surviving units. T-method would be required. In the case of a timeout (assuming the player is still around) or a game that... ]]></description>

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			<author>feeds@yuku.com (RagmanPD)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3358</guid>
			<pubDate>Mon, 10 Sep 2007 11:55:58 GMT</pubDate>
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			<title><![CDATA[ What's up with KotC? ]]></title>
			<link>http://codogames.yuku.com/topic/3356/t/What-s-up-with-KotC-.html</link>
			<description><![CDATA[ Maybe I've missed something, but it's not sending out matches anymore.  Is this normal? <!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Magicked)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3356</guid>
			<pubDate>Tue, 07 Aug 2007 12:33:15 GMT</pubDate>
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			<title><![CDATA[ rise of the machines ]]></title>
			<link>http://codogames.yuku.com/topic/3359/t/rise-of-the-machines.html</link>
			<description><![CDATA[ the year is 4035 ad<br><br>the machina factories<br>on earth have begun open warfare the machina and the marines r fighting for survival<br><br><br>30 fp battles <br><br>marines can only have 1 commie and 1 grenadier per battle.<br><br>machina can only have 1 mt and 1 scanner per battle.<br><br>__________________________________________________<br><br>lsn name demonlord<br><br> ]]></description>

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			<author>feeds@yuku.com (hunterXlord)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3359</guid>
			<pubDate>Mon, 06 Aug 2007 00:31:49 GMT</pubDate>
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			<title><![CDATA[ Fast Action Packed Lasers Everywhere Belt ]]></title>
			<link>http://codogames.yuku.com/topic/3361/t/Fast-Action-Packed-Lasers-Everywhere-Belt.html</link>
			<description><![CDATA[ The Firefight Belt<br><br>15 days<br>30 FP<br>30 Turns<br>Marines &amp; Machina<br>No Grenaders or Missile Tanks<br><br>Maps would be voted in before it starts by the public.<br>Not sure about wipeout or HQ.<br><br>How many would be interested?<br><br>EDIT - The Firefight Belt Rules So Far<br><br><!--EZCODE FONT START--><span style="color:lime;font-family:georgia;font-size:xx-large;">Rules so far</span><!--EZCODE FONT END--> - <br><br><!--EZCODE FONT START--><span... ]]></description>

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			<author>feeds@yuku.com (RagmanPD)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3361</guid>
			<pubDate>Wed, 11 Jul 2007 21:52:59 GMT</pubDate>
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			<title><![CDATA[ Might have been discussed? New belt ]]></title>
			<link>http://codogames.yuku.com/topic/3367/t/Might-have-been-discussed-New-belt.html</link>
			<description><![CDATA[ How about a belt where the defender of the belt picks a certain deployment (20 FP) and he is forced to deploy the exact same deployment in all following games, where the challenger will be able to deploy whatever he wishes. The maps would be random medium or large maps.<br><br>Invincible belt?<br>Immortal belt?<br><br><br><!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><img... ]]></description>

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			<author>feeds@yuku.com (PelleTM)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3367</guid>
			<pubDate>Fri, 13 Apr 2007 12:40:24 GMT</pubDate>
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			<title><![CDATA[ Weird aclatraz belt idea ]]></title>
			<link>http://codogames.yuku.com/topic/3365/t/Weird-aclatraz-belt-idea.html</link>
			<description><![CDATA[ Marine on Marine, but the holder has to deploy 23 FP. The challenger has 20 FP. The holder can only have one commie, and it has to be deployed in a cell. The commie can't fire. <br>(he goes on green-green and if they want no mistakes, the holder has him fire at the wall 20 times). The holder can't deploy an HQ. The challenger can only deploy a max of 2 medics, 2 grenadiers, and 1 sniper, and one commie. The challenger also cannot open any cell doors. They may have 1 HQ. The holder has a max 5... ]]></description>

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			<author>feeds@yuku.com (RagmanPD)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3365</guid>
			<pubDate>Sun, 08 Apr 2007 15:46:45 GMT</pubDate>
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			<title><![CDATA[ New belt idea ]]></title>
			<link>http://codogames.yuku.com/topic/3366/t/New-belt-idea.html</link>
			<description><![CDATA[ the holder plays marines and the challenger plays spawn. (<!--EZCODE EMOTICON START :marine --><img src=http://www.lasersquadnemesis.com/emoticons/icon_marine.gif ALT=":marine"><!--EZCODE EMOTICON END-->  vs <!--EZCODE EMOTICON START :buzzer --><img src=http://www.lasersquadnemesis.com/emoticons/icon_buzzer.gif ALT=":buzzer"><!--EZCODE EMOTICON END-->  ) on Attrition. The holder has 30 FP and the challenger has 20 FP, but every game after the challenger only deploys the survivors(obviously... ]]></description>

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			<author>feeds@yuku.com (RagmanPD)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3366</guid>
			<pubDate>Sun, 08 Apr 2007 00:23:51 GMT</pubDate>
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			<title><![CDATA[ Competition idea: Emperor ]]></title>
			<link>http://codogames.yuku.com/topic/3369/t/Competition-idea-Emperor.html</link>
			<description><![CDATA[ <!--EZCODE IMAGE START--><img src="http://img89.imageshack.us/img89/1560/emperorlogohu6.jpg"/><!--EZCODE IMAGE END--><br><br><!--EZCODE LINK START--><a href="http://spreadsheets.google.com/pub?key=p48Pna4Wx40-nwsRQ4Dk-aA">Link to battlefield</a><!--EZCODE LINK END--><br><br><br><!--EZCODE BOLD START--><strong>1. Goal of the game</strong><!--EZCODE BOLD END--><br><br>&nbsp &nbsp &nbsp &nbsp The goal is to claim the throne of the Emperor. Either alone, or as a part of an alliance.<br>&nbsp... ]]></description>

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			<author>feeds@yuku.com (PelleTM)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3369</guid>
			<pubDate>Wed, 21 Feb 2007 22:46:37 GMT</pubDate>
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			<title><![CDATA[ Hatchlings ]]></title>
			<link>http://codogames.yuku.com/topic/3364/t/Hatchlings.html</link>
			<description><![CDATA[ Just so that there's something to link to on the Egg page of the wiki... how about a new Spawn competition or belt?<br><br>I was thinking something along the lines of:<br><br><!--EZCODE BOLD START--><strong>Army of Hatchlings</strong><!--EZCODE BOLD END--> or maybe <!--EZCODE BOLD START--><strong>All in one basket</strong><!--EZCODE BOLD END--><br>Where both players have a fixed deployment of all queens, however they must kill all but one queen within the first two turns.  The rest of the... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3364</guid>
			<pubDate>Sat, 10 Feb 2007 16:43:07 GMT</pubDate>
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			<title><![CDATA[ Yet another belt Idea ]]></title>
			<link>http://codogames.yuku.com/topic/3370/t/Yet-another-belt-Idea.html</link>
			<description><![CDATA[ It just isn't cricket belt:<br><br>Marines v Marines<br><br>HQ Game<br><br>Forces must be:<br>1 Commander (Captain)<br>5 Grunts (Batsmen)<br>5 Grenadiers (Bowlers)<br>1 Medic (12th Man)<br>1 HQ (Stumps)<div class='signature'>LSN: Brootal<br><img src="http://uk.geocities.com/sheknows@btinternet.com/CCBannernew.JPG"><img src="http://www.freewebs.com/brootal/loglogo.JPG"><img src="http://cyborgleague.com/themedgames/medals/1stclass.jpg"><img... ]]></description>

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			<author>feeds@yuku.com (Brootal)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3370</guid>
			<pubDate>Sat, 25 Nov 2006 10:25:32 GMT</pubDate>
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			<title><![CDATA[ Tactical Reserve League - Pre-Season Two discussion ]]></title>
			<link>http://codogames.yuku.com/topic/3362/t/Tactical-Reserve-League-Pre-Season-Two-discussion.html</link>
			<description><![CDATA[ We're not even into the last round of Season One, but that's no reason not to start thinking about the season to come.<br><br>This thread is designed to serve a number of different purposes.<br><br>Firstly, people that would be interested in playing can make themseles noticed.<br><br>Secondly, we can discuss how the first season is going/went and if this suggests any changes should be made before season two.<br><br>Thirdly we can choose new maps, discuss how the divisions will be set up, and... ]]></description>

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			<author>feeds@yuku.com (pickupsticks)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3362</guid>
			<pubDate>Sun, 12 Nov 2006 01:35:30 GMT</pubDate>
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			<title><![CDATA[ draw in a knockout tournament ]]></title>
			<link>http://codogames.yuku.com/topic/3372/t/draw-in-a-knockout-tournament.html</link>
			<description><![CDATA[ Hi guys,<br><br>the question occured to me: what happenes in case of a draw in a knockout tournament? ]]></description>

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			<author>feeds@yuku.com (Csab)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3372</guid>
			<pubDate>Tue, 07 Nov 2006 04:50:37 GMT</pubDate>
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			<title><![CDATA[ Saucer Belt or tourney? ]]></title>
			<link>http://codogames.yuku.com/topic/3374/t/Saucer-Belt-or-tourney-.html</link>
			<description><![CDATA[ I was thinking something like the Missile Belt but for Saucers. Not sure if there should be any other units allowed, or what other criteria or maps might work well. Just a thought 'cause I don't see saucer's used a lot (and there's a thread in the Strategy forum that got me thinking about it).<br><br>Would this work, or would an all saucer game just be a boring slugfest?<div class='signature'><a href="http://www.jonathanfletcher.f2s.com/LeagueSignature/leaguebanner.php" target="top"><img... ]]></description>

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			<author>feeds@yuku.com (knowman)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3374</guid>
			<pubDate>Thu, 02 Nov 2006 21:49:08 GMT</pubDate>
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			<title><![CDATA[ Idea for a new Marine belt - Dogboy belt? ]]></title>
			<link>http://codogames.yuku.com/topic/3373/t/Idea-for-a-new-Marine-belt-Dogboy-belt-.html</link>
			<description><![CDATA[ Something I was doing with my friend who introduced me to LSN (who was not subscribed) was to do Marines but limit the # of non-grunts/medics/HQs we could take (sort of like Militia League but with a few more to make it interesting). So it'd be 15-points with no more than 5-points of specialists (Cmders/Snipers/Naders), 20/7, etc. Or we'd set it up to be 1 nader, 1 sniper, and 1 cmder at 20 points, or no snipers/no naders/etc.<br><br>We found this to make for games that were a lot more... ]]></description>

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			<author>feeds@yuku.com (knowman)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3373</guid>
			<pubDate>Thu, 02 Nov 2006 21:47:33 GMT</pubDate>
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			<title><![CDATA[ A 1-day tournament. ]]></title>
			<link>http://codogames.yuku.com/topic/3375/t/A-1-day-tournament-.html</link>
			<description><![CDATA[ I don't quite know what made me think this, but I wonder if it would be possible to do a mini-tournament all on one day.  The premise would be something like:<br><br>- 2 groups of 4 or 5 players.<br><br>- All the players in the groups play games against each other<br><br> - These games are all 15FPs on small maps with 24hr clocks and 20-turn limits.<br><br>- The players who finish highest in each group play a match to determine the overall winner, and this game will probably be played in the... ]]></description>

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			<author>feeds@yuku.com (Dancing Destroyer)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3375</guid>
			<pubDate>Sun, 29 Oct 2006 15:24:05 GMT</pubDate>
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			<title><![CDATA[ Warped Mind (Belt Idea) ]]></title>
			<link>http://codogames.yuku.com/topic/3371/t/Warped-Mind-Belt-Idea-.html</link>
			<description><![CDATA[ After last stats changes Warpers got a good boost what alows a good warping far away from regen.<br><br>so why not try in a belt form:<br>Greys, Warpers and Regens only<br><br>anticipate where he'll be. double and triple warps leveling buildings in 1 turn. No sentris/guardians cover, no psykers or saucers to fear.<br><br>We could go first with random map, but i think it will work out to be better with choosing fitting maps afterwards. <br><br>FP number is the most tricky question. I would... ]]></description>

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			<author>feeds@yuku.com (Duke Garland)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3371</guid>
			<pubDate>Tue, 24 Oct 2006 10:30:38 GMT</pubDate>
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			<title><![CDATA[ Sniper Duel Tournament idea....... ]]></title>
			<link>http://codogames.yuku.com/topic/3377/t/Sniper-Duel-Tournament-idea-.html</link>
			<description><![CDATA[ <!--EZCODE FONT START--><span style="color:teal;font-family:times new roman;font-size:xx-large;"><!--EZCODE UNDERLINE START--><span style="text-decoration:underline">Sniper Duel</span><!--EZCODE UNDERLINE END--></span><!--EZCODE FONT END--> (<!--EZCODE LINK START--><a href="http://h1.ripway.com/LastBulletLSN/sniperduelhome.html" target="top">Click HERE for Tournament Tree</a><!--EZCODE LINK END-->).<br><br>Do you class yourself as the Ultimate Sniper? Think your aim is on the... ]]></description>

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			<author>feeds@yuku.com (itchyformore)</author>
			<guid isPermaLink="true">http://codogames.yuku.com/topic/3377</guid>
			<pubDate>Sun, 22 Oct 2006 22:05:03 GMT</pubDate>
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